Merge branch 'origin/master' commit 'a499e9acdd385b57dd43caf88af3a6f7f53716ba'
This commit is contained in:
+195
-65
@@ -1,5 +1,3 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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@@ -21,6 +19,7 @@
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#include "network/network_func.h"
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#include "window_func.h"
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#include "newgrf_debug.h"
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#include "thread.h"
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#include "table/palettes.h"
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#include "table/string_colours.h"
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@@ -50,20 +49,20 @@ bool _exit_game;
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bool _restart_game;
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GameMode _game_mode;
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SwitchMode _switch_mode; ///< The next mainloop command.
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PauseModeByte _pause_mode;
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PauseMode _pause_mode;
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Palette _cur_palette;
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static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
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DrawPixelInfo *_cur_dpi;
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byte _colour_gradient[COLOUR_END][8];
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static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE);
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static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL);
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static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE);
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static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL);
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static ReusableBuffer<uint8> _cursor_backup;
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ZoomLevelByte _gui_zoom; ///< GUI Zoom level
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ZoomLevelByte _font_zoom; ///< Font Zoom level
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ZoomLevel _gui_zoom; ///< GUI Zoom level
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ZoomLevel _font_zoom; ///< Font Zoom level
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/**
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* The rect for repaint.
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@@ -80,7 +79,7 @@ static const uint DIRTY_BLOCK_HEIGHT = 8;
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static const uint DIRTY_BLOCK_WIDTH = 64;
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static uint _dirty_bytes_per_line = 0;
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static byte *_dirty_blocks = NULL;
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static byte *_dirty_blocks = nullptr;
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extern uint _dirty_block_colour;
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void GfxScroll(int left, int top, int width, int height, int xo, int yo)
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@@ -91,9 +90,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
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if (_cursor.visible) UndrawMouseCursor();
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#ifdef ENABLE_NETWORK
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if (_networking) NetworkUndrawChatMessage();
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#endif /* ENABLE_NETWORK */
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blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
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/* This part of the screen is now dirty. */
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@@ -162,6 +159,144 @@ void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectM
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}
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}
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typedef std::pair<Point, Point> LineSegment;
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/**
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* Make line segments from a polygon defined by points, translated by an offset.
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* Entirely horizontal lines (start and end at same Y coordinate) are skipped, as they are irrelevant to scanline conversion algorithms.
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* Generated line segments always have the lowest Y coordinate point first, i.e. original direction is lost.
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* @param shape The polygon to convert.
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* @param offset Offset vector subtracted from all coordinates in the shape.
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* @return Vector of undirected line segments.
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*/
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static std::vector<LineSegment> MakePolygonSegments(const std::vector<Point> &shape, Point offset)
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{
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std::vector<LineSegment> segments;
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if (shape.size() < 3) return segments; // fewer than 3 will always result in an empty polygon
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segments.reserve(shape.size());
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/* Connect first and last point by having initial previous point be the last */
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Point prev = shape.back();
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prev.x -= offset.x;
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prev.y -= offset.y;
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for (Point pt : shape) {
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pt.x -= offset.x;
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pt.y -= offset.y;
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/* Create segments for all non-horizontal lines in the polygon.
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* The segments always have lowest Y coordinate first. */
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if (prev.y > pt.y) {
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segments.emplace_back(pt, prev);
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} else if (prev.y < pt.y) {
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segments.emplace_back(prev, pt);
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}
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prev = pt;
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}
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return segments;
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}
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/**
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* Fill a polygon with colour.
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* The odd-even winding rule is used, i.e. self-intersecting polygons will have holes in them.
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* Left and top edges are inclusive, right and bottom edges are exclusive.
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* @note For rectangles the GfxFillRect function will be faster.
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* @pre dpi->zoom == ZOOM_LVL_NORMAL
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* @param shape List of points on the polygon.
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* @param colour An 8 bit palette index (FILLRECT_OPAQUE and FILLRECT_CHECKER) or a recolour spritenumber (FILLRECT_RECOLOUR).
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* @param mode
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* FILLRECT_OPAQUE: Fill the polygon with the specified colour.
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* FILLRECT_CHECKER: Fill every other pixel with the specified colour, in a checkerboard pattern.
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* FILLRECT_RECOLOUR: Apply a recolour sprite to every pixel in the polygon.
