a9d56369a0
Merge commit '13.0-RC1~2'
2023-02-25 04:49:57 +00:00
Didac Perez Parera
35d55bd534
Feature: Expand all towns in the scenario editor ( #10215 )
2022-12-25 19:42:50 +01:00
PeterN
c962c77306
Fix: Incorrect available height for dropdowns due to unsigned promotion. ( #10264 )
...
Dropdowns which are taller than the main window should automatically have
a scrollbar added. This did not work for toolbar dropdown as the location
near the top of the window resulted in an unsigned underflow.
2022-12-20 09:39:23 -05:00
Peter Nelson
33eb9688cf
Add: Sprite centre and crosshair toggles on sprite aligner.
2022-12-17 15:38:28 +00:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2022-11-26 18:03:03 +01:00
PeterN
6ea3e7e487
Fix #10164 : Incorrect slider handle position in RTL. ( #10175 )
2022-11-16 19:02:51 +00:00
Peter Nelson
ecb5393c55
Change: Standardize progress bar layout.
...
Progress bars are drawn differently depending on when it was added, with
different layouts and sizes.
This change adds a standard padding size to use, and makes all progress
bars visually similar, with scaled padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
9666e46739
Feature: Variable GUI scale.
...
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
Peter Nelson
dd90d79e7b
Add: Setting to toggle thin vs chunky (scaled) bevels.
2022-11-12 18:28:39 +00:00
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Peter Nelson
123983743f
Change: Add optional text labels to slider widget.
2022-11-12 18:28:39 +00:00
Peter Nelson
f0ae111c4a
Change: Put ends of slider under centre of control knob.
2022-11-12 18:28:39 +00:00
Peter Nelson
64a1fc174f
Change: Scale thickness of slider bevel.
2022-11-12 18:28:39 +00:00
Peter Nelson
1180c95372
Codechange: Add parameters to change range of slider widget.
2022-11-12 18:28:39 +00:00
Peter Nelson
d35f1d3d06
Codechange: Rename slider widget functions to be less specific.
2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
...
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Peter Nelson
632464a623
Codechange: Use Rect in DropDownListItem::Draw().
2022-11-12 18:28:39 +00:00
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2022-11-10 21:39:09 +01:00
Artin Alavi
fd4f148c62
Feature: Hotkey to honk a vehicle's horn ( #10110 )
2022-11-10 21:36:18 +01:00
stormcone
0d303d6c3f
Feature: Add cargo filter support to vehicle list. ( #8308 )
2022-11-08 21:11:16 +01:00
Aaron Kofsky
ede0560f9b
Feature: Add buttons to toggle music in the Game Options menu ( #9727 )
2022-11-08 18:21:52 +00:00
Peter Nelson
8626090b24
Codechange: Draw station acceptance text in its own widget.
2022-10-03 22:14:18 +01:00
Niels Martin Hansen
345dcd3c7b
Add: Show current video driver info in Options window
2022-05-03 21:03:30 +02:00
Tyler Trahan
41de69c5b7
Feature: Improved Finance window
2022-04-25 21:51:51 +02:00
Sergii Pylypenko
f21bf64f8f
Button to copy invite code to clipboard in the server options dialog
2021-12-12 02:15:05 +02:00
Sergii Pylypenko
793444e1ba
Merge tag '12.1' into branch 12
2021-12-10 02:36:38 +02:00
Sergii Pylypenko
6c28ef9960
Set minimal width of dropdown lists to the min button size
2021-12-09 02:25:09 +02:00
Sergii Pylypenko
0e08c41462
Fixed a crash in the game options
2021-11-30 00:31:30 +02:00
Sergii Pylypenko
2f6b20cbfd
Merge branch upstream/master while introducing compile errors and reverting parts of Android changes, video BPP options are gone
2021-11-29 02:20:37 +02:00
Sergii Pylypenko
f6a669745b
Option to disable mouse cursor for touchscreen devices
2021-11-28 03:35:06 +02:00
Sergii Pylypenko
9d9528b14e
Renamed GetMinSizing() to GetMinButtonSize(), we do not use it for anything but button size
2021-11-28 03:34:39 +02:00
Sergii Pylypenko
b5cf145f32
Removed NWST_STEP and min_step, we don't need two variables doing the same thing
2021-11-28 03:25:11 +02:00
Sergii Pylypenko
7defb52028
Merge branch upstream/master
2021-11-28 03:16:36 +02:00
Sergii Pylypenko
41edadab81
Merge branch upstream/master
2021-11-28 01:52:06 +02:00
Charles Pigott
7d96a2d993
Feature: Button to toggle showing advanced signal types ( #9617 )
2021-10-23 20:01:59 +02:00
Charles Pigott
0853c1979b
Feature: Button to toggle showing advanced signal types ( #9617 )
2021-10-17 19:24:50 +01:00
Bernard Teo
20717ededf
Feature: Button to open order window from VL_SHARED_ORDERS window
2021-09-18 11:17:49 +02:00
Tyler Trahan
7469f00c5b
Feature: Hide block signals in GUI by default ( #8688 )
2021-09-05 20:22:27 +02:00
Patric Stout
3d55ea2d4d
Feature: make "join game" button join the game, instead of first showing a lobby window ( #9467 )
...
Nobody really paid attention to the lobby window, and it completely
missed its purpose. Most people don't even wait for companies to
show up, but just hit "New Company".
This in turn means people create a lot of unneeded companies, while
they "just want to watch the game" or join another company.
Instead, "Join Game" now just joins the game as spectators.
2021-08-14 23:07:18 +02:00
Patric Stout
4c1ea4020d
Change: remove the ability to control "max spectators" ( #9466 )
...
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
2021-08-10 20:03:13 +02:00
Patric Stout
fa1e27994d
Feature: allow the use of TURN to connect client and server together
...
TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.
It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
2021-07-20 19:57:23 +02:00
Patric Stout
e4d216e44b
Feature: join servers based on their invite code
...
This removes the need to know a server IP to join it. Invite codes
are small (~7 characters) indentifiers for servers, which can be
exchanged with other players to join the servers.
2021-07-11 20:38:42 +02:00
Patric Stout
b1280fd17e
Add: use Game Coordinator to annouce public servers
2021-07-10 20:17:07 +02:00
TELK
f9b4a3a5e6
Add: Show the number of clients and companies in the online players window ( #9376 )
2021-06-28 18:42:23 +02:00
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
2021-05-29 21:08:25 +02:00
glx22
994bf19aef
Fix f6d5c01: Delay deletion when closing windows
2021-05-29 21:08:25 +02:00
glx22
e66e25ff71
Fix #9269 , f6d5c01: Hide windows without abusing WC_INVALID
2021-05-15 21:08:49 +02:00
frosch
f96f113951
Codechange: use IterateFromBack/Front only if the order is important.
...
Use Iterate if the order does not matter.
2021-05-12 23:22:41 +02:00
Peter Nelson
dd41de8931
Codechange: Slider widget used different range for drawing vs setting.
...
Using the same range for setting means that no workaround for setting the extremes is necessary.
2021-05-08 09:54:14 +01:00
Peter Nelson
d8e06e590a
Codechange: Make GetCurrentRect() conform to usual Rect bounds, and reuse it.
...
Similar code is already repeated in other locations.
2021-05-08 09:53:55 +01:00