Commit Graph

229 Commits

Author SHA1 Message Date
frosch 5b86c79fce (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
rubidium 8c85b4ce3d (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00
alberth 137e2b64c9 (svn r20211) -Codechange: Indented code should have curly braces around it. 2010-07-24 10:14:39 +00:00
rubidium 7620939583 (svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed 2010-05-20 18:54:14 +00:00
rubidium 36c1cf6129 (svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could cause a crash as some command data was not properly initialised 2010-04-13 18:40:47 +00:00
rubidium cc25fce629 (svn r19617) -Fix [desync debug]: log the sync state only once per day, not multiple times when paused with _date_fract = 0
-Change [desync debug]: check the sync state from the command stream and make sure no unknown input is encountered
2010-04-13 17:36:19 +00:00
smatz e0746e5bd3 (svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED 2010-04-11 17:32:14 +00:00
smatz 2388149ea3 (svn r19609) -Fix: do not print 'Connection lost' message for clients who failed to enter correct password 2010-04-11 17:25:44 +00:00
rubidium ea7aececf8 (svn r19602) -Codechange: add the name of the command to the desync logs 2010-04-11 10:11:26 +00:00
rubidium ff6ec70007 (svn r19601) -Fix: make the desync replay parse the "whole" string instead of everything up to the first space; make it log the sync state too 2010-04-11 09:54:44 +00:00
rubidium de155e78e7 (svn r19593) -Codechange: improve loading/executing the desync logs 2010-04-09 17:08:44 +00:00
rubidium ff5dfd9c7e (svn r19589) -Change: add some more useful information to the desync log and unify the formatting 2010-04-08 21:14:49 +00:00
smatz d2e99657fa (svn r19507) -Codechange: remove semicolon after DECLARE_POSTFIX_INCREMENT and DECLARE_ENUM_AS_BIT_SET 2010-03-23 22:25:43 +00:00
peter1138 7d9b3ce17a (svn r19374) -Change: Update documentation for console command connect to use ip:port#company parameter format, in line with command line help. 2010-03-08 11:51:23 +00:00
alberth e3b24801e2 (svn r19132) -Codechange: No need to end a line with ;;. 2010-02-14 16:31:35 +00:00
rubidium 78f5533141 (svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection 2010-02-09 23:49:19 +00:00
rubidium 57996b7cd5 (svn r18994) -Change: content mirroring support (based on work by TrueBrain). 2010-02-03 18:42:23 +00:00
rubidium 149af66877 (svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables 2010-01-21 11:17:40 +00:00
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium 1e68ee0de8 (svn r18801) -Fix: in some cases error messages weren't properly sent to the client before closing the connection. As a result the client would say 'connection lost' when the cause was something completely different. 2010-01-14 21:48:42 +00:00
rubidium da30e736ca (svn r18330) -Cleanup: remove some unneeded includes 2009-11-28 20:35:25 +00:00
rubidium fbcd97528a (svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the whole joining (including download) phase 2009-11-12 20:52:14 +00:00
rubidium a0840ee58b (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. 2009-11-12 20:33:30 +00:00
rubidium 0c20992c5b (svn r18051) -Codechange: make the active clients pause use a separate bit in the pause mode 2009-11-12 17:46:04 +00:00
rubidium d8580eb8b9 (svn r18048) -Change: make no distinction between unpausing because of a client aborting to join or actually joining 2009-11-12 17:27:24 +00:00
rubidium b2d7edddfa (svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables 2009-11-09 09:59:35 +00:00
rubidium 3a9a88782b (svn r17737) -Codechange: remove the chat window when you were chatting with someone who lost his/her connection or when you were team chatting and moved out of the company. 2009-10-07 17:36:33 +00:00
rubidium 982b8ee5fc (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
rubidium dd01e6196a (svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that was paused due to an error. Just reject such savegames in dedicated servers. 2009-10-03 14:48:12 +00:00
rubidium ae115cda83 (svn r17667) -Fix [FS#3245]: autopause tried to (un)pause the server every tick when the pause command only gets processed once every frame_freq ticks. So it would spam the console with duplicate attempts. 2009-09-30 13:32:39 +00:00
rubidium 99235a0d30 (svn r17618) -Fix [FS#3226]: the 'lock' icon would erroneously be drawn for companies if the company had a password before the reset 2009-09-22 21:14:31 +00:00
frosch 0e36260337 (svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability. 2009-09-13 19:15:59 +00:00
rubidium 0153e7a211 (svn r17467) -Change: show the client id in join messages at the server (patch by dihedral) 2009-09-07 21:28:16 +00:00
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium be9033295e (svn r17247) -Change: move '3rd party' MD5 implementation also to the 3rdparty directory. 2009-08-21 20:15:17 +00:00
rubidium d61be2637e (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 2009-08-05 17:59:21 +00:00
rubidium 71c7064ad6 (svn r16601) -Fix [FS#2880]: try 2... hopefully better this time 2009-06-19 20:26:18 +00:00
rubidium 8b8920533b (svn r16573) -Fix: [Network] Always send the starting date from the game you're currently playing instead the starting date from the config file. 2009-06-13 12:06:31 +00:00
smatz 7d4d3850cb (svn r16555) -Feature [FS#570]: ability to enter server and company password via command line when joining a server (based on patch by Progman, Ammler and planetmaker) 2009-06-10 19:00:34 +00:00
smatz f74b597c83 (svn r16506) -Fix: count only active clients (not those waiting for map download) when checking min_active_clients limit 2009-06-02 19:56:23 +00:00
alberth 580e478e4e (svn r16491) -Codechange: Added parentheses around bitwise operators for code style. 2009-06-01 11:43:36 +00:00
smatz 50624d5c0f (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 2009-05-22 15:13:50 +00:00
rubidium 789999ecf3 (svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP. 2009-05-19 21:20:14 +00:00
smatz 512db5248e (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get() 2009-05-18 16:21:28 +00:00
smatz 0c10daa243 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 2009-05-17 01:00:56 +00:00
smatz d495dc5dbc (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
rubidium 31b9cd6d03 (svn r16250) -Fix (r16242): do not try to unpause when paused for a joining company 2009-05-07 17:08:41 +00:00
rubidium 241af768f0 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium 6c3fa9b487 (svn r16135) -Fix [FS#2856]: always give the server an already resolved 'client address' so we can be sure the client address is always resolved 2009-04-24 10:52:51 +00:00
rubidium a46de87b03 (svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary. 2009-04-10 20:18:48 +00:00