Commit Graph

253 Commits

Author SHA1 Message Date
rubidium c97804461e (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. 2007-09-08 09:52:02 +00:00
rubidium f4482907da (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
2007-08-30 17:17:04 +00:00
rubidium e93f41676f (svn r10979) -Fix [FS#1157]: catenary on tunnel tiles was drawn non-transparant when the other catenary was drawn transparant. Patch by smatz. 2007-08-25 20:32:18 +00:00
rubidium 537025e63b (svn r10776) -Fix [FS#1081]: you would not pay for some foundations of bridges whereas you would pay for others. 2007-08-03 23:18:56 +00:00
rubidium c60988a1d5 (svn r10758) -Codechange: make the depot struct use the pool item class as super class. 2007-08-02 22:33:53 +00:00
rubidium 2800a49f03 (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 2007-07-29 23:42:59 +00:00
rubidium 903a0a08c2 (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. 2007-07-26 16:51:10 +00:00
rubidium a26ef1ee3a (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 2007-07-26 14:07:11 +00:00
truelight c239884287 (svn r10660) -Codechange: simplified tunnel cost algorithm (bilbo) 2007-07-23 16:15:40 +00:00
rubidium df009178d4 (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h 2007-07-16 09:16:58 +00:00
rubidium 46a6b03940 (svn r10549) -Fix [FS#1031]: wrong tram catenary poles drawn in some bridge directions. 2007-07-13 15:12:36 +00:00
rubidium b9db0b8cf1 (svn r10362) -Codechange: make tunnel costs less exponential for (very) long tunnels. 2007-06-27 19:00:14 +00:00
rubidium 71295c7d9e (svn r10309) -Revert (part of r10308): "fixing" the bounding box for bridge entrances reveals one of the bugs that will be fixed when FS#119 is fixed. 2007-06-24 20:17:39 +00:00
rubidium 949fc3d78c (svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on fixing FS#119. 2007-06-24 20:06:10 +00:00
rubidium d92d65a99a (svn r10306) -Fix [FS#890]: the fix in r10219 was not enough to stop this bug from happening. 2007-06-24 16:44:06 +00:00
rubidium 75ebd2c5a8 (svn r10259) -Fix (r10258): committed a little too much.. would've made pretty cheap tunnels though :) 2007-06-21 17:27:21 +00:00
rubidium d0fa4eb9de (svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
2007-06-21 17:25:17 +00:00
rubidium dffad5260b (svn r10248) -Codechange: don't limit the cost of tunnels. 2007-06-21 14:58:30 +00:00
rubidium 773a7c9cb6 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 2007-06-18 19:53:50 +00:00
rubidium 3ccc83e640 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 2007-06-18 10:48:15 +00:00
maedhros c186f91cbd (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
2007-06-11 14:00:16 +00:00
rubidium 5ac10d4d2b (svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them. 2007-05-28 21:32:26 +00:00
rubidium fba2106536 (svn r9944) -Fix: tile selection drawn on the wrong height for some road bridges. 2007-05-26 21:34:38 +00:00
rubidium a88d005c76 (svn r9940) -Fix [FS#805]: upgrading a bridge removed roadtypes. 2007-05-26 20:30:40 +00:00
rubidium 01709037c0 (svn r9931) -Fix: some glitches with catenary and bridges. 2007-05-26 10:40:34 +00:00
rubidium a8d9b4e040 (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0. 2007-05-25 22:07:40 +00:00
rubidium ce84250249 (svn r9919) -Codechange: prepare some more places for more road types. 2007-05-25 11:01:44 +00:00
rubidium 821e58ac95 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 2007-05-24 22:41:50 +00:00
rubidium 34c3ecc80b (svn r9894) -Fix (r9892): catenary was drawn on road bridges ;) 2007-05-20 22:43:26 +00:00
rubidium 51109475a2 (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile. 2007-05-20 19:14:08 +00:00
rubidium 87b07694a5 (svn r9726) -Fix [FS#738]: crash when destroying bridge with train partially one it. 2007-04-27 20:01:25 +00:00
belugas 0eaa72e324 (svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections... 2007-04-18 00:41:09 +00:00
peter1138 51d72c11c8 (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. 2007-04-05 07:49:04 +00:00
belugas 4c4f2a34ef (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done 2007-04-04 03:21:14 +00:00
belugas 27311537ce (svn r9542) -Fix(FS# 712): When checking if a vehicle is on a given tile, and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words 2007-04-01 11:11:49 +00:00
celestar 44be40052f (svn r9425) -Codechange/Fix (FS#689): Housekeeping in the convert rail functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations 2007-03-24 09:12:03 +00:00
belugas 691f8578fd (svn r9400) -Codechange: Use some more representative enum names for landscape types. 2007-03-22 03:42:43 +00:00
maedhros 94db6aa1a2 (svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
2007-03-20 13:47:00 +00:00
rubidium 36cea84b11 (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code). 2007-03-08 16:27:54 +00:00
rubidium 979ccd45ba (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 2007-03-07 12:11:48 +00:00
Darkvater f8a5fa0921 (svn r9009) -Fix (r1): Determine whether to play a sound or not when entering a tunnel based on engine type (only steam engines) instead of on spritenum which can be invalid for newgrf trains. DBSet(XL) or any other steam trains without newsounds should sound their horn now. 2007-03-04 22:14:32 +00:00
tron 5c91ec0587 (svn r8884) -Fix
Replace SetSpeedLimitOnBridge() by something simpler
2007-02-24 18:44:30 +00:00
belugas b1b5aecae9 (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style 2007-02-23 01:48:53 +00:00
tron 053e2ddda5 (svn r8841) -Fix
Remove {,u}intswap() and replace them by Swap()
2007-02-22 08:43:02 +00:00
celestar bde06e75b4 (svn r8732) -Codechange/Fix(r8705): Turned the bit-handling macros into template functions. Fixes a problem with MSVC and 64-bit shifts. 2007-02-14 11:53:39 +00:00
rubidium b5dade8098 (svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p. 2007-02-13 22:27:27 +00:00
rubidium 0ba18a677c (svn r8701) -Codechange: replace magic numbers with enums for u.rail.track. 2007-02-13 10:46:45 +00:00
rubidium eb5648f382 (svn r8698) -Codechange: enumify the returns of VehicleEnterTile 2007-02-13 10:26:53 +00:00
maedhros fa22b5f2ae (svn r8567) -Feature: Allow upgrading bridges by building a new bridge over the top. (Based on a patch by gigajum)
- The replacement bridge must be the same transport type, and if it's a rail bridge it must have the same railtype.
  - Town owned bridges can also be upgraded, but only to a bridge with a higher top speed.
2007-02-03 21:55:14 +00:00
tron e446379102 (svn r8426) -Fix
Slightly simplify the code which determines whether to build a rail or a road bridge
2007-01-27 10:08:08 +00:00