Commit Graph

64 Commits

Author SHA1 Message Date
Darkvater babf6e3d7d (svn r7471) -Codechange: Centre the 'quit' button on the main menu. 2006-12-10 15:28:11 +00:00
peter1138 1ba264866a (svn r7357) -Codechange: new NewGRF set up window which allows modification of NewGRF settings. 2006-12-04 14:27:54 +00:00
Darkvater c7c65ce6d5 (svn r6925) -Codechange: Be more strict with widget distinctions. WWT_PANEL is only plain panel,
WWT_IMGBTN must contain an image for drawing. Renamed WWT_PANEL_2 to WWT_IMGBTN_2
 because that is what it is. Added WWT_PUSHBTN that is either just a pushable button,
 or a textbutton, which text's drawn dynamically independent of widget.
2006-10-24 14:15:17 +00:00
Darkvater 13df23c586 (svn r6924) -Codechange: Give the last (in the widget arrays at least) sprites meaningful names. 2006-10-24 13:20:54 +00:00
Darkvater 6b96b5ffd0 (svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking
disabled hardcode _networking/_network_available to zero and let the compiler
 handle all optimizations.
2006-10-12 14:59:27 +00:00
belugas 3319eb0b3f (svn r6639) -CodeChange : Conversion of SetWidgetLoweredState to SetWindowWidgetLoweredState, in order to follow pre-established standard 2006-10-04 19:11:43 +00:00
glx 1a68af5e69 (svn r6633) -Fix r6631: climate selector now shows the current selected climate (and only this one) 2006-10-04 00:27:31 +00:00
belugas 688da1d940 (svn r6631) -Codechange: Use accessors for click_state.
Another step toward merging XTDwidget.
The only two files not converted (window.h and widget.c) will be done at the very last commit)
2006-10-03 20:16:20 +00:00
belugas 98ba395277 (svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct 2006-09-23 02:39:24 +00:00
rubidium ca9ec81fd1 (svn r6380) -Codechange: unify all ways to quit OTTD.
This means that in the intro menu the 'Quit' button immediatelly quits
  and the 'Quit' in the menu of the normal game and scenario editor
  immediatelly quits when the 'autosave_on_exit' patch is turned on.
  This is the same way as the OS/window manager initiated quits, like
  alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
2006-09-04 17:30:30 +00:00
tron 0d6fa61e9f (svn r6297) -Codechange: Disentangle the query window mess a bit: Move the network game password handling somewhere were it belongs to 2006-09-01 13:35:43 +00:00
rubidium 908d3bcfe6 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
truelight ac5f0306e3 (svn r5955) -Fix r5728: 2 very important lines for ShowQueryString where removed by excident.
Because of this you couldn't join servers with passwords, and more of those
  problems. (tnx Mucht)
2006-08-19 19:45:04 +00:00
truelight 7abad2b20e (svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
belugas 40a8964911 (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
tron 772fbda3e3 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
rubidium a6fc0e521d (svn r4944) Codechange: make _patches_newgame available via settings.h and remove instances of extern Patches _patches_newgame in .c files 2006-05-22 09:59:09 +00:00
Darkvater 19dee66a26 (svn r3875) - [Patches] Fix up the intro menu so the right values for the mapsize are shown (the default ones). Setting the value involves a small hack in that we also set the _patches value because that is used for world-generation and only inside there do the values get copied from _newgame
- [Patches] Fix a stupid, stupid bug where I used sizeof() as length instead of strlen() in getting console values for patches.
2006-03-14 22:58:46 +00:00
tron 04c096ee63 (svn r3339) Remove unnecessary includes 2005-12-24 20:54:31 +00:00
Darkvater 573ce05eb8 (svn r3294) - Fix: use INVALID_STRING_ID instead of -1.
- Fix: savegames only give back one message, show this by ignoring the first argument. Perhaps make the message more verbose in the future by adding STR_ equivalents next to the already existing debug messages.
