Commit Graph

79 Commits

Author SHA1 Message Date
Sergii Pylypenko
607d73f872 Merge tag '1.11.2' into 1.11 2021-05-07 21:53:27 +03:00
glx22
4b14a84510 Fix: [CMake] Check nforenum and grfcodec return value 2021-05-03 19:33:42 +01:00
glx22
4e1b0eda94 Fix: [CMake] Incorrect dependency checks for GRF 2021-05-03 19:33:42 +01:00
Loïc Guilloux
2bc7e5a8e2 Fix 799eb31: [CMake] Don't include regression AIs in bundles (#9068) 2021-05-03 19:33:42 +01:00
glx22
c454cc09b3 Fix: Auto-fill version details in rev.cpp and ottres.rc 2021-05-03 19:33:42 +01:00
Sergii Pylypenko
561ce3ee7f Merge tag '1.11.1' into 1.11 2021-04-25 22:58:47 +03:00
Loïc Guilloux
5c6b43832c Fix: [CMake] Use the right run-time library depending on vcpkg triplet (#8964) 2021-04-18 21:31:21 +01:00
Loïc Guilloux
7c7f747ad8 Change: [CMake] Copy AI/GS compatibility files to build dir (#8906) 2021-04-18 21:31:21 +01:00
Sergii Pylypenko
403ff8badd Merge tag '1.11.0' into 1.11 2021-04-01 21:19:42 +03:00
Patric Stout
bd80ec7cff Fix: [CMake] if the regex for STABLETAG is empty, it means it is stable
This feels a bit inside out, but it makes sense: if there are no
"beta1" or "RC1" mentions, it means it is a stable release.
2021-04-01 13:34:39 +02:00
Patric Stout
150341ba29 Codechange: Disable asserts for release 2021-04-01 12:39:58 +02:00
Sergii Pylypenko
6ff256a3d1 Merge tag '1.11.0-RC1' into master 2021-03-15 21:01:22 +02:00
glx22
35a228f78f Add: [CMake] Install menu and media files 2021-03-09 22:42:25 +01:00
glx22
b5770acd50 Codechange: [CMake] Add checks for baseset script parameters 2021-03-09 22:42:25 +01:00
glx22
349dc568ea Fix: [CMake] Remove timestamps from regression output 2021-03-04 16:22:58 +01:00
Sergii Pylypenko
870c254ee2 Merge tag '1.11.0-beta2' into master 2021-03-03 00:51:28 +02:00
glx22
b67245d71e Fix: [CMake] CMake may use || at the end of custom commands 2021-02-22 23:17:45 +01:00
glx22
ec9d1a6b8f Fix: [CMake] CMAKE_SOURCE_DIR may contain regex commands 2021-02-22 23:17:45 +01:00
Michael Lutz
9a069faa01 Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible. 2021-02-22 22:16:07 +01:00
Owen Rudge
395e015282 Change: Convert .md to .rtf for Windows/Mac packages 2021-02-08 23:23:24 +00:00
glx22
2cbfcd2327 Change: [CMake] Bump minimum version to 3.9 2021-02-07 16:21:13 +01:00
Patric Stout
9322b40df1 Fix: [CMake] our allegro drivers use v4, so skip v5 if found (#8653)
On some distros allegro v5 is called allegro-5, but on some others
it is not. So this should fix for all distros that allegro v5 is
not being picked up, and only v4 is.
2021-02-07 12:54:02 +01:00
glx22
99448eedca Fix: [CMake] os/windows/openttd.manifest is not a generated file 2021-02-05 23:41:55 +01:00
pelya
40f573cb91 Fixed Fontconfig not linking on Android 2021-02-05 23:18:42 +02:00
Patric Stout
05df7996a4 Feature: [Actions / CMake] support for generic linux builds (#8641)
These bundles can be opened on any "modern" Linux machine with
a driver that SDL2 supports.

Machines needs at least glibc 2.15, which was released 10 years ago.
It is build with CentOS 7 as base, and only assumes the following
libraries are available on the system:
- libc
- libdl
- libgcc_s
- libpthread
- librt
- libstdc++

All other libraries the game depends on are bundled together with
the game, so users don't need any library installed to use this
bundle. The downside of course is that this increases the binary
size a bit: 30 MiB of libraries are in this bundle.

