Commit Graph

99 Commits

Author SHA1 Message Date
smatz 19b20a7dde (svn r12962) -Fix (r12961): forgot one break 2008-05-05 22:22:12 +00:00
smatz 2e0ec76007 (svn r12961) -Codechange: store the type of savegame we are loading in a global variable 2008-05-05 22:03:01 +00:00
peter1138 45034bc522 (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
rubidium 23c0017272 (svn r12816) -Fix: the cargo count in the performance rating window could be wrong. 2008-04-21 09:27:47 +00:00
rubidium 8186344628 (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp 2008-04-20 11:12:07 +00:00
rubidium 40b19f3997 (svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing. 2008-04-20 10:13:54 +00:00
rubidium 1b867382d6 (svn r12783) -Codechange: do not statically allocate the 'temporary map3 array' in the oldloader. 2008-04-19 08:34:03 +00:00
rubidium 136e26925e (svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore. 2008-04-19 08:21:55 +00:00
rubidium d46d8d9c9d (svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h. 2008-04-18 10:16:51 +00:00
rubidium 6d063c3ad6 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
smatz 183145c0dc (svn r12642) -Fix: remove buggy buoys at tile 0 from old TTDP savegames 2008-04-09 21:33:36 +00:00
rubidium a3224512cc (svn r12587) -Codechange: unduplicate some code in the Unpack*Order functions and move the 'normal' case Pack/Unpack to Order. 2008-04-06 07:22:26 +00:00
rubidium 3b0e3d8d30 (svn r12584) -Codechange: do not access the order type directly. 2008-04-05 23:36:54 +00:00
rubidium 4ff5d2057c (svn r12583) -Codechange: make AssignOrder a class function of order. 2008-04-05 21:45:05 +00:00
frosch 51155403a4 (svn r12531) -Codechange: Rename some variables for consistency. 2008-04-01 14:03:20 +00:00
rubidium b488fe1929 (svn r12501) -Codechange: split signs.h. 2008-03-31 07:25:49 +00:00
rubidium df1d9bd880 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. 2008-03-31 00:17:39 +00:00
rubidium c51b81c247 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 2008-03-31 00:06:17 +00:00
glx d177952455 (svn r12401) -Fix (r9754): when loading TTD savegame some data were lost (profits, ...) due to a 'reallocation' for vehicle type conversion. The conversion is now done before loading the vehicle chunk. 2008-03-24 00:52:28 +00:00
rubidium c0758bc425 (svn r12399) -Fix: some old DOS savegame didn't load properly due to 'garbage' that was sprinkled in some places. 2008-03-23 21:31:43 +00:00
skidd13 49cf499cf2 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) 2008-03-18 12:28:21 +00:00
peter1138 359771c406 (svn r12143) -Fix (r8038): Engine::preview_player does not contain a Player ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion. 2008-02-15 11:02:50 +00:00
rubidium 1b7051768c (svn r12004) -Codechange: refactor the random functions to reduce code duplication. 2008-01-29 00:27:25 +00:00
frosch d13311e710 (svn r11982) -Revert (r8738): Now we have shores in corners. No need to remove them from TTDP games. 2008-01-25 13:54:27 +00:00
peter1138 f8255e10d5 (svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops 2008-01-24 10:47:44 +00:00
rubidium 90acd52f22 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
peter1138 3fb100c670 (svn r11824) -Fix (r11822): Converting signs from TTD games incomplete 2008-01-12 21:25:04 +00:00
peter1138 4bbe6358d9 (svn r11823) -Fix (r11822): Custom names from old TTD games were not updated. 2008-01-12 21:01:27 +00:00
peter1138 0f7392bd61 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
rubidium 2fc62eab05 (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
rubidium 98b4fa7c07 (svn r11792) -Codechange: move some (virtually) globally included AI related structs to a place where they are only included a few times. 2008-01-09 16:40:02 +00:00
peter1138 1cabc8eb63 (svn r11784) -Codechange: set up initial engine data in one place 2008-01-08 18:25:51 +00:00
peter1138 d2fb6614c6 (svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open. 2008-01-08 16:07:32 +00:00
rubidium e2f7ec1d3e (svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location. 2008-01-07 09:19:53 +00:00
rubidium 444e77d8bc (svn r11774) -Change: do not include variables.h in a header when it is not needed. 2008-01-07 00:57:19 +00:00
rubidium 722613f7f3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 2007-12-27 13:35:39 +00:00
rubidium db73addb43 (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
rubidium f82aeb82c5 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 2007-12-26 11:45:43 +00:00
rubidium 81bf9f8503 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium 507463e420 (svn r11684) -Codechange: split gfx.h in a type and functional header. 2007-12-23 10:56:02 +00:00
rubidium 1f6043458c (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. 2007-12-22 23:30:28 +00:00
rubidium 766551b0bc (svn r11677) -Codechange: move price and command related types/functions to their respective places. 2007-12-21 21:50:46 +00:00
skidd13 815b8d8df1 (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style 2007-11-24 10:38:43 +00:00
skidd13 6801cceda1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 2007-11-19 21:32:20 +00:00
skidd13 c0a2c0c23e (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 2007-11-19 21:02:30 +00:00
skidd13 98f66552be (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 2007-11-19 18:38:10 +00:00
rubidium 04c09b9bf2 (svn r11280) -Fix [FS#1343]: wrong money related values when loading old games. Inspired on a patch by SmatZ. 2007-10-16 21:16:30 +00:00
rubidium 8c33d938cb (svn r11275) -Fix: oldloader crashing when referencing a vehicle that is not yet loaded. 2007-10-16 19:27:24 +00:00
rubidium 2cb0906c58 (svn r11271) -Fix [FS#1333]: some (very) old games (TTD original scenarios for example) would give a new vehicle spree, even though the vehicles were introduced decades ago. 2007-10-15 20:49:11 +00:00
glx 748d5141cd (svn r11255) -Fix [FS#1332]: industry counter was not updated on TTD savegame loading 2007-10-13 16:56:29 +00:00