frosch
9f04b98dcb
(svn r27590) [1.6] -Backport from trunk:
...
- Fix: Memory leak when disabling palette animation [FS#6404] (r27575)
- Fix: [NewGRF] The house id as returned by house variable 66 was incorrect when querying neighboured tiles [FS#6432] (r27574)
- Fix: [Build] Compilation failure with gcc 6.1 due to headers included after safeguards.h [FS#6467] (r27573)
- Fix: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames [FS#6442] (r27572)
2016-07-01 21:25:23 +03:00
rubidium
fb9dbf30fa
(svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
2014-05-11 18:02:11 +00:00
rubidium
2be4215f43
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
ce92faf682
(svn r26388) -Codechange: Move resolving of Action 3 into ResolverObject constructor.
2014-03-03 20:02:31 +00:00
frosch
6c63c98d7f
(svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL.
2013-11-24 14:41:19 +00:00
rubidium
428faaf4ad
(svn r26076) -Codechange: upgrade some C-style named structs to C++-style named structs
2013-11-23 21:31:00 +00:00
rubidium
6bc32d7c5d
(svn r26059) -Fix (r20435): missed one instance causing to compare an array to NULL instead of an array's element
2013-11-23 13:16:05 +00:00
frosch
670c4879cf
(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.
2013-10-12 16:33:19 +00:00
frosch
7a99da6093
(svn r25429) -Fix [FS#5603] (r25140): When town creation failed, removing remnants of the construction failed on protected houses.
2013-06-19 20:03:10 +00:00
planetmaker
f00d9976f9
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
alberth
6c1ff5f772
(svn r24693) -Doc: Add some doxymentation into the newgrf code.
2012-11-10 20:46:39 +00:00
alberth
8a297ca5f1
(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.
2012-11-10 20:45:59 +00:00
alberth
2609cce514
(svn r24682) -Codechange: Add resolver classes for houses.
2012-11-10 20:40:05 +00:00
alberth
6a619b40d5
(svn r24678) -Codechange: Introduce scope resolver base class and prepare for adding derived classes.
2012-11-10 20:37:31 +00:00
rubidium
76d5833650
(svn r24179) -Codechange: move some variables of Town to TownCache
2012-04-25 20:50:13 +00:00
rubidium
d5eeab43b7
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
yexo
6e65e92054
(svn r23721) -Fix (r23070): reading memory of a temporary (already deconstructed) object is invalid
2012-01-02 22:58:15 +00:00
frosch
e29221a31e
(svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium)
2011-11-08 17:29:01 +00:00
frosch
ebf19d6219
(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
2011-11-08 17:26:49 +00:00
frosch
46e77ee24f
(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60.
2011-11-08 17:23:30 +00:00
michi_cc
f0ffa534de
(svn r23072) -Feature: [NewGRF] House callback 0x148.
2011-10-31 22:31:40 +00:00
michi_cc
68370d2bc9
(svn r23071) -Codechange: [NewGRF] Allow passing custom extra data through the generic NewGRF animation helper class.
2011-10-31 22:31:35 +00:00
michi_cc
80766e45ba
(svn r23070) -Add: [NewGRF] House variable 0x64.
2011-10-31 22:31:31 +00:00
frosch
bd696a6288
(svn r22923) -Codechange: Move application of the construction stage into TileLayoutSpriteGroup::ProcessRegisters().
2011-09-11 15:09:13 +00:00
frosch
7a7b16336f
(svn r22731) -Fix: [NewGRF] The construction stage sprites were incorrectly selected in cases other than 1 or 4 sprites per set.
2011-08-08 21:26:58 +00:00
frosch
0f8065fef4
(svn r22635) -Fix: Correctly reseed random bits of industries and industry tiles.
2011-07-04 20:37:20 +00:00
frosch
e2a5d69cb7
(svn r22634) -Codechange: Deduplicate some code. Note that zeroing 'count' is intentionally removed, it is only used together with 'scope'.
2011-07-04 20:31:57 +00:00
terkhen
e8a8b6dae5
(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
2011-06-12 20:50:03 +00:00
terkhen
db879d5bd1
(svn r22566) -Codechange: Define and use OverrideManagerBase::GetGRFID function.
2011-06-12 20:42:23 +00:00
terkhen
713acf1ad3
(svn r22562) -Codechange: Remove constness from TownGetVariable.
2011-06-12 20:37:26 +00:00
terkhen
92c429e3ee
(svn r22560) -Codechange: Remove constness from House in ResolverObject.
2011-06-12 20:35:37 +00:00
terkhen
e392f26215
(svn r22557) -Codechange: Remove constness from AnimationBase callbacks.
2011-06-12 20:32:52 +00:00
frosch
becf6c823f
(svn r22518) -Feature: [NewGRF] Advanced sprite layouts with register modifiers.
2011-05-29 16:56:22 +00:00
frosch
5ca3ac41f0
(svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of TileLayoutSpriteGroup instead of allocating it separately.
2011-05-14 17:33:26 +00:00
yexo
faec404752
(svn r21456) -Fix: [NewGRF] make sure the parameter for house var 60 is the id of an original house
2010-12-10 22:18:16 +00:00
rubidium
878a06dd9a
(svn r21198) -Fix: don't call variables properties in debug messages
2010-11-15 16:43:46 +00:00
alberth
063931d435
(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
2010-10-30 17:51:07 +00:00
rubidium
360d6daf34
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
rubidium
7107eef4de
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
2010-08-26 17:01:17 +00:00
rubidium
3a6c4c2f85
(svn r20624) -Codechange: some constifying for NewGRF house
2010-08-26 16:48:32 +00:00
rubidium
514f566d7c
(svn r20623) -Codechange: unify the storing of animation related information
2010-08-26 15:31:40 +00:00
rubidium
5a7d6249af
(svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame
2010-08-26 14:45:45 +00:00
rubidium
3e1888287e
(svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups
2010-08-10 15:49:35 +00:00
rubidium
da8c058b89
(svn r20401) -Codechange: let HouseSpec use GRFFileProps
2010-08-07 21:03:38 +00:00
frosch
5b86c79fce
(svn r20283) -Codechange: Unify start of doygen comments.
2010-08-01 19:22:34 +00:00
alberth
1743c86610
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
2010-07-31 21:02:56 +00:00
rubidium
9fd2afb147
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
2010-07-19 17:28:27 +00:00
rubidium
6ef7b78c8b
(svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more logical location
2010-07-19 17:24:33 +00:00
rubidium
60b93f5c69
(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworld
2010-07-19 17:17:36 +00:00
frosch
bca1abe146
(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
2010-05-01 13:09:49 +00:00