Commit Graph

411 Commits

Author SHA1 Message Date
belugas cb3843b820 (svn r10994) -Codechange: Change some function names to be more representative and more fitting of trunk's naming convention (skidd13) 2007-08-28 01:09:41 +00:00
belugas da58abafe8 (svn r10993) -Codechange: A few less magical numbers (skidd13) 2007-08-27 23:50:56 +00:00
rubidium 759255df12 (svn r10991) -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch. 2007-08-27 21:18:04 +00:00
rubidium 8f719a7b2d (svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works. 2007-08-05 21:20:55 +00:00
glx 3245f97832 (svn r10787) -Fix r10755: _total_towns was not increased when placing town manually in scenario editor 2007-08-04 23:35:27 +00:00
rubidium 655b2048e5 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*. 2007-08-03 20:18:38 +00:00
rubidium 2f89fef353 (svn r10759) -Codechange: make the industry struct use the pool item class as super class. 2007-08-02 23:21:52 +00:00
rubidium 032de036dd (svn r10755) -Codechange: make the town struct use the pool item class as super class. 2007-08-02 21:05:54 +00:00
rubidium 2800a49f03 (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 2007-07-29 23:42:59 +00:00
rubidium 903a0a08c2 (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. 2007-07-26 16:51:10 +00:00
rubidium a26ef1ee3a (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 2007-07-26 14:07:11 +00:00
belugas a59b7f492d (svn r10505) -Fix(r10249)[FS#1016]: Town was still trying to gather information for tiles on which it could not build. aising the values to 2 will prevent further invasion of the water-at-the-edge :) 2007-07-11 02:13:00 +00:00
belugas 95c877cf71 (svn r10504) -Codechange: Shorten the test if no track bit has been found 2007-07-11 01:45:44 +00:00
rubidium 7cb7488836 (svn r10493) -Codechange: update some callback ID enums to reflect their changed usage, add a few and update the comments. 2007-07-09 19:38:12 +00:00
glx bb3eb6eed4 (svn r10413) -Fix r10211: t->townnamegrfid was not cleared when renaming a town 2007-07-03 15:24:50 +00:00
peter1138 cd0e022172 (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type. 2007-06-27 20:53:25 +00:00
peter1138 8ee9e8bf1e (svn r10323) -Codechange: reference company name, number and player (president) name
by index
2007-06-25 13:30:38 +00:00
rubidium 21711da99d (svn r10253) -Fix (r10249): putting the < the wrong way around made the new towns pretty small. 2007-06-21 16:12:31 +00:00
rubidium 3307cb32f4 (svn r10249) -Fix [FS#906]: town tried to gather information about the neighbourhood of a tile when it couldn't even *ever* build on that tile. 2007-06-21 15:13:09 +00:00
glx 623a848cca (svn r10211) -Feature: [NewGRF] Add support for action 0F 2007-06-18 23:00:55 +00:00
rubidium 773a7c9cb6 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 2007-06-18 19:53:50 +00:00
rubidium 82e79b847e (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded). 2007-06-18 16:42:40 +00:00
rubidium 3ccc83e640 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 2007-06-18 10:48:15 +00:00
belugas 0f0b58d429 (svn r10167) -Codechange: Change the flagging system of grf loaded feature from a bitset to a bool evaluation.
Like easier to read and faster to evaluate :)
2007-06-15 23:55:52 +00:00
rubidium 47d7124207 (svn r10081) -Fix [FS851]: towns/AIs didn't build bridges anymore (boekabart). 2007-06-10 10:52:19 +00:00
belugas 4c243d099c (svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating some newgrf features have been loaded, and introduce the newindustry one. 2007-05-31 19:13:41 +00:00
rubidium 821e58ac95 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 2007-05-24 22:41:50 +00:00
rubidium 51109475a2 (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile. 2007-05-20 19:14:08 +00:00
peter1138 d22478a22b (svn r9876) -Codechange: [NewHouses] Add support for callback 2E (cargo production) 2007-05-19 11:17:30 +00:00
peter1138 9a4b4ba448 (svn r9873) -Codechange: Add missing second callback parameter for houses 2007-05-19 09:13:08 +00:00
belugas 641d51a5ad (svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00
belugas eec76d9b49 (svn r9830) -Fix(r9779) : Let the town expand and build new houses along the roads of the users, even in case of "No Road" layout (skiddl13) 2007-05-13 00:11:13 +00:00
maedhros 304075b389 (svn r9823) -Feature: Add support for house property 1F - minimum life span. 2007-05-10 16:03:06 +00:00
belugas b559b8f9ff (svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are : 
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
2007-05-04 16:27:13 +00:00
belugas 7de20df379 (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
maedhros a469d88364 (svn r9743) -Fix [FS#598]: Stop flooded towns from building roads on water. 2007-04-29 09:18:52 +00:00
belugas 3a7afb581f (svn r9722) -Documentation: Document some functions of town_cmd.cpp. Loosely based on work from TheJosh
More to come.
2007-04-27 02:27:44 +00:00
peter1138 5f98f22a49 (svn r9712) -Codechange: Implement accepted cargo types and cargo acceptance (there is a difference) callbacks for newhouses. 2007-04-21 20:23:20 +00:00
rubidium 7577954ced (svn r9672) -Cleanup: lots of coding style fixes around operands. 2007-04-18 22:10:36 +00:00
maedhros 1a81c1cedd (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
2007-04-18 14:23:30 +00:00
belugas 0eaa72e324 (svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections... 2007-04-18 00:41:09 +00:00
maedhros 21fcae536b (svn r9614) -Feature: Use the normal growth rate values when the growth rate is set to none and "Fund new buildings" is used. 2007-04-12 18:23:47 +00:00
maedhros f2a14a813a (svn r9613) -Feature: Make it possible to have some control over the town growth. The
default rate is TTD's original rate, and to approximate OpenTTD's previous
behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be
switched off entirely, and if so, buildings will not be rebuilt. It is also
possible to specify a proportion of towns that grow twice as fast as the
others.
2007-04-12 17:24:34 +00:00
peter1138 51d72c11c8 (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. 2007-04-05 07:49:04 +00:00
belugas 4c4f2a34ef (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done 2007-04-04 03:21:14 +00:00
belugas 691f8578fd (svn r9400) -Codechange: Use some more representative enum names for landscape types. 2007-03-22 03:42:43 +00:00
peter1138 93fe91cc8c (svn r9388) -Codechange: variable scope and type, and standardify all CargoID loops. 2007-03-21 13:19:01 +00:00
maedhros 94db6aa1a2 (svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
2007-03-20 13:47:00 +00:00
maedhros ad0b5de3da (svn r9367) -Fix (r9315): If a new house doesn't have a corresponding action 3, the
graphics for the substitute (original) house should be drawn instead.
2007-03-20 10:06:39 +00:00
belugas 4e5567a710 (svn r9366) -Codechange: Unify the different houses acceptances attributes on their cargo counterpart, as well as specifying cargo slot. 2007-03-20 02:24:14 +00:00