(svn r24790) -Remove: Classic difficulty profiles.
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@@ -9,6 +9,7 @@
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[pre-amble]
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static const uint GAME_DIFFICULTY_NUM = 18;
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static uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
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uint8 _old_diff_level; ///< Old difficulty level from old savegames
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/* Most of these strings are used both for gameopt-backward compatability
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* and the settings tables. The rest is here for consistency. */
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@@ -39,6 +40,7 @@ static const SettingDesc _gameopt_settings[] = {
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};
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[templates]
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SDTG_GENERAL = SDTG_GENERAL($name, $sdt_cmd, $sle_cmd, $type, $flags, $guiflags, $var, $length, $def, $min, $max, $interval, $full, $str, $strhelp, $strval, $proc, $from, $to, $cat),
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SDTG_VAR = SDTG_VAR($name, $type, $flags, $guiflags, $var, $def, $min, $max, $interval, $str, $strhelp, $strval, $proc, $from, $to, $cat),
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SDT_NULL = SDT_NULL($length, $from, $to),
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SDTC_OMANY = SDTC_OMANY( $var, $type, $flags, $guiflags, $def, $max, $full, $str, $strhelp, $strval, $proc, $from, $to, $cat),
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SDT_OMANY = SDT_OMANY($base, $var, $type, $flags, $guiflags, $def, $max, $full, $str, $strhelp, $strval, $proc, $from, $to, $load, $cat),
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@@ -89,10 +91,11 @@ full = NULL
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from = 4
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##
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[SDT_VAR]
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base = GameSettings
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var = difficulty.diff_level
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[SDTG_VAR]
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name = ""diff_level""
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var = _old_diff_level
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type = SLE_UINT8
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flags = SLF_NOT_IN_CONFIG
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def = SP_CUSTOM
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min = SP_EASY
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max = SP_CUSTOM
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