frosch
1affb01a81
(svn r27862) [1.7] -Backport from trunk:
...
- Fix: Failed to load lzo compressed savegames sometimes [FS#6450] (r27793)
- Fix: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input [FS#6366] (r27791, r27790)
- Fix: [NewGRF] Get vehicle load amount after executing new cargo trigger [FS#6536] (r27788)
- Fix: AI configuration changed incorrect parameter when some parameters are hidden [FS#6479] (r27787, r27786)
- Fix: Buoys not always drawn after being placed depending on zoom level [FS#6508] (r27785)
- Fix: Allow rail conversion even if ship is on tile [FS#6505] (r27784)
2017-06-19 20:50:51 +03:00
frosch
d3de080883
(svn r27778) -Change [FS#6442-ish]: Convenience savegame bump to distinguish 1.7 savegames from 1.6 savegames.
2017-03-11 20:37:32 +00:00
frosch
5e28cc4757
(svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options.
2017-03-07 20:18:54 +00:00
fonsinchen
0d5ee772fc
(svn r27770) -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR)
2017-03-05 17:06:14 +00:00
frosch
60f7168c22
(svn r27760) -Change: Enable realisitic train and road vehicle acceleration by default.
2017-02-26 20:31:02 +00:00
frosch
0c1fcc02ec
(svn r27757) -Change: Make StringID 32bit.
2017-02-26 19:41:14 +00:00
frosch
49b940f69c
(svn r27756) -Codechange: Add StringTab enum
2017-02-26 19:40:53 +00:00
frosch
02967c3c08
(svn r27754) -Codechange: Add GetStringTab(), GetStringIndex() and MakeStringID() to access the structure of StringIDs.
2017-02-26 19:39:58 +00:00
frosch
d8a316d7c5
(svn r27709) -Fix-ish: Silence some warnings. (adf88)
2016-12-25 13:26:15 +00:00
frosch
3f75b8bca2
(svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR)
2016-10-30 17:29:33 +00:00
frosch
ba566e9126
(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
2016-10-16 14:59:44 +00:00
frosch
f36539837e
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
2016-10-16 14:57:56 +00:00
alberth
f286ba8db2
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04 16:06:50 +00:00
alberth
0b8869930f
(svn r27652) -Fix(r27650): Use the file operation being performed to set the _sl.action variable.
2016-09-04 15:10:41 +00:00
alberth
e735bbebce
(svn r27651) -Codechange: Introduce methods for setting the name and title of _file_to_saveload.
2016-09-04 12:58:04 +00:00
alberth
a959c0c965
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
2016-09-04 12:57:43 +00:00
alberth
c3bed437ee
(svn r27649) -Codechange: Introduce detailed file type enum, rebuild FiosType with it.
2016-09-04 12:57:20 +00:00
alberth
b6c29ae4eb
(svn r27639) -Codechange: Also always set the abstract FileToSaveLoad::filetype when setting a mode.
2016-09-04 12:47:39 +00:00
alberth
e78627f2f1
(svn r27638) -Codechange: Move FiosType enum, move and rename SetFiosType function.
2016-09-04 12:47:07 +00:00
alberth
b5eb50da7b
(svn r27637) -Codechange: Don't use _saveload_mode for scenario loading detection.
2016-09-04 12:46:29 +00:00
alberth
757bc0a97b
(svn r27636) -Codechange: Rename FileType to AbstractFileType.
2016-09-04 12:46:07 +00:00
alberth
a35e970ab0
(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions.
2016-09-04 12:45:40 +00:00
frosch
2337d169e8
(svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.
2016-08-15 18:32:48 +00:00
frosch
2de4652d09
(svn r27572) -Fix [FS#6442]: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames.
2016-05-22 10:10:17 +00:00
frosch
fbd79d88f0
(svn r27518) -Update: Numbers
2016-03-01 20:00:22 +00:00
frosch
c5a4b89915
(svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying.
2015-06-27 11:46:41 +00:00
frosch
fa83524eb4
(svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again during loading.
2015-05-21 18:59:11 +00:00
frosch
17d9b77db6
(svn r27278) -Fix: Handle savegames with an unexpected amount of industry-builder or NewGRF entity-mapping more gracefully.
2015-05-09 10:04:50 +00:00
frosch
c9e9dacc6b
(svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors.
2015-04-23 20:07:07 +00:00
frosch
2edbc72ebd
(svn r27192) -Change: heading for 1.6 now
2015-03-17 20:33:44 +00:00
frosch
a14b836bf2
(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.
2015-03-07 18:27:01 +00:00
rubidium
0c2f4bdc2b
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
2014-10-15 18:31:37 +00:00
rubidium
660a95e5d2
(svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments
2014-10-12 18:41:53 +00:00
peter1138
39fa9d2127
(svn r26978) -Fix (r23609): Typo in game script warning message.
2014-10-08 16:34:52 +00:00
rubidium
b50c649405
(svn r26881) -Codechange: bump the savegame version
2014-09-21 11:28:29 +00:00
rubidium
ab3660278a
(svn r26880) -Add: stub settings for limiting bridge and map height
2014-09-21 11:27:34 +00:00
rubidium
dc2b4f2498
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
2014-09-21 11:24:51 +00:00
rubidium
f3b79480ed
(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable
2014-09-21 11:23:33 +00:00
rubidium
173a234951
(svn r26876) -Codechange: move 'has bride above' data from m6 to type
2014-09-21 11:20:11 +00:00
rubidium
f82c07b582
(svn r26875) -Codechange: move TropicZone information from m6 to type
2014-09-21 11:18:10 +00:00
rubidium
337af973b0
(svn r26873) -Change: split type_height into a type and height array (ic111)
2014-09-21 11:14:58 +00:00
rubidium
3dfb423446
(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
2014-09-21 11:12:42 +00:00
rubidium
39ded38c01
(svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111)
2014-09-21 06:35:34 +00:00
rubidium
8ab4f746f2
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
2014-09-20 15:46:44 +00:00
rubidium
ac269a3f08
(svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class
2014-09-20 15:31:26 +00:00
rubidium
c225276a7a
(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
2014-09-14 15:11:33 +00:00
frosch
a7678c367e
(svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine.
2014-09-13 14:46:03 +00:00
alberth
44d2f6a988
(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
2014-09-07 16:12:58 +00:00
frosch
d2ec27c6c4
(svn r26787) -Fix (r20547): Loading a game with order backups leaked Orders and left unreachable items in the pool.
2014-09-07 13:52:20 +00:00
rubidium
d214ca2c7d
(svn r26753) -Fix: desync due to not always properly restoring game state from the savegame
2014-08-22 17:11:59 +00:00