(svn r221) -Feature: console command and variable hooking
-Fix: added another network.c stub -Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater] -Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater] -Fix: resetengines is hooked to be not available in network games -Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui -Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
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#ifndef CONSOLE_CMDS_H
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#define CONSOLE_CMDS_H
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/* Console_CMDS.h is the placeholder of all the console commands
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* that will be added to the game. Register the command in
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* * console.c IConsoleStdLibRegister;
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* then put the command in the appropiate place (eg. where it belongs, stations
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* stuff in station_cmd.c, etc.), and add the function decleration here.
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*/
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_iconsole_var * IConsoleResetEngines(byte argc, byte* argv[], byte argt[]);
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#endif /* CONSOLE_CMDS_H */
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