Added broken 16bpp animated blitter
This commit is contained in:
@@ -0,0 +1,386 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 16bpp_anim.cpp Implementation of the optimized 32 bpp blitter with animation support. */
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../video/video_driver.hpp"
|
||||
#include "../zoom_func.h"
|
||||
#include "16bpp_anim.hpp"
|
||||
|
||||
#include "../table/sprites.h"
|
||||
|
||||
/** Instantiation of the 16bpp with animation blitter factory. */
|
||||
static FBlitter_16bppAnim iFBlitter_16bppAnim;
|
||||
|
||||
template <BlitterMode mode>
|
||||
void Blitter_16bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
{
|
||||
const Pixel *src, *src_line;
|
||||
Colour16 *dst, *dst_line;
|
||||
Anim *anim, *anim_line;
|
||||
|
||||
/* Find where to start reading in the source sprite */
|
||||
src_line = (const Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
|
||||
dst_line = (Colour16 *)bp->dst + bp->top * bp->pitch + bp->left;
|
||||
anim_line = this->anim_buf + ((Colour16 *)bp->dst - (Colour16 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
|
||||
|
||||
for (int y = 0; y < bp->height; y++) {
|
||||
dst = dst_line;
|
||||
dst_line += bp->pitch;
|
||||
|
||||
src = src_line;
|
||||
src_line += bp->sprite_width * ScaleByZoom(1, zoom);
|
||||
|
||||
anim = anim_line;
|
||||
anim_line += this->anim_buf_width;
|
||||
|
||||
for (int x = 0; x < bp->width; x++) {
|
||||
switch (mode) {
|
||||
case BM_COLOUR_REMAP:
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way */
|
||||
anim->m = 0;
|
||||
anim->v = 0;
|
||||
if (src->m == 0) {
|
||||
if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst);
|
||||
} else {
|
||||
uint8 r = bp->remap[src->m];
|
||||
if (r != 0) {
|
||||
*dst = ComposeColourPA(AdjustBrightness(LookupColourInPalette(r), src->v), src->a, *dst);
|
||||
if (src->a == 15 && r >= PALETTE_ANIM_START) {
|
||||
anim->m = r - PALETTE_ANIM_START + 1;
|
||||
anim->v = src->v >> 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
|
||||
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
|
||||
* we produce a result the newgrf maker didn't expect ;) */
|
||||
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent */
|
||||
if (src->a != 0) *dst = MakeTransparent(*dst, 192);
|
||||
anim->m = 0;
|
||||
anim->v = 0;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (src->a == 15 && src->m >= PALETTE_ANIM_START) {
|
||||
*dst = AdjustBrightness(LookupColourInPalette(src->m), src->v);
|
||||
anim->m = src->m - PALETTE_ANIM_START + 1;
|
||||
anim->v = src->v >> 1;
|
||||
} else {
|
||||
if (src->a != 0) {
|
||||
if (src->m >= PALETTE_ANIM_START) {
|
||||
*dst = ComposeColourPANoCheck(AdjustBrightness(LookupColourInPalette(src->m), src->v), src->a, *dst);
|
||||
} else {
|
||||
*dst = ComposeColourPA(src->c, src->a, *dst);
|
||||
}
|
||||
}
|
||||
anim->m = 0;
|
||||
anim->v = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
dst++;
|
||||
src += ScaleByZoom(1, zoom);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
if (_screen_disable_anim) {
|
||||
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
|
||||
Blitter_16bppOptimized::Draw(bp, mode, zoom);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (mode) {
|
||||
default: NOT_REACHED();
|
||||
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
|
||||
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
|
||||
}
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)
|
||||
{
|
||||
if (_screen_disable_anim) {
|
||||
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawColourMappingRect() */
|
||||
Blitter_16bppOptimized::DrawColourMappingRect(dst, width, height, pal);
|
||||
return;
|
||||
}
|
||||
|
||||
Colour16 *udst = (Colour16 *)dst;
|
||||
Anim *anim;
|
||||
|
||||
anim = this->anim_buf + ((Colour16 *)dst - (Colour16 *)_screen.dst_ptr);
|
||||
|
||||
if (pal == PALETTE_TO_TRANSPARENT) {
|
||||
do {
|
||||
for (int i = 0; i != width; i++) {
|
||||
*udst = MakeTransparent(*udst, 154);
|
||||
anim->m = 0;
|
||||
anim->v = 0;
|
||||
udst++;
|
||||
anim++;
|
||||
}
|
||||
udst = udst - width + _screen.pitch;
|
||||
anim = anim - width + this->anim_buf_width;
|
||||
} while (--height);
|
||||
return;
|
||||
}
|
||||
if (pal == PALETTE_NEWSPAPER) {
|
||||
do {
|
||||
for (int i = 0; i != width; i++) {
|
||||
