Commit Graph

38 Commits

Author SHA1 Message Date
bjarni 6ab5bb6070 (svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-)
note: <ln->     Bjarni: please go ahead and commit it, i'll take the responsibility if something should go wrong.
2006-03-01 19:20:35 +00:00
tron 181d586a7c (svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron 6d7c7e67b2 (svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them 2005-10-03 21:20:01 +00:00
Darkvater 4d7e916a09 (svn r2957) - Feature: [ 1263280 ] Danish town names (fey_dk) 2005-09-16 10:37:21 +00:00
tron 647cbd6bdd (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
Darkvater ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
tron 0f44f9af60 (svn r1977) Typedef some enums and struct plus some minor style changes 2005-03-09 19:42:37 +00:00
pasky 55185ab6aa (svn r1951) Introduced SeedModChance() (which is like SeedChance() but uses simple modulo instead of bitshifting and multiplication), explained why does it work better, used it in MakeCzechTownName() and added a TODO note about possibly using it in the other town name generators too. 2005-03-06 23:21:57 +00:00
pasky 84e376806e (svn r1930) Cleaned up the postfix-ending connecting code and introduced some simple postfix-last-letter transformations when the ending first letter is 'i'. 2005-03-05 22:21:02 +00:00
pasky c91d290e67 (svn r1929) Feature: [namegen] Support for dynamic generation of the Czech town names.
The static names are still used in 1/4 of cases. I think the tables for
dynamic generation must look pretty spectacular. :-) New stems are still
needed and there can be occasional glitches, please let me know.

I guess that this method of dynamic generation could be used for at least
Slovak town names, too. And possibly other Slavic languages?
2005-03-05 21:00:13 +00:00
pasky e6db813ec9 (svn r1926) Codechange: Renamed some of the predefined town names arrays for consistent naming.
- name_spanish_1, name_french_1, name_czech_1, name_romanian_1, name_finnish_1
  and name_german_hardcoded were renamed to *_real.
- name_slovakish_1 was renamed to name_slovak_real.
- name_finnish_2[ab] was renamed to name_finnish[12].
- Added comment near the town_names setting definition about the "Slovakish"
  pigginess.
2005-03-05 14:54:11 +00:00
tron 602954e27f (svn r1811) Use char for string handling in namegen.[ch] 2005-02-05 23:07:35 +00:00
tron 8f68e8def1 (svn r1810) Move town name generation declarations into a header of their own 2005-02-05 23:03:12 +00:00
tron 36c9758c94 (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
tron 81ee2d931b (svn r1610) Remove trailing whitespace (last time ever, i hope) 2005-01-23 13:09:35 +00:00
tron c736ab2750 (svn r1608) Make ReplaceWords() comprehensible 2005-01-23 12:04:40 +00:00
darkvater 8bec09737f (svn r1531) -Feature: [1039061] Swiss town-names (vulvulune) 2005-01-15 21:41:49 +00:00
tron 3887cc2e90 (svn r1494) Give GetNumberBasedOnSeed() a bit more sane name: SeedChance()
Add SeedChanceBias() which subtracts a bias from SeedChance() to reduce code duplication
While touching the lines anyway sprinkle a bit holy ANSI water (static before inline) and move assignments in the conditions of ifs before the ifs
2005-01-12 22:10:50 +00:00
tron 65fa641ea4 (svn r1492) Reduce strcpy(, "") follwed by strcat() to just strcpy() (Jango) 2005-01-12 21:38:49 +00:00
tron 0c68fb27c1 (svn r1491) Fix bracing style and indentation (Jango) 2005-01-12 21:33:43 +00:00
tron 9a2d325c55 (svn r1490) Restore original town name generation behavior for german and hungarian (Jango) 2005-01-12 21:11:26 +00:00
tron 4450ff105c (svn r1451) Fix some of the signed/unsigned comparison warnings 2005-01-09 21:25:44 +00:00
miham d2e02df881 (svn r1450) Updated norwegian townname generation (Simen Graaten) 2005-01-09 20:45:07 +00:00
miham 34dee18a2c (svn r1438) Added norwegian townnames 2005-01-09 00:17:01 +00:00
dominik 48d92bd59e (svn r1333) Fix: No crash when creating a game with American town names any more 2005-01-03 11:45:11 +00:00
truelight d32bfd8adb (svn r1307) -Fix/feature: rewrote the townname generation code. Code is much more
readable now. 'American' is replaces by 'Additional English' (Jango)
2004-12-31 14:43:47 +00:00
tron 6da3e44fc7 (svn r627) Merge r439 to trunk:
Cleaned up whitespace in namegen.c
2004-11-15 12:11:43 +00:00
dominik 19533f8992 (svn r270) Fix: [ 1028851 ] automatic and unwanted city renaming 2004-09-16 10:07:52 +00:00
darkvater 72457bac0d (svn r241) -Fix: Trailing spaces :O 2004-09-13 23:43:54 +00:00
darkvater c6f48d3de6 (svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile project file
-Feature: Added romanian town names and currency (Magic_Pixel)
2004-09-13 12:28:11 +00:00
truelight eb49a19460 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
dominik 9d869aa314 (svn r125) Add: [ 1014684 ] Czech town names (supr) 2004-08-23 21:40:01 +00:00
truelight b930feb6a6 (svn r112) -Fix: converted all linebreaks to UNIX-linebreak (\n) (forgot one file) 2004-08-22 15:57:46 +00:00
orudge 8644360264 (svn r110) Added modified English town name generator 2004-08-22 15:31:23 +00:00
darkvater 68c9b7c3ad (svn r66) -Fix Station list updated on station deletion/station rename
-Changed debug messages to comply with DEBUG(name, level) heuristics
2004-08-16 14:48:35 +00:00
dominik 6c87ef6c65 (svn r9) Fixed a couple of warnings and minor coding issues 2004-08-10 16:34:01 +00:00
darkvater a32d8553e7 (svn r5) -Fix: townname generation of TTDLX savegames. All work
except for German Townnames (also fix one typo on 
English town-names)
-CodeChange: *act_paper to *act_water in Town to 
more resemble its use
-Fix: AI players now retain AI status. Since TTDLX 
savegame status is not fully documented, some holes 
exist (AI state is set to one without a vehicle, otherwise 
it crashes)
2004-08-10 14:42:52 +00:00
truelight efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00