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miguel.horta/openttd-android
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23,722 Commits 14 Branches 28 Tags
be53ef24c1ea63772016b3f85e79df99d19c4d13
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8 Commits

Author SHA1 Message Date
Henry Wilson
7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Samu
011257dc88 Change: Allow AI companies to start immediately.
Allow multiple AIs to possibly start in the same tick.
start_date = 0 becomes a special case, where random deviation does not occur.
If start_date was not already 0, then a minimum value of 1 must apply.
2019-02-02 16:37:11 +00:00
rubidium
b4914b91d9 (svn r26493) -Codechange: use strecat to concatenate script settings instead of manually accounting for the amount of characters that has been written 2014-04-24 04:41:54 +00:00
rubidium
81ce9ad189 (svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game 2013-07-12 18:54:27 +00:00
frosch
be0b94400d (svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels. 2012-06-01 15:19:59 +00:00
rubidium
6356178a25 (svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and game scripts (LordAro) 2012-02-12 10:58:18 +00:00
rubidium
e40eb8177a (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
truebrain
34d7f01ccc (svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig 2011-11-29 23:26:35 +00:00
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