Allow scrolling when selecting destination station or building single-tile objects
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@@ -141,7 +141,7 @@ struct BuildDocksToolbarWindow : Window {
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case WID_DT_DEPOT: // Build depot button
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this);
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if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT | HT_SCROLL_VIEWPORT)) ShowBuildDocksDepotPicker(this);
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break;
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case WID_DT_STATION: // Build station button
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@@ -151,7 +151,7 @@ struct BuildDocksToolbarWindow : Window {
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case WID_DT_BUOY: // Build buoy button
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT);
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HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT | HT_SCROLL_VIEWPORT);
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break;
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case WID_DT_RIVER: // Build river button (in scenario editor)
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