(svn r26973) [1.4] -Backport from trunk:
- Fix: Image widgets stored 32bit SpriteID in uint16 (r26971) - Fix: Compilation on HAIKU (r26922) - Fix: Crash when enabling 'Full animation' if multiplayer chat text is on screen [FS#6096] (r26919) - Fix: Height computation of game script text in town GUI did not consider margins [FS#6119] (r26859)
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@@ -2083,7 +2083,7 @@ Dimension NWidgetLeaf::dropdown_dimension = {0, 0};
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* @param data Data of the widget.
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* @param tip Tooltip of the widget.
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*/
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NWidgetLeaf::NWidgetLeaf(WidgetType tp, Colours colour, int index, uint16 data, StringID tip) : NWidgetCore(tp, colour, 1, 1, data, tip)
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NWidgetLeaf::NWidgetLeaf(WidgetType tp, Colours colour, int index, uint32 data, StringID tip) : NWidgetCore(tp, colour, 1, 1, data, tip)
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{
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assert(this->sizing_type < NWST_END);
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assert(index >= 0 || tp == WWT_LABEL || tp == WWT_TEXT || tp == WWT_CAPTION || tp == WWT_RESIZEBOX || tp == WWT_SHADEBOX || tp == WWT_DEFSIZEBOX || tp == WWT_DEBUGBOX || tp == WWT_STICKYBOX || tp == WWT_CLOSEBOX);
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