RPATH is used to make ld-linux find the folder libraries are
stored in; however, system libraries are always used before these,
in the assumption libraries on the user system are more up-to-date.

Using -DOPTION_PACKAGE_DEPENDENCIES=ON switches on packaging
of libraries in the "lib" folder. This requires CMake 3.16 to
be installed; otherwise it will fail.
2021-02-05 12:31:27 +01:00
pelya
a4aa47c29a Fixed host compilation 2021-01-25 21:48:41 +02:00
pelya
25d6b94c0f Do not use Git revision for Android 2021-01-25 01:07:27 +02:00
pelya
88923bb314 Added timidity support on Android 2021-01-25 01:05:26 +02:00
pelya
3f828e860a Fixed Android compilation with CMake 2021-01-25 01:04:03 +02:00
Owen Rudge
a2bd0a14e1 Feature: [Actions] ARM64 builds for Windows 2021-01-18 08:57:58 +00:00
Owen Rudge
2d9e164ec4 Fix: [Actions] Give Universal Mac packages the "universal" suffix 2021-01-18 08:57:39 +00:00
Owen Rudge
0a129bc810 Change: Label Mac builds as "macos" instead of "macosx" 2021-01-16 10:04:51 +00:00
glx22
97d554feb1 Codechange: On regression failure, output the result in a file 2021-01-09 23:48:09 +01:00
Owen Rudge
bbc96fd37c Fix: Don't add -mno-sse4 on arm64 2021-01-08 16:58:14 +00:00
Michael Lutz
21a45168bd Codechange: [OSX] CMake source group for OSX files.
This separates the OSX specific files into a proper folder when generating
Xcode project files.
2021-01-03 13:25:32 +01:00
Charles Pigott
10090d0ac6 Add: [CMake] Explicitly support txz for Arch Linux 2021-01-02 19:47:14 +00:00
Charles Pigott
3dfee979a7 Codechange: Drop libxdg-basedir dependency in favour of finding the directories ourselves 2021-01-02 19:46:08 +00:00
Michael Lutz
5b1fb94240 Codechange: [OSX] Prevent the compiler from using SSE4 instructions unless we want to.
This improves compatibility on older systems. We don't need to disable anything
older, as there are no SSE2-only Macs.
2021-01-02 01:26:26 +01:00
Patric Stout
0c3ddc5436 Fix: support non-ubuntu/debian Linux variants with LSB support (#8408)
This now generates a warning, as we would still like people to
make a Pull Request to support the target. But it does continue
with packing to a txz.
2020-12-21 21:32:29 +01:00
Patric Stout
2df182748c Fix: [CMake] automatically detect dependencies for .deb packages 2020-12-19 18:26:29 +01:00
Patric Stout
6228dde3da Fix: [bundle] postfix the distribution for Linux bundles 2020-12-19 18:26:29 +01:00
Patric Stout
b8217610ce Fix: [bundle] postfix the architecture for Mac OS bundles
This in preparation for other architectures, like arm64.
2020-12-19 18:26:29 +01:00
Patric Stout
7cdf7c7ca0 Fix: [bundle] custom launch.sh is no longer required for Mac OS
Co-authored-by: Owen Rudge <owen@owenrudge.net>
2020-12-19 18:26:29 +01:00
Patric Stout
d15dc9f40f Add: support for emscripten (play-OpenTTD-in-the-browser)
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.

Co-authored-by: milek7 <me@milek7.pl>
2020-12-15 15:46:39 +01:00
Owen Rudge
b14e3b9b9d Feature: Switch to bzip2 compression for DMG files (supported by OS X 10.4+) 2020-12-13 23:58:37 +01:00
glx22
d1fa6b129c Add: [CMake] Option to only build tools/docs 2020-12-13 22:46:46 +01:00
Michael Lutz
a660dce295 Fix: [CMake, MSVC] Don't copy regression exe's into a subfolder as they need have their lang files next to them. 2020-12-13 22:45:50 +01:00
glx22
6fae0b83d9 Add: [CMake] targets to generate documentation 2020-12-12 15:48:04 +01:00
glx22
a06fe8e8a7 Fix: [CMake] cross-compiling requires native tools 2020-12-04 09:49:31 +00:00
Charles Pigott
0a9aed0522 Fix: [CMake] Don't detect XAudio2 if defines are missing 2020-11-26 19:06:03 +00:00