b1dcaa74f1
fix: Undo mistakes from merge
2024-04-04 14:58:06 +01:00
2eb3ee919b
Merge commit '73bed054b87399484e39f6972d30f91a404daba8'
2024-04-03 19:37:54 +01:00
Patric Stout
232151788d
Fix #9655 : [Emscripten] install the correct files on install ( #11934 )
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Co-authored-by: Stepan Dyatkovskiy (kaomoneus) <ml@dyatkovskiy.com >
2024-01-30 23:33:21 +00:00
Christopher Lee
763f0eb1f0
Add: LSB_RELEASE_ID Linuxmint to .deb package ( #11390 )
2023-11-08 01:27:50 +01:00
Niels Martin Hansen
41de0d46f3
Feature: Help and manuals access window
2023-09-13 16:11:08 +02:00
Niels Martin Hansen
2cff43251e
Add: Install additional documentation files with the game
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Also include it in Emscripten packages
2023-09-13 16:11:08 +02:00
a9d56369a0
Merge commit '13.0-RC1~2'
2023-02-25 04:49:57 +00:00
Byoungchan Lee
12f9fbcf39
Fix: [CMake] remove cpack warning on fedora when lsb_release exists ( #10437 )
2023-02-01 07:41:41 +00:00
Bouke Haarsma
887b760c88
Change: Strip symbols from bundles except macOS ( #10072 )
2022-10-10 13:42:54 +01:00
Bouke Haarsma
d0dcb6547e
Change: Don't strip symbols from bundles ( #10071 )
2022-10-07 12:56:45 +02:00
Nik Nyby
44713a68ed
Add: [CMake] support rpm for fedora and rhel ( #9861 )
2022-04-19 02:11:42 +02:00
Sergii Pylypenko
2f6b20cbfd
Merge branch upstream/master while introducing compile errors and reverting parts of Android changes, video BPP options are gone
2021-11-29 02:20:37 +02:00
Sergii Pylypenko
7defb52028
Merge branch upstream/master
2021-11-28 03:16:36 +02:00
Owen Rudge
3ce7e31f64
Feature: Sign Windows builds
2021-05-26 13:40:44 +01:00
Loïc Guilloux
8395c6532e
Fix 799eb31: [CMake] Don't include regression AIs in bundles ( #9068 )
2021-04-20 18:46:15 +02:00
Loïc Guilloux
799eb31ff1
Change: [CMake] Copy AI/GS compatibility files to build dir ( #8906 )
2021-04-02 10:15:45 +02:00
Sergii Pylypenko
6ff256a3d1
Merge tag '1.11.0-RC1' into master
2021-03-15 21:01:22 +02:00
glx22
35a228f78f
Add: [CMake] Install menu and media files
2021-03-09 22:42:25 +01:00
Sergii Pylypenko
870c254ee2
Merge tag '1.11.0-beta2' into master
2021-03-03 00:51:28 +02:00
Owen Rudge
395e015282
Change: Convert .md to .rtf for Windows/Mac packages
2021-02-08 23:23:24 +00:00
Patric Stout
05df7996a4
Feature: [Actions / CMake] support for generic linux builds ( #8641 )
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These bundles can be opened on any "modern" Linux machine with
a driver that SDL2 supports.
Machines needs at least glibc 2.15, which was released 10 years ago.
It is build with CentOS 7 as base, and only assumes the following
libraries are available on the system:
- libc
- libdl
- libgcc_s
- libpthread
- librt
- libstdc++
All other libraries the game depends on are bundled together with
the game, so users don't need any library installed to use this
bundle. The downside of course is that this increases the binary
size a bit: 30 MiB of libraries are in this bundle.
RPATH is used to make ld-linux find the folder libraries are
stored in; however, system libraries are always used before these,
in the assumption libraries on the user system are more up-to-date.
Using -DOPTION_PACKAGE_DEPENDENCIES=ON switches on packaging
of libraries in the "lib" folder. This requires CMake 3.16 to
be installed; otherwise it will fail.
2021-02-05 12:31:27 +01:00
pelya
3f828e860a
Fixed Android compilation with CMake
2021-01-25 01:04:03 +02:00
Owen Rudge
a2bd0a14e1
Feature: [Actions] ARM64 builds for Windows
2021-01-18 08:57:58 +00:00
Owen Rudge
2d9e164ec4
Fix: [Actions] Give Universal Mac packages the "universal" suffix
2021-01-18 08:57:39 +00:00
Owen Rudge
0a129bc810
Change: Label Mac builds as "macos" instead of "macosx"
2021-01-16 10:04:51 +00:00
Charles Pigott
10090d0ac6
Add: [CMake] Explicitly support txz for Arch Linux
2021-01-02 19:47:14 +00:00
Patric Stout
0c3ddc5436
Fix: support non-ubuntu/debian Linux variants with LSB support ( #8408 )
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This now generates a warning, as we would still like people to
make a Pull Request to support the target. But it does continue
with packing to a txz.
2020-12-21 21:32:29 +01:00
Patric Stout
6228dde3da
Fix: [bundle] postfix the distribution for Linux bundles
2020-12-19 18:26:29 +01:00
Patric Stout
b8217610ce
Fix: [bundle] postfix the architecture for Mac OS bundles
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This in preparation for other architectures, like arm64.
2020-12-19 18:26:29 +01:00
Patric Stout
7cdf7c7ca0
Fix: [bundle] custom launch.sh is no longer required for Mac OS
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Co-authored-by: Owen Rudge <owen@owenrudge.net >
2020-12-19 18:26:29 +01:00
Jelle van der Waa
b6615b2cd4
Fix: make reproducible by not embedding timestamps
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By default gzip embeds a timestamps which makes building it twice
not reproducible, passing -n skips this embedding behaviour.
Motivation: https://reproducible-builds.org
2020-10-15 22:01:12 +01:00
Charles Pigott
348c231e12
Codechange: Make codestyle for CMake files consistent for 'control' statements
2020-09-25 14:43:13 +01:00
glx22
97592c4093
Add: [CMake] Allow renaming of openttd binary
2020-07-02 21:18:14 +02:00
glx22
53de5b5c55
Fix: [CMake] Restore man file compression
2020-07-02 21:18:14 +02:00
Dan Church
506598a80a
Fix: [CMake] Fix install paths using GNUInstallDirs
2020-06-18 21:18:53 +01:00
glx22
8ef3d8f584
Revert f51e66f6: creating zip bundle fails for MacOS
2020-06-10 21:10:00 +02:00
glx22
3d76677594
Fix: Generate windows installer only for stable releases
2020-06-08 09:49:26 +01:00
glx22
f51e66f697
Fix: Restore zip bundle for MacOS
2020-06-08 09:49:26 +01:00
Patric Stout
b7643b1d36
Add: create bundles via CPack
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CPack works closely together with CMake to do the right thing in
terms of bundling (called 'package'). This generates all the
packaging we need, and some more.
2020-06-05 19:36:05 +02:00