(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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@@ -1729,12 +1729,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :Server voll
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############ End of leave-in-this-order
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# Network related errors
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STR_NETWORK_SERVER_MESSAGE :*** {2:STRING}
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############ Leave those lines in this order!!
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spiel angehalten (nicht genug Spieler)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spiel fortgesetzt (genug Spieler)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spiel angehalten (Teilnehmer meldet sich an)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spiel fortgesetzt (Teilnehmer ist angemeldet)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :geht
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ist dem Spiel beigetreten
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