31a55c0909
Merge tag '13.4' into 13
2023-08-23 23:59:48 +01:00
Patric Stout
045e81809a
Codechange: remove queue_wrap / last_position from mouse movement
...
No backend uses it anymore, so also no longer any need to support
it.
2023-06-04 22:47:05 +02:00
Patric Stout
b8d66fc783
Codechange: simplify UpdateCursorPositionRelative
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The function is only called with fix_at=true, so don't support
the other cases.
2023-06-04 22:47:05 +02:00
a9d56369a0
Merge commit '13.0-RC1~2'
2023-02-25 04:49:57 +00:00
PeterN
f7e2b6ef12
Change: Make vehicle list dropdown buttons resize to fit strings. ( #10286 )
2022-12-27 18:39:37 +00:00
Peter Nelson
9666e46739
Feature: Variable GUI scale.
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GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
Peter Nelson
062ea68422
Change: Scale position of font shadow.
2022-11-12 18:28:39 +00:00
Peter Nelson
123983743f
Change: Add optional text labels to slider widget.
2022-11-12 18:28:39 +00:00
Bouke Haarsma
45d98f689a
Fix #9993 : Handle DPI changes on macOS and Windows
2022-10-16 16:52:14 +02:00
PeterN
f279fc5772
Fix: DrawStringMultiLine() could overdraw ( #10014 )
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This function did not take the line height into account when checking text will fit before the bottom bounds.
2022-09-10 17:48:38 +01:00
Miguel Horta
136db27f51
Merge tag '12.2' into 12
2022-04-12 12:30:17 +01:00
Michael Lutz
32e2a99dfd
Codechange: Extend DrawSpriteToRgbaBuffer to work with 8bpp blitters.
2022-01-05 13:10:50 +01:00
Michael Lutz
f24c334770
Fix #9743 : [OSX] Don't try to render touchbar sprites with invalid zoom level.
2022-01-05 13:10:50 +01:00
Michael Lutz
57b992717b
Codechange: Extend DrawSpriteToRgbaBuffer to work with 8bpp blitters.
2022-01-01 12:19:30 +01:00
Michael Lutz
f40e82a19d
Fix #9743 : [OSX] Don't try to render touchbar sprites with invalid zoom level.
2022-01-01 12:19:30 +01:00
Sergii Pylypenko
7b4be1c39c
Improved the SETTING_BUTTON_HEIGHT macro
2021-12-01 00:40:20 +02:00
Sergii Pylypenko
2f6b20cbfd
Merge branch upstream/master while introducing compile errors and reverting parts of Android changes, video BPP options are gone
2021-11-29 02:20:37 +02:00
Sergii Pylypenko
f6a669745b
Option to disable mouse cursor for touchscreen devices
2021-11-28 03:35:06 +02:00
Sergii Pylypenko
7defb52028
Merge branch upstream/master
2021-11-28 03:16:36 +02:00
Danny de Bruijne
753b1d7e15
Feature: Add selected toolbar buttons to MacBook Pro Touch Bar
2021-09-23 21:03:00 +02:00
Patric Stout
0013673faf
Change: prevent palette updates during copying to the video driver
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ThreadSanitizer rightfully notices that the game-thread could
update the palette while the draw-thread is copying it for local
use. The odds of this are very small, but nevertheless, it does
carry a very good point.
It wouldn't hurt the application in any way, but it might cause
visual glitches on the screen.
2021-06-26 20:28:05 +02:00
Patric Stout
74186998a2
Codechange: use _cur_palette the same in all the drivers
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It was a bit of a mixed bag. With this change, gfx.cpp is in
control who accesses _cur_palette from the video-drivers.
2021-06-26 20:28:05 +02:00
Patric Stout
c12a152ec9
Fix: thread safety issue during exiting the game ( #9380 )
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_exit_game is read by the draw-thread to know when to exit, but
most of the time written by the game-thread.
2021-06-17 18:58:59 +02:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
Michael Lutz
418e0ea85f
Codechange: Use dynamic string list for contents of land info window.
2021-06-12 22:30:38 +02:00
rubidium42
cb89d22cf2
Codechange: add DrawString(Multiline) that accepts std::string&
2021-05-06 21:45:36 +02:00
Peter Nelson
4791ff2862
Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.
