Fixed non-autorail building with confirmation dialog, UI is still slightly broken

This commit is contained in:
pelya
2016-04-11 00:34:01 +03:00
parent fe24037905
commit de9d011a01
2 changed files with 14 additions and 5 deletions

View File

@@ -33,10 +33,16 @@
struct BuildConfirmationWindow : Window {
// TODO: show estimated price
static bool shown; // Just to speed up window hiding, HideBuildConfirmationWindow() is called very often
static bool shown; ///< Just to speed up window hiding, HideBuildConfirmationWindow() is called very often.
Point selstart; ///< The selection start on the viewport.
Point selend; ///< The selection end on the viewport.
BuildConfirmationWindow(WindowDesc *desc) : Window(desc)
{
// Save tile selection points, they will be reset by subsequent code, and we must keep them
selstart = _thd.selstart;
selend = _thd.selend;
this->InitNested(0);
Point pt;
@@ -67,6 +73,8 @@ struct BuildConfirmationWindow : Window {
switch (widget) {
case WID_BC_OK:
if (pt.y <= (int)GetWidget<NWidgetViewport>(WID_BC_OK)->current_y / 2) {
_thd.selstart = selstart;
_thd.selend = selend;
ConfirmPlacingObject();
ToolbarSelectLastTool();
} else {
@@ -91,8 +99,8 @@ struct BuildConfirmationWindow : Window {
{
this->DrawWidgets();
DrawButtonFrame(0, 0, this->width, this->height / 2 - 1, STR_BUTTON_OK);
DrawButtonFrame(0, this->height / 2, this->width, this->height / 2, STR_BUTTON_CANCEL);
DrawButtonFrame(0, 0, this->width - 1, this->height / 2 - 2, STR_BUTTON_OK);
DrawButtonFrame(0, this->height / 2, this->width - 1, this->height / 2 - 1, STR_BUTTON_CANCEL);
}
void DrawButtonFrame(int x, int y, int w, int h, int str)