Commit Graph

639 Commits

Author SHA1 Message Date
smatz 1e1f0ab2cf (svn r16719) -Codechange: make IsArticulatedPart(), IsTrainEngine(), IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train 2009-07-01 23:57:20 +00:00
smatz 378d01f2f4 (svn r16718) -Codechange: make IsFreeWagon() member of Train 2009-07-01 23:49:13 +00:00
smatz 20fedeb3d6 (svn r16717) -Codechange: make IsFrontEngine() member of Train 2009-07-01 22:22:01 +00:00
smatz c113303593 (svn r16655) -Codechange: use IsRailwayStationTile() more 2009-06-25 15:54:06 +00:00
smatz d4538bc611 (svn r16652) -Codechange: use less strict, but faster check for quickly bailing out in FindTrainCollideEnum() (Bilbo)
-Codechange: shuffle the code a bit
2009-06-24 23:59:20 +00:00
smatz a9602401f0 (svn r16646) -Codechange: rename GetDepotByTile() to Depot::GetByTile() 2009-06-24 19:26:41 +00:00
smatz 4b3bf5667a (svn r16641) -Codechange: reduce number of multiplications done in FindTrainCollideEnum() to minimum 2009-06-23 23:31:43 +00:00
smatz 9ec6fc8a61 (svn r16633) -Codechange: remove checks for consistency of newpool 2009-06-23 10:44:46 +00:00
rubidium 8ca2ccc456 (svn r16581) -Codechange: unify the access to Engine::lifelength. 2009-06-16 13:52:18 +00:00
rubidium ee96d737b2 (svn r16580) -Codechange: rename Engine::image_index to original_image_index to not confuse it with image_index from *VehInfo. 2009-06-16 13:31:06 +00:00
smatz 632a3191f6 (svn r16571) -Fix [FS#2974](r16322): in some cases, train could be stuck in depot 2009-06-13 10:22:22 +00:00
smatz ca9787b2ea (svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT as bitmasks 2009-06-10 16:02:00 +00:00
smatz 5c934c621d (svn r16545) -Cleanup: tunnels have been returning correct SlopeZ since r1 2009-06-09 20:04:46 +00:00
smatz af85994f7f (svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check 2009-06-06 16:54:22 +00:00
frosch c9eac207ea (svn r16498) -Codechange: Remove hardly used HASBITS. 2009-06-01 15:01:54 +00:00
smatz c5240c770c (svn r16494) -Codechange: cache train's speed limit caused by curves 2009-06-01 13:14:56 +00:00
alberth 580e478e4e (svn r16491) -Codechange: Added parentheses around bitwise operators for code style. 2009-06-01 11:43:36 +00:00
frosch 6e06b592ad (svn r16480) -Fix (r15617): Invalidate newgrf variable caches of more vehicles in more places. Esp. they were only invalidated for trains. 2009-05-31 12:03:14 +00:00
smatz e419fe6d3f (svn r16442) -Codechange: use new Vehicle accessors at more places 2009-05-26 22:45:48 +00:00
smatz 0c53f04c07 (svn r16441) -Codechange: new class SpecializedVehicle used as superclass for all vehicle types 2009-05-26 22:10:13 +00:00
yexo f044ad6f80 (svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them. 2009-05-26 21:59:49 +00:00
rubidium 82cdacb20c (svn r16427) -Codechange: replace a few magic numbers with an existing constant and unduplicate a few lines. 2009-05-26 08:53:16 +00:00
rubidium c496a3e014 (svn r16421) -Codechange: do not unnecessarily remove constness or unnecessarily add it. 2009-05-24 20:29:04 +00:00
frosch eeb3f75cfe (svn r16416) -Fix [FS#2912]: Rework deleting of news when referenced vehicles/stations/industries are deleted. 2009-05-24 16:52:42 +00:00
frosch 6e06e82bc4 (svn r16414) -Change: Make it harder to ignore/close important error messages. Esp. do not close them automatically after some time. 2009-05-24 12:50:58 +00:00
rubidium 6cfc38b97c (svn r16397) -Codechange: move GetVehicleOrder/GetLastVehicleOrder into Vehicle 2009-05-23 12:27:42 +00:00
rubidium cd382b28a3 (svn r16394) -Codechange: move (NewGRF) cache variables into a separate struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier. 2009-05-23 09:10:56 +00:00
rubidium 4c0542c17f (svn r16393) -Codechange: move VehicleRail to Train. 2009-05-22 22:55:41 +00:00
rubidium 6350648a6c (svn r16392) -Codechange: move some variables (the ones that aren't caches) from VehicleRail to Train 2009-05-22 22:33:05 +00:00
rubidium 1324100d69 (svn r16391) -Codechange: use Train instead of Vehicle where appropriate. 2009-05-22 22:22:46 +00:00
rubidium 521c265282 (svn r16384) -Codechange: move u.effect to EffectVehicle 2009-05-22 18:56:25 +00:00
rubidium 86fc432293 (svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle. 2009-05-22 18:17:20 +00:00
smatz 50624d5c0f (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 2009-05-22 15:13:50 +00:00
smatz 70d3ed15c8 (svn r16376) -Codechange: Vehicle::Tick() now returns false if the vehicle was deleted 2009-05-22 13:53:14 +00:00
smatz 512db5248e (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get() 2009-05-18 16:21:28 +00:00
smatz 05db91dc65 (svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile() 2009-05-18 01:26:23 +00:00
smatz 0c10daa243 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 2009-05-17 01:00:56 +00:00
smatz d495dc5dbc (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
rubidium 3ab3cfcff3 (svn r16322) -Fix [FS#2873]: trains could get stuck in a depot when they wanted to go to the same depot again. 2009-05-16 20:08:49 +00:00
frosch 2431cc099e (svn r16303) -Codechange: Use the question mark as default sprite when creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark) 2009-05-13 21:45:56 +00:00
smatz c189a15e3e (svn r16302) -Codechange: remove Vehicle::AllocateList 2009-05-13 21:38:23 +00:00
smatz 3b6900baa8 (svn r16301) -Cleanup: remove unused parameter 2009-05-13 20:30:46 +00:00
frosch 8bb92c110d (svn r16260) -Codechange: Add Vehicle::IncrementOrderIndex() to deduplicate some code. 2009-05-09 13:37:18 +00:00
rubidium 241af768f0 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium 5c5b357043 (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible. 2009-04-21 23:40:56 +00:00
rubidium a166a300aa (svn r16087) -Fix (r16079): slow trains wouldn't crash into eachother anymore 2009-04-19 04:36:53 +00:00
rubidium 51288dee9d (svn r16079) -Fix [FS#2824]: insanely fast trains would not stop in time for stations
-Fix: insanely fast trains would sometimes 'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile
2009-04-18 13:43:05 +00:00
frosch 6731a8f1b8 (svn r16075) -Fix (r15792)[FS#2844]: Mixed up TRACK_BIT_X/Y. 2009-04-17 23:16:01 +00:00
rubidium 3d5a7496c7 (svn r16057) -Fix [FS#2834] (r16037): division by zero when having an order with only one station that has either middle or near end stop location and where the platform is (significantly) longer than the train. 2009-04-13 22:27:21 +00:00
rubidium 4c707c7414 (svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station. 2009-04-12 14:11:14 +00:00