Fixed bad merge
This commit is contained in:
+16
-9
@@ -589,7 +589,7 @@ void StartupCompanies()
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}
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/** Start a new competitor company if possible. */
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static void MaybeStartNewCompany()
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static bool MaybeStartNewCompany()
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{
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if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return false;
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@@ -602,8 +602,10 @@ static void MaybeStartNewCompany()
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if (n < (uint)_settings_game.difficulty.max_no_competitors) {
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/* Send a command to all clients to start up a new AI.
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* Works fine for Multiplayer and Singleplayer */
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DoCommandP(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
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return DoCommandP(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
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}
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return false;
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}
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/** Initialize the pool of companies. */
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@@ -704,11 +706,19 @@ void OnTick_Companies()
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}
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if (_next_competitor_start == 0) {
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_next_competitor_start = AI::GetStartNextTime() * DAY_TICKS;
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/* AI::GetStartNextTime() can return 0. */
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_next_competitor_start = max(1, AI::GetStartNextTime() * DAY_TICKS);
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}
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if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {
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MaybeStartNewCompany();
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if (_game_mode != GM_MENU && AI::CanStartNew() && --_next_competitor_start == 0) {
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/* Allow multiple AIs to possibly start in the same tick. */
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do {
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if (!MaybeStartNewCompany()) break;
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/* In networking mode, we can only send a command to start but it
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* didn't execute yet, so we cannot loop. */
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if (_networking) break;
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} while (AI::GetStartNextTime() == 0);
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}
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_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
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@@ -890,10 +900,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
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CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
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if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) {
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InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
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InvalidateWindowData(WC_MAIN_TOOLBAR_RIGHT, 0);
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}
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if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
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break;
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}
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