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miguel.horta/openttd-android
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26,844 Commits 14 Branches 28 Tags
6aafccfb22ff7f6ab81f46576930a1e1992be19c
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7 Commits

Author SHA1 Message Date
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
rubidium 6bf2b30035 (svn r23433) -Fix [FS#4868]: recolouring of some animated colours from the windows palette went wrong 2011-12-04 19:07:24 +00:00
planetmaker a78f38fdc0 (svn r23032) -Fix (r14224, r22419): Palette conversion windows to DOS for light house / stadium animated colour was mixed up 2011-10-16 11:48:11 +00:00
frosch bbcd2bab5d (svn r22419) -Change: Always use the DOS palette for drawing.
-Remove: the '-i' option for palette selection.
2011-05-04 17:12:37 +00:00
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
frosch 3ce1a5672e (svn r14230) -Codechange: Simplify MapDOSColour() using the new stuff. 2008-09-02 20:01:18 +00:00
rubidium fc216aeeb8 (svn r14229) -Feature: allow overriding the palette of the base GRFs. This way you can play with NewGRFs made for the Windows palette with the DOS palettes base GRFs (and vice versa). Note that for this to work correctly ALL NewGRFs must use the same palette; mix and match is not yet supported. 2008-09-02 18:45:15 +00:00
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