Commit Graph

45077 Commits

Author SHA1 Message Date
tron af3605705f (svn r1755) Trim trailing whitespace 2005-01-31 19:22:44 +00:00
darkvater 05b75009cc (svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double. 2005-01-31 12:04:40 +00:00
darkvater 35cb4fbf8c (svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double. 2005-01-31 12:04:40 +00:00
darkvater b6dbc9196a (svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled. 2005-01-31 11:36:16 +00:00
darkvater b344d30792 (svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled. 2005-01-31 11:36:16 +00:00
darkvater 870f28a76e (svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files. 2005-01-31 11:33:21 +00:00
darkvater 9776f2350b (svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files. 2005-01-31 11:33:21 +00:00
matthijs eb78cdb2d4 (svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
	- Uses A* pathfinding (same codebase as the new ai).
	- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
	- Will always find a route if there is one.
	- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
	- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
	- Requires NPF to be enabled.
	- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
	- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch] 
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). 
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00
matthijs a2dec6c32a (svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
	- Uses A* pathfinding (same codebase as the new ai).
	- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
	- Will always find a route if there is one.
	- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
	- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
	- Requires NPF to be enabled.
	- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
	- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch] 
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). 
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00
darkvater 0e272f2d10 (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 2005-01-31 11:03:23 +00:00
darkvater b64c375f2f (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 2005-01-31 11:03:23 +00:00
tron bb680056b1 (svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names 2005-01-31 07:23:15 +00:00
tron 7bbcf5875c (svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names 2005-01-31 07:23:15 +00:00
tron 77072aedab (svn r1748) Enforce map size limits 2005-01-31 06:46:53 +00:00
tron e1c19367f0 (svn r1748) Enforce map size limits 2005-01-31 06:46:53 +00:00
darkvater 493ae95ce5 (svn r1747) - Fix: [network] ottd should compile when networking is disabled.
- Change: change strgen project file to get rid of warning.
2005-01-31 00:12:44 +00:00
darkvater 4cc0952736 (svn r1747) - Fix: [network] ottd should compile when networking is disabled.
- Change: change strgen project file to get rid of warning.
2005-01-31 00:12:44 +00:00
darkvater 26ef673f66 (svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook) 2005-01-30 23:41:57 +00:00
darkvater f4ffba1a6e (svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook) 2005-01-30 23:41:57 +00:00
tron 4609d64df7 (svn r1745) Use -fno-inline when DEBUGing 2005-01-30 23:04:41 +00:00
tron 25f514ab6d (svn r1745) Use -fno-inline when DEBUGing 2005-01-30 23:04:41 +00:00
tron 98da9d3712 (svn r1744) DEBUG and PROFILE can be used at the same time. 2005-01-30 23:03:31 +00:00
tron 6955f80c6e (svn r1744) DEBUG and PROFILE can be used at the same time. 2005-01-30 23:03:31 +00:00
celestar 337de948c1 (svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared. 2005-01-30 22:04:14 +00:00
celestar b312055c80 (svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared. 2005-01-30 22:04:14 +00:00
bjarni f4bcb2e268 (svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts 2005-01-30 21:06:09 +00:00
bjarni 1c109afdaa (svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts 2005-01-30 21:06:09 +00:00
bjarni 7d967ad12a (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
- Fix: added check for v->type in some commands, which expects v to be a specific type

Checks like this is needed to protect network servers from people, who hack their clients to either cheat or crash the server

NOTE: if I made a mistake here it can make a function unreachable when it should be used. Here is one place to look if something weird happens
2005-01-30 20:50:06 +00:00
bjarni 73c0cc5203 (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
- Fix: added check for v->type in some commands, which expects v to be a specific type

Checks like this is needed to protect network servers from people, who hack their clients to either cheat or crash the server

NOTE: if I made a mistake here it can make a function unreachable when it should be used. Here is one place to look if something weird happens
2005-01-30 20:50:06 +00:00
celestar fb3af3321a (svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour 2005-01-30 19:51:39 +00:00
celestar 94f6208bde (svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour 2005-01-30 19:51:39 +00:00
darkvater bc0198a4c3 (svn r1739) - Fix: type checking when selling vehicles (TrueLight) 2005-01-30 18:51:08 +00:00
darkvater 55e1eab1a2 (svn r1739) - Fix: type checking when selling vehicles (TrueLight) 2005-01-30 18:51:08 +00:00
celestar 39c55d0eb3 (svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight) 2005-01-30 18:40:52 +00:00
celestar e3287ad303 (svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight) 2005-01-30 18:40:52 +00:00
tron b188b30e2d (svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map 2005-01-30 18:12:37 +00:00
tron 7526afdae0 (svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map 2005-01-30 18:12:37 +00:00
celestar 4bdbf4e75e (svn r1736) -Fix: Forgot to remove some unused variables in last commit :( 2005-01-30 17:53:44 +00:00
celestar 5f05703206 (svn r1736) -Fix: Forgot to remove some unused variables in last commit :( 2005-01-30 17:53:44 +00:00
celestar 9a3089b403 (svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops
were deleted, the assertions were just plain wrong at that place. Used a
more graceful handling. Todo: What happens if ALL stations in a schedule
have no suitable stop?
2005-01-30 17:46:57 +00:00
celestar 6d1ee15b9a (svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops
were deleted, the assertions were just plain wrong at that place. Used a
more graceful handling. Todo: What happens if ALL stations in a schedule
have no suitable stop?
2005-01-30 17:46:57 +00:00
darkvater b33e5d9ee0 (svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik) 2005-01-30 16:54:39 +00:00
darkvater 1527ef3db0 (svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik) 2005-01-30 16:54:39 +00:00
darkvater 121f563daf (svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again 2005-01-30 16:08:19 +00:00
darkvater 8580e73b65 (svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again 2005-01-30 16:08:19 +00:00
darkvater c8ca8130bd (svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge) 2005-01-30 16:00:37 +00:00
darkvater f838448552 (svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge) 2005-01-30 16:00:37 +00:00
darkvater d3e3965f0b (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid! 2005-01-30 15:57:38 +00:00
darkvater abf2ae3f80 (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid! 2005-01-30 15:57:38 +00:00
bjarni 0cfb483677 (svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
2005-01-30 14:52:04 +00:00