Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:
committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -24,12 +24,12 @@
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*/
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NetworkUDPSocketHandler::NetworkUDPSocketHandler(NetworkAddressList *bind)
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{
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if (bind != NULL) {
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if (bind != nullptr) {
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for (NetworkAddress &addr : *bind) {
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this->bind.push_back(addr);
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}
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} else {
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/* As hostname NULL and port 0/NULL don't go well when
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/* As hostname nullptr and port 0/nullptr don't go well when
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* resolving it we need to add an address for each of
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* the address families we support. */
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this->bind.emplace_back(nullptr, 0, AF_INET);
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@@ -176,13 +176,13 @@ void NetworkUDPSocketHandler::SendNetworkGameInfo(Packet *p, const NetworkGameIn
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uint count = 0;
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/* Count number of GRFs to send information about */
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for (c = info->grfconfig; c != NULL; c = c->next) {
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for (c = info->grfconfig; c != nullptr; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) count++;
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}
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p->Send_uint8 (count); // Send number of GRFs
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/* Send actual GRF Identifications */
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for (c = info->grfconfig; c != NULL; c = c->next) {
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for (c = info->grfconfig; c != nullptr; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) this->SendGRFIdentifier(p, &c->ident);
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}
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}
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