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*/
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void GfxFillPolygon(const std::vector<Point> &shape, int colour, FillRectMode mode)
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{
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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const DrawPixelInfo *dpi = _cur_dpi;
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if (dpi->zoom != ZOOM_LVL_NORMAL) return;
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std::vector<LineSegment> segments = MakePolygonSegments(shape, Point{ dpi->left, dpi->top });
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/* Remove segments appearing entirely above or below the clipping area. */
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segments.erase(std::remove_if(segments.begin(), segments.end(), [dpi](const LineSegment &s) { return s.second.y <= 0 || s.first.y >= dpi->height; }), segments.end());
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/* Check that this wasn't an empty shape (all points on a horizontal line or outside clipping.) */
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if (segments.empty()) return;
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/* Sort the segments by first point Y coordinate. */
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std::sort(segments.begin(), segments.end(), [](const LineSegment &a, const LineSegment &b) { return a.first.y < b.first.y; });
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/* Segments intersecting current scanline. */
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std::vector<LineSegment> active;
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/* Intersection points with a scanline.
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* Kept outside loop to avoid repeated re-allocations. */
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std::vector<int> intersections;
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/* Normal, reasonable polygons don't have many intersections per scanline. */
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active.reserve(4);
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intersections.reserve(4);
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/* Scan through the segments and paint each scanline. */
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int y = segments.front().first.y;
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std::vector<LineSegment>::iterator nextseg = segments.begin();
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while (!active.empty() || nextseg != segments.end()) {
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/* Clean up segments that have ended. */
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active.erase(std::remove_if(active.begin(), active.end(), [y](const LineSegment &s) { return s.second.y == y; }), active.end());
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/* Activate all segments starting on this scanline. */
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while (nextseg != segments.end() && nextseg->first.y == y) {
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active.push_back(*nextseg);
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++nextseg;
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}
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/* Check clipping. */
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if (y < 0) {
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++y;
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continue;
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}
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if (y >= dpi->height) return;
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/* Intersect scanline with all active segments. */
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intersections.clear();
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for (const LineSegment &s : active) {
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const int sdx = s.second.x - s.first.x;
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const int sdy = s.second.y - s.first.y;
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const int ldy = y - s.first.y;
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const int x = s.first.x + sdx * ldy / sdy;
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intersections.push_back(x);
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}
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/* Fill between pairs of intersections. */
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std::sort(intersections.begin(), intersections.end());
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for (size_t i = 1; i < intersections.size(); i += 2) {
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/* Check clipping. */
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const int x1 = max(0, intersections[i - 1]);
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const int x2 = min(intersections[i], dpi->width);
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if (x2 < 0) continue;
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if (x1 >= dpi->width) continue;
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/* Fill line y from x1 to x2. */
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void *dst = blitter->MoveTo(dpi->dst_ptr, x1, y);
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switch (mode) {
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default: // FILLRECT_OPAQUE
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blitter->DrawRect(dst, x2 - x1, 1, (uint8)colour);
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break;
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case FILLRECT_RECOLOUR:
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blitter->DrawColourMappingRect(dst, x2 - x1, 1, GB(colour, 0, PALETTE_WIDTH));
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break;
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case FILLRECT_CHECKER:
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/* Fill every other pixel, offset such that the sum of filled pixels' X and Y coordinates is odd.
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* This creates a checkerboard effect. */
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for (int x = (x1 + y) & 1; x < x2 - x1; x += 2) {
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blitter->SetPixel(dst, x, 0, (uint8)colour);
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}
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break;
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}
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}
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/* Next line */
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++y;
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}
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}
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/**
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* Check line clipping by using a linear equation and draw the visible part of
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* the line given by x/y and x2/y2.
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@@ -218,7 +353,7 @@ static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int
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* work the blitter has to do by shortening the effective line segment.
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* However, in order to get that right and prevent the flickering effects
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* of rounding errors so much additional code has to be run here that in
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* the general case the effect is not noticable. */
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* the general case the effect is not noticeable. */
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blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
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}
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@@ -324,7 +459,7 @@ static void SetColourRemap(TextColour colour)
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* would be invisible at best, but it actually makes it illegible. */
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bool no_shade = (colour & TC_NO_SHADE) != 0 || colour == TC_BLACK;
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bool raw_colour = (colour & TC_IS_PALETTE_COLOUR) != 0;
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colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR);
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colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR | TC_FORCED);
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_string_colourremap[1] = raw_colour ? (byte)colour : _string_colourmap[colour];
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_string_colourremap[2] = no_shade ? 0 : 1;
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@@ -346,12 +481,12 @@ static void SetColourRemap(TextColour colour)
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* @return In case of left or center alignment the right most pixel we have drawn to.
