Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:
committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -31,7 +31,7 @@ ScriptConfigItem _start_date_config = {
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AI::START_NEXT_DEVIATION,
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30,
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SCRIPTCONFIG_NONE,
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NULL,
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nullptr,
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false
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};
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@@ -52,7 +52,7 @@ AIConfig::AIConfig(const AIConfig *config) : ScriptConfig(config)
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} else {
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config = &_settings_game.ai_config[company];
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}
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if (*config == NULL) *config = new AIConfig();
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if (*config == nullptr) *config = new AIConfig();
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return *config;
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}
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@@ -69,7 +69,7 @@ ScriptInfo *AIConfig::FindInfo(const char *name, int version, bool force_exact_m
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bool AIConfig::ResetInfo(bool force_exact_match)
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{
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this->info = (ScriptInfo *)AI::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match);
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return this->info != NULL;
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return this->info != nullptr;
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}
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void AIConfig::PushExtraConfigList()
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@@ -90,7 +90,7 @@ void AIConfig::ClearConfigList()
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int AIConfig::GetSetting(const char *name) const
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{
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if (this->info == NULL) {
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if (this->info == nullptr) {
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SettingValueList::const_iterator it = this->settings.find(name);
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if (it == this->settings.end()) {
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assert(strcmp("start_date", name) == 0);
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@@ -111,7 +111,7 @@ int AIConfig::GetSetting(const char *name) const
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void AIConfig::SetSetting(const char *name, int value)
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{
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if (this->info == NULL) {
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if (this->info == nullptr) {
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if (strcmp("start_date", name) != 0) return;
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value = Clamp(value, AI::START_NEXT_MIN, AI::START_NEXT_MAX);
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