frosch
c36da8082a
(svn r26714) [1.4] -Backport from trunk:
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- Fix: Integer overflows in acceleration code causing either too low acceleration or too high acceleration [FS#6067] (r26702)
- Fix: Do not crash when trying to show an error about vehicle in a NewGRF and the NewGRF was not loaded at all (r26699)
- Fix: Tighten parameter bound checks on GSCargoMonitor functions, and return -1 on out-of-bound parameters (r26685)
2014-08-19 19:28:55 +03:00
frosch
358a2bd6ed
(svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
2012-07-07 15:39:46 +00:00
rubidium
d5eeab43b7
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
rubidium
6b404d35b8
(svn r23540) -Codechange: unify and document vehicle widgets
2011-12-16 16:58:55 +00:00
rubidium
3b380088f4
(svn r21997) -Fix [FS#4473]: when the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better
2011-02-06 16:45:27 +00:00
michi_cc
c1091569d0
(svn r21712) -Change: Tune 'realistic' acceleration even more to make more trains reach their top speed.
2011-01-04 18:12:28 +00:00
terkhen
74c061c29a
(svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache.
2010-12-14 21:28:45 +00:00
michi_cc
be4dfdd709
(svn r21107) -Fix: Don't use the maximum track speed where the maximum vehicle speed is meant.
2010-11-07 13:35:12 +00:00
michi_cc
06fd794dc7
(svn r21106) -Change: Tuned realistic acceleration to be a bit more realistic in order to make acceleration "slower", which highlights the differences between vehicle types more.
2010-11-07 13:35:07 +00:00
terkhen
ac4a3c9101
(svn r21092) -Codechange: Merge max speed functions.
2010-11-06 12:40:38 +00:00
rubidium
360d6daf34
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
terkhen
bd254b06d3
(svn r20303) -Feature: [NewGRF] Air drag property support for trains and road vehicles. Air drag for vehicles with air drag not set or set to zero will use a default value depending on their max speed.
2010-08-02 14:54:47 +00:00
terkhen
f33a0370ae
(svn r20299) -Add: Make trains and road vehicles use a different area value to calculate air drag.
2010-08-02 14:49:23 +00:00
terkhen
a3fdb26bee
(svn r19599) -Fix [FS#3751]: Vehicles with a weight of zero crashed the game when using realistic acceleration.
2010-04-10 19:30:38 +00:00
terkhen
2e18705d4e
(svn r19343) -Codechange: Make RoadVehicle a child class of GroundVehicle.
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-Add: Required acceleration functions at RoadVehicle.
2010-03-06 12:54:42 +00:00
terkhen
963f304f67
(svn r19341) -Codechange: Move GOINGUP/GOINGDOWN flags to GroundVehicle.
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-Codechange: Move GetSlopeResistance to GroundVehicle.
2010-03-06 12:50:55 +00:00
terkhen
78dd849452
(svn r19339) -Codechange: Move acceleration functions to GroundVehicle.
2010-03-06 12:44:30 +00:00