Codechange: rename byte to uint8_t (#12308)
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@@ -18,7 +18,7 @@ public:
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/** Data stored about a (single) sprite. */
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struct SpriteData {
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uint32_t offset[ZOOM_LVL_END][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
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byte data[]; ///< Data, all zoomlevels.
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uint8_t data[]; ///< Data, all zoomlevels.
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};
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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