2021-04-30 17:08:15 +01:00
Peter Nelson
2efa390a7d
Codechange: Simplify calling of DrawCharCentered()
2021-04-30 17:08:15 +01:00
Sergii Pylypenko
6ff256a3d1
Merge tag '1.11.0-RC1' into master
2021-03-15 21:01:22 +02:00
Patric Stout
4866e43862
Codechange: rework codeflow introduced in 098d5b22 ( #8837 )
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It didn't sit well to me, how I wrote the commit initially. First
casting a variable into another, only to write it back into the
originally feels wrong.
This flow makes a bit more sense to me.
2021-03-10 13:57:52 +01:00
Patric Stout
970fedd78c
Add: make modal windows update more smooth
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Basically, modal windows had their own thread-locking for what
drawing was possible. This is a bit nonsense now we have a
game-thread. And it makes much more sense to do things like
NewGRFScan and GenerateWorld in the game-thread, and not in a
thread next to the game-thread.
This commit changes that: it removes the threads for NewGRFScan
and GenerateWorld, and just runs the code in the game-thread.
On regular intervals it allows the draw-thread to do a tick,
which gives a much smoother look and feel.
It does slow down NewGRFScan and GenerateWorld ever so slightly
as it spends more time on drawing. But the slowdown is not
measureable on my machines (with 700+ NewGRFs / 4kx4k map and
a Debug build).
Running without a game-thread means NewGRFScan and GenerateWorld
are now blocking.
2021-03-10 13:41:18 +01:00
Patric Stout
098d5b2239
Fix #8711 : having gui_zoom lower than zoom_min causes crashes ( #8835 )
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gui_zoom was never clamp'd between zoom_min/zoom_max.
zoom_min controls how zoomed-in we load sprites. For a value of 1,
no quad-sizes sprites are loaded. If gui_zoom would be 0, meaning
it wants quad-sized sprites to display, it was printing random
stuff to the screen, which could or could not result in crashes.
2021-03-10 13:39:03 +01:00
Patric Stout
b9eac7c6dc
Codechange: remove the unused lock around Blitter
2021-03-08 19:18:55 +01:00
Sergii Pylypenko
870c254ee2
Merge tag '1.11.0-beta2' into master
2021-03-03 00:51:28 +02:00
Patric Stout
c3dc27e37e
Add: settings to limit your fast-forward game speed
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By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Michael Lutz
3e49aff35c
Codechange: Allow video drivers to handle the cursor themselves.
2021-02-22 22:16:07 +01:00
Patric Stout
d437445c67
Codechange: use std::chrono to track time in modal windows
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Adding to _realtime_ticks in a random place is a bit of a hack,
and by using modern C++, we can avoid this hack.
2021-02-19 10:43:15 +01:00
Michael Lutz
22f5aeab07
Feature: Automatic UI and font zoom levels when supported by the OS.
2021-02-14 14:16:40 +01:00
pelya
3a82c97aa1
Merge remote-tracking branch 'upstream/master'
2021-01-25 00:50:42 +02:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
Patric Stout
d5b9f7ac37
Add: [Emscripten] use "relative mouse mode" with SDL2
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This mode doesn't wrap the mouse constantly, but requests SDL
to lock the mouse pointer. This is needed, as with Emscripten
you are not allowed to change the mouse poisition (only to lock
it into place).
2020-12-15 15:46:39 +01:00
TechGeekNZ
8652a4db76
Cleanup: Give SetDirtyBlocks a more descriptive name.
2020-06-09 13:15:47 +01:00
TechGeekNZ
3d8597d42e
Cleanup: Add undocumented parameter to GetSpriteSize.
2020-06-07 01:04:41 +01:00
pelya
391bf4c29b
Reverted some of Android changes
2020-03-20 21:58:17 +02:00
pelya
798fbc3466
Merge branch 'origin/master' commit 'a499e9acdd385b57dd43caf88af3a6f7f53716ba'
2020-03-20 00:10:46 +02:00
Niels Martin Hansen
35c55dfe70
Add: Filled polygon drawing function
2020-01-07 18:13:58 +01:00
glx
42144ecd56
Add: a TextColour flag to ignore colour changes from strings
2019-12-23 17:30:13 +00:00
stormcone
40ebf3c765
Fix: Do not refer to a function in the documentation that was removed years ago ( #7844 )
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The 'DoDrawString' was removed with this commit: f11300d
2019-11-25 22:59:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00