Change: Store running AI config inside Company (#12003)

This commit is contained in:
Loïc Guilloux
2024-02-09 22:55:49 +01:00
committed by GitHub
parent 466e6bb524
commit 977aba73be
15 changed files with 98 additions and 62 deletions

View File

@@ -25,13 +25,11 @@
static std::string _game_saveload_name;
static int _game_saveload_version;
static std::string _game_saveload_settings;
static bool _game_saveload_is_random;
static const SaveLoad _game_script_desc[] = {
SLEG_SSTR("name", _game_saveload_name, SLE_STR),
SLEG_SSTR("settings", _game_saveload_settings, SLE_STR),
SLEG_VAR("version", _game_saveload_version, SLE_UINT32),
SLEG_VAR("is_random", _game_saveload_is_random, SLE_BOOL),
};
static void SaveReal_GSDT(int *)
@@ -47,7 +45,6 @@ static void SaveReal_GSDT(int *)
_game_saveload_version = -1;
}
_game_saveload_is_random = config->IsRandom();
_game_saveload_settings = config->SettingsToString();
SlObject(nullptr, _game_script_desc);
@@ -77,11 +74,11 @@ struct GSDTChunkHandler : ChunkHandler {
GameConfig *config = GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME);
if (!_game_saveload_name.empty()) {
config->Change(_game_saveload_name, _game_saveload_version, false, _game_saveload_is_random);
config->Change(_game_saveload_name, _game_saveload_version, false);
if (!config->HasScript()) {
/* No version of the GameScript available that can load the data. Try to load the
* latest version of the GameScript instead. */
config->Change(_game_saveload_name, -1, false, _game_saveload_is_random);
config->Change(_game_saveload_name, -1, false);
if (!config->HasScript()) {
if (_game_saveload_name.compare("%_dummy") != 0) {
Debug(script, 0, "The savegame has an GameScript by the name '{}', version {} which is no longer available.", _game_saveload_name, _game_saveload_version);