2005-12-13 21:21:57 +00:00
peter1138 5f3dc36983 (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
tron 9d0e7b6458 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron 53f00c8f9d (svn r3173) Use the trinary operator and switch to improve readability
Also align short cases nicely
2005-11-13 14:54:09 +00:00
tron 452652e85e (svn r2720) Remove unused declarations and definitions 2005-07-26 19:34:03 +00:00
tron 647cbd6bdd (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron 54cbd01825 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
tron 71140a5768 (svn r2669) Shuffle some more stuff around to reduce dependencies 2005-07-21 22:15:02 +00:00
Darkvater ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
Darkvater ddd4958164 (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
- CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ()
- Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
2005-05-12 23:46:01 +00:00
Darkvater eb4233e8e9 (svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands.
- CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP.
- CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
2005-05-12 00:18:30 +00:00
tron 178d334a37 (svn r2232) Remove unused commands 2005-04-25 13:52:59 +00:00
Darkvater 9bda9327e1 (svn r2221) - Fix: "Map size" is two words. Also draw the string right-aligned in the intro gui so it doesn't matter how long it is in other languages. 2005-04-21 16:20:38 +00:00
Darkvater 53135e91ba (svn r2215) - Feature: Add a temporary mapsize selector to the intro gui. This is sufficient until the real window is designed & coded. 2005-04-20 12:52:02 +00:00
pasky ff403d04a2 (svn r2129) Reverted r2125 and depending revisions (map size selector in the intro window). Will be done in a separate dialog. This also fixes showing of various rail/road-related strings. 2005-04-02 16:40:21 +00:00
pasky 685b137675 (svn r2128) Kill forgotten CmdSetNewMapSize() stub whose existence was kindly pointed out by TrueLight. 2005-04-02 16:16:00 +00:00
pasky 46c2fc4c22 (svn r2127) Get rid again of the CmdSetNewMapSize(), which was agreed to be just useless clutter. (Perhaps we should get rid of CmdSetNewLandscapeType() too, but I won't take responsibility for that. ;-) 2005-04-02 15:59:07 +00:00
pasky 225aa2ef48 (svn r2125) - Feature: In the intro dialog, show a map size selector below the landscape type selector. 2005-04-02 15:03:48 +00:00
pasky 93ef61dfcc (svn r2124) Final _select_game_widgets[] reordering, even landscape panels in place now. 2005-04-02 12:45:12 +00:00
pasky b4123cf945 (svn r2123) Reordered _select_game_widets[] to follow a sensible order. 2005-04-02 12:19:01 +00:00
pasky 0fab63db74 (svn r2122) Reformatted the widget tables so that they don't look so ugly anymore, especially with different tab widths than 2. 2005-04-02 12:01:25 +00:00
Darkvater ef1325cd36 (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
2005-03-12 21:21:47 +00:00
Darkvater fb78ca8a62 (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-21 18:59:54 +00:00
tron 94d5aeabb2 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
truelight 3b7d2a8b67 (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00
truelight fe16ef6637 (svn r1281) -Fix: the OS/2 is now finished. Fixes:
- Networking
  - File selector issue
  - Keyboard input
  - Dedicated server console issue (use dedicated.cmd to open a server)
  - Plus many other minor issues
2004-12-27 10:40:04 +00:00
darkvater 5eeb971de0 (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.
-Fix: removed some warnings
-Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
2004-12-23 00:24:44 +00:00
bjarni a92dc63ec9 (svn r1236) MorphOS: added make release like in OSX (tokai)
MorphOS: cleaned up the code telling the difference between AmigaOS and MorphOS (tokai)
2004-12-22 21:12:36 +00:00
darkvater 70a91d6c60 (svn r1095) -Fix: scenario editor road-build-gui works again altough shortcuts are screwed.
-Feature: Pressing enter on 'Abandon Game' returns to main menu (one less click \o/)
2004-12-15 11:42:05 +00:00
dominik a733a469b5 (svn r1088) Strings cleanup. Renamed some strings to reflect their content. 2004-12-14 19:47:35 +00:00
tron 804d6828dd (svn r1007) Remove the last SET_DPARAM (: 2004-12-10 15:12:48 +00:00