rubidium
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3e6d3ff9a2
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(svn r15954) -Fix: comparing addresses kinda fails (sometimes) causing duplicates in the game list
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2009-04-04 13:09:36 +00:00 |
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rubidium
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2f220d09bb
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(svn r15948) -Fix: resolve network addresses before comparing them
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2009-04-04 01:51:32 +00:00 |
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rubidium
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a5576bc6e1
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(svn r15946) -Codechange: move netmask matching to NetworkAddress and add some support for IPv6 netmask matching.
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2009-04-04 00:47:08 +00:00 |
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rubidium
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c3af69eb9d
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(svn r15941) -Codechange: jonty-comp's wish partly implemented (content server) ;)
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2009-04-03 17:20:57 +00:00 |
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rubidium
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cda1cb02ed
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(svn r15935) -Codechange: function to compare IP addresses (to sort them)
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2009-04-03 15:42:41 +00:00 |
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rubidium
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2b7a30f209
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(svn r15926) -Codechange: make the broadcast IP list less AF dependent.
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2009-04-03 11:02:41 +00:00 |
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rubidium
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197eff1fa9
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(svn r15924) -Codechange: replace NetworkResolveHost with something less AF dependant.
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2009-04-03 09:07:16 +00:00 |
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rubidium
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3e6c6d7294
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(svn r15922) -Codechange: unify the ways to listen on a socket
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2009-04-03 01:24:52 +00:00 |
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rubidium
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020b1f9328
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(svn r15921) -Fix: some OSes don't like sizeof(sockaddr_storage) but want sizeof(sockaddr) or whatever is 'valid' for the given protocol
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2009-04-03 00:33:00 +00:00 |
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rubidium
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34f9223f6a
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(svn r15920) -Codechange: make the (TCP) connecting less AF dependent.
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2009-04-02 23:59:43 +00:00 |
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rubidium
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f22566f8df
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(svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP.
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2009-04-02 20:39:30 +00:00 |
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rubidium
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785779ca62
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(svn r15916) -Codechange: let the network game list use NetworkAddress
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2009-04-02 20:17:46 +00:00 |
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rubidium
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bdf3611d02
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(svn r15915) -Codechange: let the udp code use NetworkAddress.
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2009-04-02 19:21:26 +00:00 |
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rubidium
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822ff14d73
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(svn r15914) -Codechange: let the content handling make use of NetworkAddress.
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2009-04-02 18:35:59 +00:00 |
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rubidium
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206841ba5f
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(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
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2009-01-20 11:28:18 +00:00 |
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