*udst = MakeGrey(*udst);
|
||||
anim->m = 0;
|
||||
anim->v = 0;
|
||||
udst++;
|
||||
anim++;
|
||||
}
|
||||
udst = udst - width + _screen.pitch;
|
||||
anim = anim - width + this->anim_buf_width;
|
||||
} while (--height);
|
||||
return;
|
||||
}
|
||||
|
||||
DEBUG(misc, 0, "16bpp blitter doesn't know how to draw this colour table ('%d')", pal);
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
|
||||
{
|
||||
*((Colour16 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
|
||||
|
||||
/* Set the colour in the anim-buffer too, if we are rendering to the screen */
|
||||
if (_screen_disable_anim) return;
|
||||
Anim *anim = this->anim_buf + ((Colour16 *)video - (Colour16 *)_screen.dst_ptr) + x + y * this->anim_buf_width;
|
||||
if (colour >= PALETTE_ANIM_START) {
|
||||
anim->m = colour - PALETTE_ANIM_START + 1;
|
||||
anim->v = DEFAULT_BRIGHTNESS >> 1;
|
||||
} else {
|
||||
anim->m = 0;
|
||||
anim->v = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::DrawRect(void *video, int width, int height, uint8 colour)
|
||||
{
|
||||
if (_screen_disable_anim) {
|
||||
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
|
||||
Blitter_16bppOptimized::DrawRect(video, width, height, colour);
|
||||
return;
|
||||
}
|
||||
|
||||
Colour16 colour16 = LookupColourInPalette(colour);
|
||||
Anim *anim_line = this->anim_buf + ((Colour16 *)video - (Colour16 *)_screen.dst_ptr);
|
||||
|
||||
do {
|
||||
Colour16 *dst = (Colour16 *)video;
|
||||
Anim *anim = anim_line;
|
||||
|
||||
for (int i = width; i > 0; i--) {
|
||||
*dst = colour16;
|
||||
/* Set the colour in the anim-buffer too */
|
||||
if (colour >= PALETTE_ANIM_START) {
|
||||
anim->m = colour - PALETTE_ANIM_START + 1;
|
||||
anim->v = DEFAULT_BRIGHTNESS >> 1;
|
||||
} else {
|
||||
anim->m = 0;
|
||||
anim->v = 0;
|
||||
}
|
||||
dst++;
|
||||
anim++;
|
||||
}
|
||||
video = (Colour16 *)video + _screen.pitch;
|
||||
anim_line += this->anim_buf_width;
|
||||
} while (--height);
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::CopyFromBuffer(void *video, const void *src, int width, int height)
|
||||
{
|
||||
assert(!_screen_disable_anim);
|
||||
assert(video >= _screen.dst_ptr && video <= (Colour16 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
|
||||
Colour16 *dst = (Colour16 *)video;
|
||||
const uint8 *usrc = (const uint8 *)src;
|
||||
Anim *anim_line = this->anim_buf + ((Colour16 *)video - (Colour16 *)_screen.dst_ptr);
|
||||
|
||||
for (; height > 0; height--) {
|
||||
/* We need to keep those for palette animation. */
|
||||
Colour16 *dst_pal = dst;
|
||||
Anim *anim_pal = anim_line;
|
||||
|
||||
memcpy(dst, usrc, width * sizeof(Colour16));
|
||||
usrc += width * sizeof(Colour16);
|
||||
dst += _screen.pitch;
|
||||
/* Copy back the anim-buffer */
|
||||
memcpy(anim_line, usrc, width * sizeof(Anim));
|
||||
usrc += width * sizeof(Anim);
|
||||
anim_line += this->anim_buf_width;
|
||||
|
||||
/* Okay, it is *very* likely that the image we stored is using
|
||||
* the wrong palette animated colours. There are two things we
|
||||
* can do to fix this. The first is simply reviewing the whole
|
||||
* screen after we copied the buffer, i.e. run PaletteAnimate,
|
||||
* however that forces a full screen redraw which is expensive
|
||||
* for just the cursor. This just copies the implementation of
|
||||
* palette animation, much cheaper though slightly nastier. */
|
||||
for (int i = 0; i < width; i++) {
|
||||
uint8 colour = anim_pal->m;
|
||||
if (colour) {
|
||||
/* Update this pixel */
|
||||
*dst_pal = AdjustBrightness(LookupColourInPalette(colour + PALETTE_ANIM_START - 1), anim_pal->v << 1);
|
||||
}
|
||||
dst_pal++;
|
||||
anim_pal++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height)
|
||||
{
|
||||
assert(!_screen_disable_anim);
|
||||
assert(video >= _screen.dst_ptr && video <= (Colour16 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
|
||||
uint8 *udst = (uint8 *)dst;
|
||||
const Colour16 *src = (const Colour16 *)video;
|
||||
const Anim *anim_line = this->anim_buf + ((const Colour16 *)video - (Colour16 *)_screen.dst_ptr);
|
||||
|
||||
for (; height > 0; height--) {
|
||||
memcpy(udst, src, width * sizeof(Colour16));
|
||||
src += _screen.pitch;
|
||||
udst += width * sizeof(Colour16);
|
||||
/* Copy the anim-buffer */
|
||||
memcpy(udst, anim_line, width * sizeof(Anim));
