Commit Graph

15 Commits

Author SHA1 Message Date
rubidium 3e6d3ff9a2 (svn r15954) -Fix: comparing addresses kinda fails (sometimes) causing duplicates in the game list 2009-04-04 13:09:36 +00:00
rubidium 2f220d09bb (svn r15948) -Fix: resolve network addresses before comparing them 2009-04-04 01:51:32 +00:00
rubidium a5576bc6e1 (svn r15946) -Codechange: move netmask matching to NetworkAddress and add some support for IPv6 netmask matching. 2009-04-04 00:47:08 +00:00
rubidium c3af69eb9d (svn r15941) -Codechange: jonty-comp's wish partly implemented (content server) ;) 2009-04-03 17:20:57 +00:00
rubidium cda1cb02ed (svn r15935) -Codechange: function to compare IP addresses (to sort them) 2009-04-03 15:42:41 +00:00
rubidium 2b7a30f209 (svn r15926) -Codechange: make the broadcast IP list less AF dependent. 2009-04-03 11:02:41 +00:00
rubidium 197eff1fa9 (svn r15924) -Codechange: replace NetworkResolveHost with something less AF dependant. 2009-04-03 09:07:16 +00:00
rubidium 3e6c6d7294 (svn r15922) -Codechange: unify the ways to listen on a socket 2009-04-03 01:24:52 +00:00
rubidium 020b1f9328 (svn r15921) -Fix: some OSes don't like sizeof(sockaddr_storage) but want sizeof(sockaddr) or whatever is 'valid' for the given protocol 2009-04-03 00:33:00 +00:00
rubidium 34f9223f6a (svn r15920) -Codechange: make the (TCP) connecting less AF dependent. 2009-04-02 23:59:43 +00:00
rubidium f22566f8df (svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP. 2009-04-02 20:39:30 +00:00
rubidium 785779ca62 (svn r15916) -Codechange: let the network game list use NetworkAddress 2009-04-02 20:17:46 +00:00
rubidium bdf3611d02 (svn r15915) -Codechange: let the udp code use NetworkAddress. 2009-04-02 19:21:26 +00:00
rubidium 822ff14d73 (svn r15914) -Codechange: let the content handling make use of NetworkAddress. 2009-04-02 18:35:59 +00:00
rubidium 206841ba5f (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 2009-01-20 11:28:18 +00:00