(svn r221) -Feature: console command and variable hooking

-Fix: added another network.c stub
-Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater]
-Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater]
-Fix: resetengines is hooked to be not available in network games
-Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui
-Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
This commit is contained in:
signde
2004-09-12 20:15:18 +00:00
parent 7cb5b1954d
commit d6cab2e06d
8 changed files with 1296 additions and 1015 deletions
-13
View File
@@ -1,13 +0,0 @@
#ifndef CONSOLE_CMDS_H
#define CONSOLE_CMDS_H
/* Console_CMDS.h is the placeholder of all the console commands
* that will be added to the game. Register the command in
* * console.c IConsoleStdLibRegister;
* then put the command in the appropiate place (eg. where it belongs, stations
* stuff in station_cmd.c, etc.), and add the function decleration here.
*/
_iconsole_var * IConsoleResetEngines(byte argc, byte* argv[], byte argt[]);
#endif /* CONSOLE_CMDS_H */