Commit Graph

346 Commits

Author SHA1 Message Date
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
rubidium d3144b6f04 (svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo) 2009-01-02 22:42:05 +00:00
rubidium e83cca7d13 (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 2008-12-28 14:37:19 +00:00
smatz c88a6199a7 (svn r14743) -Codechange: use INVALID_TILE to indicate station doesn't have queried facility (or station/roadstop is invalid) instead of 0 (Yexo) 2008-12-26 18:01:15 +00:00
smatz c6c3124c30 (svn r14700) -Fix (r1): loading of very old savegames was broken (STNS chunk is stored before MAP in old savegame) 2008-12-20 01:35:12 +00:00
frosch a64298ebb9 (svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing.
-Fix [FS#2419]: The modifiers were not applied in all cases.
2008-11-22 16:04:11 +00:00
frosch c7b062e92f (svn r14604) -Codechange: Simplify a function and rename it, and fix some comments. 2008-11-22 15:48:43 +00:00
rubidium 84ed955492 (svn r14598) -Feature: Action0Industries property 24 (industry suuplies default name for nearby station). 2008-11-19 23:55:34 +00:00
frosch 738611fb70 (svn r14529) -Codechange: Turn FindCatchmentRadius() into Station::GetCatchmentRadius(). 2008-10-25 14:19:09 +00:00
rubidium 52ac592422 (svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) 2008-10-25 13:51:47 +00:00
rubidium 33203c67c1 (svn r14526) -Fix [FS#2379]: make sure trains stop at the end of a station; a 3/8th length train did stop 2/8th of it's length too early causing a 63/8th long train not to fit in a 4 tile station. 2008-10-24 20:53:57 +00:00
smatz d871cbb847 (svn r14508) -Fix (r14501): arrays were not properly zeroed 2008-10-21 14:56:23 +00:00
rubidium 166b7a974d (svn r14501) -Codechange: use sizeof(variable) instead of sizeof(type) or hardcoded amounts (magic constant) for memset (Alberth) 2008-10-20 15:42:56 +00:00
frosch 1505c8f384 (svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout (Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint).
Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them.
2008-10-18 17:21:56 +00:00
frosch 9e3b1a8b74 (svn r14459) -Fix [FS#2343]: Update station-spread when building or removing oilrigs to make them consistent with station-spread-calculation on game-load and to make oilrig-stations behave like any other station type. 2008-10-12 10:22:13 +00:00
frosch 921bdf783f (svn r14456) -Fix: Obiwan in catchment-area and station-spread of docks. 2008-10-10 20:09:29 +00:00
rubidium 4b5d506313 (svn r14446) -Fix [FS#2330]: when a road stop gets moved make sure to update the destination of RVs going to that road stop. 2008-10-07 18:46:12 +00:00
rubidium f56e630e5c (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
smatz e543181b12 (svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies) 2008-09-15 19:02:50 +00:00
smatz 50b955542d (svn r14323) -Fix (r14064): forgot a return... 2008-09-14 16:01:46 +00:00
rubidium 18a0c351cc (svn r14308) -Fix [FS#2268]: pay extra when tram/road bits need to be build for a roadstop. 2008-09-13 10:41:00 +00:00
smatz 7e4e999a97 (svn r14307) -Fix: when deleting a station, remove news items regarding it 2008-09-13 10:19:51 +00:00
smatz 70525eaa7f (svn r14293) -Change: do not show PBS track reservation in the intro game 2008-09-11 21:53:59 +00:00
rubidium 6e67ea1f9d (svn r14258) -Codechange: rework the way to query the vehicle hash to make sure it always results in the same irregardless of the order of the hash-linked-list.
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
2008-09-07 11:23:10 +00:00
rubidium 8dffbcfd26 (svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in the command. Checking for the length in pixels is impossible because that differs per client. 2008-08-13 06:22:04 +00:00
smatz 5719c0f16d (svn r14022) -Fix (r13957) [YAPP]: Removing station tiles could produce stale reservations, too. (michi_cc) 2008-08-08 13:53:06 +00:00
smatz c665a2f233 (svn r14021) -Fix (r13957) [YAPP]: Overbuilding station tiles with non-track tiles could produce stale reservations. (michi_cc) 2008-08-08 13:29:18 +00:00
frosch d8bfe46027 (svn r13996) -Fix (r13845): Oilrigs from pre r13838 save games can have unknown water class. 2008-08-04 18:54:19 +00:00
rubidium f0fdbf9644 (svn r13957) -Codechange [YAPP]: Free the old path reservation on removing some tracks and reroute trains afterwards. (michi_cc) 2008-08-02 22:55:08 +00:00
rubidium bef1770590 (svn r13927) -Add [YAPP]: Draw reserved tracks darker, toggeld by a patch setting. (michi_cc) 2008-08-02 22:47:34 +00:00
rubidium 2b6978e48e (svn r13912) -Codechange: remove some casts by returning the proper type instead of void*. 2008-08-01 15:07:31 +00:00
frosch 1c53d19df5 (svn r13845) -Fix (r13838): When adding a WaterClass to oilrig station tiles, also make use of it. 2008-07-27 09:12:18 +00:00
frosch 6684bc12d5 (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. 2008-07-26 16:14:10 +00:00
smatz abea03fb89 (svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries 2008-07-25 22:37:34 +00:00
smatz 7154069dd0 (svn r13758) -Fix (r13226): always use st->airport_tile, st->xy is different in many cases 2008-07-20 15:50:41 +00:00
rubidium 6898a76c5f (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 2008-07-17 20:13:01 +00:00
smatz 811ae0ac3f (svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
This is to balance performance, code complexity and NewGRF requirements
2008-06-18 16:48:58 +00:00
glx 7b8b5f9a8d (svn r13472) -Backport (r13467 from NoAI): make CmdRemoveRoadStop use p2 as documented (only look at bit 0, not at the complete value) 2008-06-11 15:08:52 +00:00
smatz 506cde94b6 (svn r13456) -Codechange: use AllocaM() macro instead of alloca() at most places 2008-06-10 21:59:22 +00:00
rubidium e7a501100a (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
smatz ff7104865f (svn r13295) -Codechange: remove now redundant check 2008-05-27 19:03:06 +00:00
smatz 8c8b002dd6 (svn r13293) -Fix (r13226): airport far from a town generated too much noise 2008-05-27 18:20:14 +00:00
belugas 2ed98629d7 (svn r13257) -Fix(r13226): Typo has found its way on the code... Thanks cirdan 2008-05-26 02:25:17 +00:00
rubidium d289464d69 (svn r13255) -Codechange: move _opt to _settings. 2008-05-25 22:36:44 +00:00
rubidium dc77647ea4 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
frosch 7fbfe54c74 (svn r13234) -Fix: Check/affect town rating when removing/bulldozing town-owned road under drivethrough stops.
-Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops.
2008-05-24 22:15:10 +00:00
frosch 8f104a2e97 (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
2008-05-24 19:36:20 +00:00
belugas 08671d2e78 (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots),  Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
2008-05-24 02:54:47 +00:00
frosch 7f80552293 (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window. 2008-05-21 22:15:39 +00:00
rubidium 3ee2556585 (svn r13165) -Codechange: replace some RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData. 2008-05-18 16:51:44 +00:00