WIP backup savegames to network

This commit is contained in:
pelya
2014-08-25 01:49:35 +03:00
parent 024daa1225
commit 7fa4e7bbc3
5 changed files with 19 additions and 1 deletions

View File

@@ -19,6 +19,7 @@ static const char *_locale_units = "imperial|metric|si";
static const char *_town_names = "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovak|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan";
static const char *_climates = "temperate|arctic|tropic|toyland";
static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
static const char *_save_to_network = "ask|enabled|disabled";
static const char *_roadsides = "left|right";
static const char *_savegame_date = "long|short|iso";
#ifdef ENABLE_NETWORK
@@ -173,6 +174,15 @@ max = 4
full = _autosave_interval
cat = SC_BASIC
[SDTC_OMANY]
var = gui.save_to_network
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
def = 0
max = 2
full = _save_to_network
cat = SC_BASIC
[SDT_OMANY]
base = GameSettings
var = vehicle.road_side