Removed NWST_STEP and min_step, we don't need two variables doing the same thing
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+10
-6
@@ -111,7 +111,7 @@ struct AIListWindow : public Window {
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{
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if (widget == WID_AIL_LIST) {
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this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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this->line_height = GetMinSizing(NWST_STEP, this->line_height);
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this->line_height = GetMinSizing(NWST_BUTTON, this->line_height);
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resize->width = 1;
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resize->height = this->line_height;
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@@ -352,7 +352,7 @@ struct AISettingsWindow : public Window {
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{
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if (widget == WID_AIS_BACKGROUND) {
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this->line_height = std::max(SETTING_BUTTON_HEIGHT, FONT_HEIGHT_NORMAL) + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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this->line_height = GetMinSizing(NWST_STEP, this->line_height);
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this->line_height = GetMinSizing(NWST_BUTTON, this->line_height);
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resize->width = 1;
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resize->height = this->line_height;
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@@ -692,7 +692,11 @@ static const NWidgetPart _nested_ai_config_widgets[] = {
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EndContainer(),
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NWidget(NWID_VERTICAL), SetPIP(4, 4, 4),
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NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetPadding(0, 5, 4, 5),
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<<<<<<< HEAD
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NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
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=======
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NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetSizingType(NWST_BUTTON), SetMinimalSize(288, 14), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
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>>>>>>> e80df6ae8... Removed NWST_STEP and min_step, we don't need two variables doing the same thing
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EndContainer(),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
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@@ -771,13 +775,13 @@ struct AIConfigWindow : public Window {
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{
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switch (widget) {
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case WID_AIC_GAMELIST:
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this->line_height = GetMinSizing(NWST_STEP, FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM);
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this->line_height = GetMinSizing(NWST_BUTTON, FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM);
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size->height = this->line_height;
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break;
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case WID_AIC_LIST:
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this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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this->line_height = GetMinSizing(NWST_STEP, this->line_height);
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this->line_height = GetMinSizing(NWST_BUTTON, this->line_height);
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resize->height = this->line_height;
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size->height = 8 * this->line_height;
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break;
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@@ -1100,7 +1104,7 @@ struct AIDebugWindow : public Window {
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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{
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if (widget == WID_AID_LOG_PANEL) {
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resize->height = GetMinSizing(NWST_STEP, FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL);
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resize->height = GetMinSizing(NWST_BUTTON, FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL);
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size->height = 14 * resize->height + this->top_offset + this->bottom_offset;
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}
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}
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@@ -1117,7 +1121,7 @@ struct AIDebugWindow : public Window {
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bool dirty = false;
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Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
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uint offset_y = Center(0, GetMinSizing(NWST_STEP, d.height + WD_MATRIX_TOP + WD_MATRIX_BOTTOM + 1), d.height);
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uint offset_y = Center(0, GetMinSizing(NWST_BUTTON, d.height + WD_MATRIX_TOP + WD_MATRIX_BOTTOM + 1), d.height);
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/* Paint the company icons */
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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NWidgetCore *button = this->GetWidget<NWidgetCore>(i + WID_AID_COMPANY_BUTTON_START);
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