(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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@@ -1716,12 +1716,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :gweinydd llawn
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############ End of leave-in-this-order
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# Network related errors
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STR_NETWORK_SERVER_MESSAGE :*** {2:STRING}
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############ Leave those lines in this order!!
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Gêm wedi'i seibio (dim digon o chwaraewyr)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Gêm wedi'i ddadseibio (digon o chwaraewyr)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Gêm wedi'i seibio (cysylltu â chleient)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Gêm wedi'i ddadseibio (wedi cysylltu â chleient)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :wrthi'n gadael
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** Mae {STRING} wedi ymuno â'r gêm
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