|
||||
udst += width * sizeof(Anim);
|
||||
anim_line += this->anim_buf_width;
|
||||
}
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::ScrollBuffer(void *video, int &left_ref, int &top_ref, int &width_ref, int &height_ref, int scroll_x, int scroll_y)
|
||||
{
|
||||
assert(!_screen_disable_anim);
|
||||
assert(video >= _screen.dst_ptr && video <= (Colour16 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
|
||||
const Anim *src;
|
||||
Anim *dst;
|
||||
int left = left_ref, top = top_ref, width = width_ref, height = height_ref;
|
||||
|
||||
/* We need to scroll the anim-buffer too */
|
||||
if (scroll_y > 0) {
|
||||
/* Calculate pointers */
|
||||
dst = this->anim_buf + left + (top + height - 1) * this->anim_buf_width;
|
||||
src = dst - scroll_y * this->anim_buf_width;
|
||||
|
||||
/* Decrease height and increase top */
|
||||
top += scroll_y;
|
||||
height -= scroll_y;
|
||||
assert(height > 0);
|
||||
|
||||
/* Adjust left & width */
|
||||
if (scroll_x >= 0) {
|
||||
dst += scroll_x;
|
||||
left += scroll_x;
|
||||
width -= scroll_x;
|
||||
} else {
|
||||
src -= scroll_x;
|
||||
width += scroll_x;
|
||||
}
|
||||
|
||||
for (int h = height; h > 0; h--) {
|
||||
memcpy(dst, src, width * sizeof(Anim));
|
||||
src -= this->anim_buf_width;
|
||||
dst -= this->anim_buf_width;
|
||||
}
|
||||
} else {
|
||||
/* Calculate pointers */
|
||||
dst = this->anim_buf + left + top * this->anim_buf_width;
|
||||
src = dst - scroll_y * this->anim_buf_width;
|
||||
|
||||
/* Decrease height. (scroll_y is <=0). */
|
||||
height += scroll_y;
|
||||
assert(height > 0);
|
||||
|
||||
/* Adjust left & width */
|
||||
if (scroll_x >= 0) {
|
||||
dst += scroll_x;
|
||||
left += scroll_x;
|
||||
width -= scroll_x;
|
||||
} else {
|
||||
src -= scroll_x;
|
||||
width += scroll_x;
|
||||
}
|
||||
|
||||
/* the y-displacement may be 0 therefore we have to use memmove,
|
||||
* because source and destination may overlap */
|
||||
for (int h = height; h > 0; h--) {
|
||||
memmove(dst, src, width * sizeof(Anim));
|
||||
src += _screen.pitch;
|
||||
dst += _screen.pitch;
|
||||
}
|
||||
}
|
||||
|
||||
Blitter_16bppOptimized::ScrollBuffer(video, left_ref, top_ref, width_ref, height_ref, scroll_x, scroll_y);
|
||||
}
|
||||
|
||||
int Blitter_16bppAnim::BufferSize(int width, int height)
|
||||
{
|
||||
return width * height * (sizeof(Anim) + sizeof(Colour16));
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::PaletteAnimate(const Palette &palette)
|
||||
{
|
||||
assert(!_screen_disable_anim);
|
||||
|
||||
/* If first_dirty is 0, it is for 8bpp indication to send the new
|
||||
* palette. However, only the animation colours might possibly change.
|
||||
* Especially when going between toyland and non-toyland. */
|
||||
assert(palette.first_dirty == PALETTE_ANIM_START || palette.first_dirty == 0);
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
this->palette[i] = To16(palette.palette[i]);
|
||||
}
|
||||
|
||||
const Anim *anim = this->anim_buf;
|
||||
Colour16 *dst = (Colour16 *)_screen.dst_ptr;
|
||||
|
||||
/* Let's walk the anim buffer and try to find the pixels */
|
||||
for (int y = this->anim_buf_height; y != 0 ; y--) {
|
||||
for (int x = this->anim_buf_width; x != 0 ; x--) {
|
||||
uint8 colour = anim->m;
|
||||
if (colour) {
|
||||
/* Update this pixel */
|
||||
*dst = AdjustBrightness(LookupColourInPalette(colour + PALETTE_ANIM_START - 1), anim->v << 1);
|
||||
}
|
||||
dst++;
|
||||
anim++;
|
||||
}
|
||||
dst += _screen.pitch - this->anim_buf_width;
|
||||
}
|
||||
|
||||
/* Make sure the backend redraws the whole screen */
|
||||
_video_driver->MakeDirty(0, 0, _screen.width, _screen.height);
|
||||
}
|
||||
|
||||
Blitter::PaletteAnimation Blitter_16bppAnim::UsePaletteAnimation()
|
||||
{
|
||||
return Blitter::PALETTE_ANIMATION_BLITTER;
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::PostResize()
|
||||
{
|
||||
if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) {
|
||||
/* The size of the screen changed; we can assume we can wipe all data from our buffer */
|
||||
free(this->anim_buf);
|
||||
this->anim_buf = CallocT<Anim>(_screen.width * _screen.height);
|
||||
this->anim_buf_width = _screen.width;
|
||||
this->anim_buf_height = _screen.height;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user