Changing GUI zoom factor will also change resolution
Conflicts: src/settings_gui.cpp
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@@ -570,8 +570,15 @@ struct GameOptionsWindow : Window {
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case WID_GO_GUI_ZOOM_DROPDOWN:
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GfxClearSpriteCache();
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_gui_zoom = (ZoomLevel)(ZOOM_LVL_OUT_4X - index);
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switch (_gui_zoom) {
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case ZOOM_LVL_NORMAL: ChangeResInGame(854, 480); break;
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case ZOOM_LVL_OUT_2X: ChangeResInGame(1280, 720); break;
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case ZOOM_LVL_OUT_4X: ChangeResInGame(1920, 1080); break;
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default: break;
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}
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UpdateCursorSize();
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LoadStringWidthTable();
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ReconstructUserInterface();
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break;
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case WID_GO_BASE_GRF_DROPDOWN:
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