Commit Graph

44984 Commits

Author SHA1 Message Date
darkvater 121f563daf (svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again 2005-01-30 16:08:19 +00:00
darkvater 8580e73b65 (svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again 2005-01-30 16:08:19 +00:00
darkvater c8ca8130bd (svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge) 2005-01-30 16:00:37 +00:00
darkvater f838448552 (svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge) 2005-01-30 16:00:37 +00:00
darkvater d3e3965f0b (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid! 2005-01-30 15:57:38 +00:00
darkvater abf2ae3f80 (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid! 2005-01-30 15:57:38 +00:00
bjarni 0cfb483677 (svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
2005-01-30 14:52:04 +00:00
bjarni 307c27892d (svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
2005-01-30 14:52:04 +00:00
darkvater 0a7546b6ab (svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ 2005-01-30 14:32:52 +00:00
darkvater 961ba55e85 (svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ 2005-01-30 14:32:52 +00:00
bjarni ef78d67a0a (svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection) 2005-01-30 13:42:11 +00:00
bjarni e8f4b7cf19 (svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection) 2005-01-30 13:42:11 +00:00
bjarni 3103119b6c (svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
2005-01-30 13:03:32 +00:00
bjarni 5987455d35 (svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
2005-01-30 13:03:32 +00:00
tron 9f86f1bf9d (svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed 2005-01-30 08:25:39 +00:00
tron cc7f7220c0 (svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed 2005-01-30 08:25:39 +00:00
bjarni 001cdf0ba2 (svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection) 2005-01-29 23:58:07 +00:00
bjarni c16c7312cf (svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection) 2005-01-29 23:58:07 +00:00
tron dae4b50e1c (svn r1724) Set maximum number of industries and towns to 250 each 2005-01-29 20:18:01 +00:00
tron b18851e0b9 (svn r1724) Set maximum number of industries and towns to 250 each 2005-01-29 20:18:01 +00:00
tron b9a4756e1e (svn r1723) Save the map size in tiles, not number of bits 2005-01-29 20:11:19 +00:00
tron b29877e14c (svn r1723) Save the map size in tiles, not number of bits 2005-01-29 20:11:19 +00:00
tron 001aa8e453 (svn r1722) -Feature: Bigger maps - anyone? 2005-01-29 19:45:14 +00:00
tron 3a89108a55 (svn r1722) -Feature: Bigger maps - anyone? 2005-01-29 19:45:14 +00:00
celestar 3c82a2b3c7 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29 19:41:44 +00:00
celestar 752b3f0dd6 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29 19:41:44 +00:00
darkvater b8fb0141a3 (svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff 2005-01-29 18:22:07 +00:00
darkvater 885fd2b15c (svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff 2005-01-29 18:22:07 +00:00
darkvater d2f28208cc (svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little
- Fix: corrected newlinetype of tile.c
2005-01-29 16:47:19 +00:00
darkvater 2005495bfb (svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little
- Fix: corrected newlinetype of tile.c
2005-01-29 16:47:19 +00:00
tron 38587b60f7 (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
2005-01-29 15:12:40 +00:00
tron 97ae59fe1a (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
2005-01-29 15:12:40 +00:00
darkvater e5b3e6bbda (svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz) 2005-01-29 14:56:25 +00:00
darkvater 797355cb7e (svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz) 2005-01-29 14:56:25 +00:00
tron 5a6ec81e7f (svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving the map 2005-01-29 14:53:05 +00:00
tron f2af1ed332 (svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving the map 2005-01-29 14:53:05 +00:00
tron e86e9f96ca (svn r1715) Move [GS]etMapExtraBits to tile.[ch] 2005-01-29 13:33:48 +00:00
tron f08d102ac2 (svn r1715) Move [GS]etMapExtraBits to tile.[ch] 2005-01-29 13:33:48 +00:00
tron 3515b670d2 (svn r1714) Add missing include 2005-01-29 13:33:14 +00:00
tron a2de96abc0 (svn r1714) Add missing include 2005-01-29 13:33:14 +00:00
tron 39858e696b (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 2005-01-29 12:19:05 +00:00
tron 5885b31bb4 (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 2005-01-29 12:19:05 +00:00
bjarni f853483424 (svn r1712) - Fix: a hacked client can no longer send other players trains to a depot
- Feature: [autoreplace] trains now tries to find a depot if they needs to be replaced

Now all 4 types of vehicles goes to a depot if they needs to be replaced
2005-01-29 12:01:36 +00:00
bjarni 3b6901f7fd (svn r1712) - Fix: a hacked client can no longer send other players trains to a depot
- Feature: [autoreplace] trains now tries to find a depot if they needs to be replaced

Now all 4 types of vehicles goes to a depot if they needs to be replaced
2005-01-29 12:01:36 +00:00
bjarni 74694e8c4c (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin)
This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging)
       Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated
       Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody
2005-01-29 10:10:10 +00:00
bjarni 849ffd59ec (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin)
This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging)
       Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated
       Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody
2005-01-29 10:10:10 +00:00
bjarni 6252d595e2 (svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles ) 2005-01-29 01:02:47 +00:00
bjarni db4721a31d (svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles ) 2005-01-29 01:02:47 +00:00
bjarni 60c07f7a9e (svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot if they need to be replaced 2005-01-28 20:43:46 +00:00
bjarni 27cd24c316 (svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot if they need to be replaced 2005-01-28 20:43:46 +00:00