Added broken 16bpp animated blitter
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@@ -12,16 +12,14 @@
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#include "../stdafx.h"
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#include "../zoom_func.h"
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#include "16bpp_simple.hpp"
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#include "32bpp_base.hpp"
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#include "../table/sprites.h"
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#include <SDL_video.h>
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/** Instantiation of the simple 16bpp blitter factory. */
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static FBlitter_16bppSimple iFBlitter_16bppSimple;
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void Blitter_16bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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template <BlitterMode mode>
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void Blitter_16bppSimple::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
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{
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const Pixel *src, *src_line;
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Colour16 *dst, *dst_line;
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@@ -44,7 +42,7 @@ void Blitter_16bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
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if (src->m == 0) {
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if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst);
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} else {
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if (bp->remap[src->m] != 0) *dst = ComposeColourPA(this->AdjustBrightness(this->LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst);
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if (bp->remap[src->m] != 0) *dst = ComposeColourPA(AdjustBrightness(LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst);
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}
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break;
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@@ -67,6 +65,16 @@ void Blitter_16bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
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}
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}
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void Blitter_16bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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{
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switch (mode) {
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default: NOT_REACHED();
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case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
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case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
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case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
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}
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}
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void Blitter_16bppSimple::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)
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{
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Colour16 *udst = (Colour16 *)dst;
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@@ -122,18 +130,18 @@ Sprite *Blitter_16bppSimple::Encode(const SpriteLoader::Sprite *sprite, Allocato
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use 32bpp AdjustBrightness() variant for better colors,
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because this function is not called each frame */
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if (rgb_max == 0) rgb_max = Blitter_32bppBase::DEFAULT_BRIGHTNESS;
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dst[i].c = To16(Blitter_32bppBase::AdjustBrightness(this->LookupColourInPalette32(src->m), rgb_max));
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dst[i].c = To16(Blitter_32bppBase::AdjustBrightness(LookupColourInPalette32(src->m), rgb_max));
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dst[i].v = rgb_max / 16;
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#endif
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rgb_max /= 16;
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/* Black pixel (8bpp or old 16bpp image), so use default value */
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/* Black pixel (8bpp or old 32bpp image), so use default value */
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if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS;
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/* Pre-convert the mapping channel to a RGB value,
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use 32bpp AdjustBrightness() variant for better colors,
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because this function is not called each frame */
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dst[i].c = AdjustBrightness(this->LookupColourInPalette(src->m), rgb_max);
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dst[i].c = AdjustBrightness(LookupColourInPalette(src->m), rgb_max);
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dst[i].v = rgb_max;
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dst[i].a = src->a / 16;
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