Removed NWST_STEP and min_step, we don't need two variables doing the same thing
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@@ -864,7 +864,7 @@ struct SpriteAlignerWindow : Window {
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break;
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case WID_SA_LIST:
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resize->height = FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
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resize->height = GetMinSizing(NWST_STEP, resize->height);
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resize->height = GetMinSizing(NWST_BUTTON, resize->height);
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resize->width = 1;
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fill->height = resize->height;
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break;
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