Commit Graph

64 Commits

Author SHA1 Message Date
belugas 06bc9866aa (svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.
A few more to go
2007-05-30 20:20:58 +00:00
rubidium e831fb4d5e (svn r9971) -Fix (r9892, r9958): loading of post-'bridges over "everything"' messed with the railtype of bridges. 2007-05-29 08:19:37 +00:00
peter1138 2851f58efa (svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll' 2007-05-28 16:46:16 +00:00
rubidium cbcd24f562 (svn r9958) -Fix (r9892): upgrading old savegames made (road)bridges unuseable. 2007-05-27 14:42:40 +00:00
rubidium 21546a66f3 (svn r9917) -Codechange: prepare some more areas for more road types. 2007-05-25 08:13:01 +00:00
rubidium 51109475a2 (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile. 2007-05-20 19:14:08 +00:00
truelight ecb8585bd4 (svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgotten
-Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct
2007-05-19 23:52:04 +00:00
rubidium 8f0f090c51 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 2007-05-19 09:40:18 +00:00
belugas 641d51a5ad (svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00
truelight b605f68631 (svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
2007-05-15 16:08:46 +00:00
rubidium 394946d4bc (svn r9839) -Fix: vehicles in old savegames could leave the station because the changed loading algorithm thought it was already finished. 2007-05-14 20:17:26 +00:00
peter1138 e4ada15d49 (svn r9805) -Codechange: Use HASBIT() et al for display options bits. 2007-05-07 11:24:23 +00:00
glx 4b4fb32e8a (svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 players 2007-05-04 22:45:37 +00:00
belugas 7de20df379 (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
rubidium 1951817f3b (svn r9683) -Fix [FS#423]: improved loading does not use a huge amount of processing power anymore when having a lot of trains. 2007-04-20 08:00:30 +00:00
rubidium 7577954ced (svn r9672) -Cleanup: lots of coding style fixes around operands. 2007-04-18 22:10:36 +00:00
maedhros 1a81c1cedd (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
2007-04-18 14:23:30 +00:00
maedhros 3d81de8d7e (svn r9609) -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist. 2007-04-12 13:07:15 +00:00
peter1138 3148fdca59 (svn r9601) -Codechange: Store grf file reference in station spec, not just GRF ID 2007-04-11 21:04:03 +00:00
peter1138 51d72c11c8 (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. 2007-04-05 07:49:04 +00:00
belugas 4d86aa2479 (svn r9390) -Documentation : correct Doxygen of comments and @file inclusion. This time, brought to you by the letter O 2007-03-21 15:19:33 +00:00
maedhros ccd448b72f (svn r9316) -Fix (r9315): Bump the savegame version for the newhouses merge. 2007-03-19 11:41:21 +00:00
maedhros 209101391a (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.

Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00
rubidium aeb7241db8 (svn r9266) -Codechange: unify the retrieval of the base paths a little more. 2007-03-17 11:36:04 +00:00
truelight 89794adebe (svn r9205) -Fix: if you started openttd with '-g' you got the same map every run 2007-03-15 14:34:10 +00:00
peter1138 c4a191dd11 (svn r9147) -Fix (r1770, r8161): when loadin games, enroute_from and enroute_from_xy were updated in the wrong place, causing issues with TTD savegames/scenarios. 2007-03-13 21:31:09 +00:00
rubidium 36cea84b11 (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code). 2007-03-08 16:27:54 +00:00
truelight c5a6a4458b (svn r9066) -Fix [FS#638]: store the owner of a statue, so when it gets removed, the town is notified of it 2007-03-08 14:34:32 +00:00
rubidium 4169bfba06 (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
truelight b3b14ac2ad (svn r9034) -Codechange: renamed _pause to _pause_game, as some targets already have
a symbol called _pause (and therefor our variable conflicts with 
 thatone. We shouldn't be using _ as global indicator.....)
2007-03-06 20:59:52 +00:00
maedhros b838a90657 (svn r9031) -Codechange: Introduce grfconfig->status, and use it for states that are
mutually exclusive. At the same time, add an INITIALISED state which makes it
possible to check if a grf is not yet active but will be later on during the
GLS_ACTIVATION loading stage.
2007-03-06 19:33:28 +00:00
Darkvater e3dff16b21 (svn r8976) -Codechange: Reinitialize all engines after grf files have been reloaded/changed. 2007-03-02 15:17:48 +00:00
celestar 5828617a07 (svn r8973) -Feature/Codechange: Changed the internal unit for aircraft velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type. 2007-03-02 12:01:24 +00:00
rubidium 5b4b9cbd5c (svn r8969) -Codechange: rework of the player face bits.
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer
 - replace tons of ifs/switches/magic numbers by table lookups
2007-03-02 01:17:11 +00:00
maedhros 2f557f7dc0 (svn r8945) -Codechange: Rename v->load_status to v->vehicle_flags so it can be used for more than just the gradual loading status. 2007-02-28 17:18:36 +00:00
rubidium b5a997a446 (svn r8935) -Codechange: unification of track type between road and rail tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType. 2007-02-27 23:36:28 +00:00
tron 7917738b54 (svn r8828) -Fix
-Regression (r7585): On load calculate the station rectangle for all savegames, not just savegames with at least version 27
2007-02-21 07:37:31 +00:00
rubidium b5dade8098 (svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p. 2007-02-13 22:27:27 +00:00
rubidium b50d995c2c (svn r8689) -Fix [FS#613] (r8619): crash when an old savegame had buoys on the northern edge of the map. 2007-02-12 12:52:37 +00:00
truelight 750f61012e (svn r8675) [PSP] -Fix: don't autosave in networking for PSP, to time expensive 2007-02-11 14:04:40 +00:00
truelight bc5d3ef3b0 (svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects DEBUG() to a remote connection over TCP
For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982
  Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9
  And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
2007-02-08 12:27:53 +00:00
Darkvater a5228fd33c (svn r8507) -Codechange/Feature: Don't remove player-owned property on-load in the scenario editor. Add a button to the landscape window to do this. 2007-02-01 12:51:10 +00:00
maedhros 913558797b (svn r8501) -Fix (r7377) [FS#539]: Keep track of how much cargo has been paid for, so that cargo cannot be paid for more than once. 2007-01-31 22:33:24 +00:00
tron e937ffee0d (svn r8498) -Fix
-Codechange: Move the update of the oil rig airport type to the recently (r8485) added loop
2007-01-31 21:38:09 +00:00
Darkvater 80abfa165e (svn r8497) -Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example 'bufsize' and 'hz'. Also use the recently introduced StrEmpty(). 2007-01-31 20:20:36 +00:00
tron c846b28d40 (svn r8485) -Fix
-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
2007-01-31 10:50:12 +00:00
tron 0f17d25377 (svn r8478) -Fix
Change the structure of the the loop in r8477 to prepare for further changes
2007-01-31 09:49:02 +00:00
tron cb859f4a6a (svn r8477) -Fix
-Codechange: Remove the unnecessary attributes Station::{bus,lorry}_tile_obsolete by replacing them with a scan of the map for existing road stops when loading old savegames
2007-01-31 06:25:46 +00:00
tron f11163bbb9 (svn r8422) -Fix
-Regression (r8314): Reevaluate the disabled elrail setting after loading because the railtype doesn't get saved anymore
2007-01-26 20:22:34 +00:00
tron 7fffe8b3d4 (svn r8385) -Fix
-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
2007-01-24 07:14:09 +00:00