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* In case of right alignment the left most pixel we have drawn to.
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*/
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static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left, int right, StringAlignment align, bool underline, bool truncation)
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static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left, int right, StringAlignment align, bool underline, bool truncation)
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{
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if (line->CountRuns() == 0) return 0;
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if (line.CountRuns() == 0) return 0;
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int w = line->GetWidth();
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int h = line->GetLeading();
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int w = line.GetWidth();
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int h = line.GetLeading();
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/*
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* The following is needed for truncation.
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@@ -373,7 +508,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left,
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truncation &= max_w < w; // Whether we need to do truncation.
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int dot_width = 0; // Cache for the width of the dot.
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const Sprite *dot_sprite = NULL; // Cache for the sprite of the dot.
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const Sprite *dot_sprite = nullptr; // Cache for the sprite of the dot.
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if (truncation) {
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/*
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@@ -382,7 +517,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left,
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* another size would be chosen it won't have truncated too little for
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* the truncation dots.
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*/
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FontCache *fc = ((const Font*)line->GetVisualRun(0)->GetFont())->fc;
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FontCache *fc = ((const Font*)line.GetVisualRun(0).GetFont())->fc;
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GlyphID dot_glyph = fc->MapCharToGlyph('.');
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dot_width = fc->GetGlyphWidth(dot_glyph);
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dot_sprite = fc->GetGlyph(dot_glyph);
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@@ -427,9 +562,9 @@ static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left,
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TextColour colour = TC_BLACK;
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bool draw_shadow = false;
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for (int run_index = 0; run_index < line->CountRuns(); run_index++) {
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const ParagraphLayouter::VisualRun *run = line->GetVisualRun(run_index);
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const Font *f = (const Font*)run->GetFont();
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for (int run_index = 0; run_index < line.CountRuns(); run_index++) {
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const ParagraphLayouter::VisualRun &run = line.GetVisualRun(run_index);
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const Font *f = (const Font*)run.GetFont();
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FontCache *fc = f->fc;
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colour = f->colour;
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@@ -441,15 +576,15 @@ static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left,
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draw_shadow = fc->GetDrawGlyphShadow() && (colour & TC_NO_SHADE) == 0 && colour != TC_BLACK;
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for (int i = 0; i < run->GetGlyphCount(); i++) {
|
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GlyphID glyph = run->GetGlyphs()[i];
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||||
for (int i = 0; i < run.GetGlyphCount(); i++) {
|
||||
GlyphID glyph = run.GetGlyphs()[i];
|
||||
|
||||
/* Not a valid glyph (empty) */
|
||||
if (glyph == 0xFFFF) continue;
|
||||
|
||||
int begin_x = (int)run->GetPositions()[i * 2] + left - offset_x;
|
||||
int end_x = (int)run->GetPositions()[i * 2 + 2] + left - offset_x - 1;
|
||||
int top = (int)run->GetPositions()[i * 2 + 1] + y;
|
||||
int begin_x = (int)run.GetPositions()[i * 2] + left - offset_x;
|
||||
int end_x = (int)run.GetPositions()[i * 2 + 2] + left - offset_x - 1;
|
||||
int top = (int)run.GetPositions()[i * 2 + 1] + y;
|
||||
|
||||
/* Truncated away. */
|
||||
if (truncation && (begin_x < min_x || end_x > max_x)) continue;
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@@ -493,7 +628,8 @@ static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left,
|
||||
* @param right The right most position to draw on.
|
||||
* @param top The top most position to draw on.
|
||||
* @param str String to draw.
|
||||
* @param colour Colour used for drawing the string, see DoDrawString() for details
|
||||
* @param colour Colour used for drawing the string, for details see _string_colourmap in
|
||||
* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
|
||||
* @param align The alignment of the string when drawing left-to-right. In the
|
||||
* case a right-to-left language is chosen this is inverted so it
|
||||
* will be drawn in the right direction.
|
||||
@@ -516,9 +652,9 @@ int DrawString(int left, int right, int top, const char *str, TextColour colour,
|
||||
}
|
||||
|
||||
Layouter layout(str, INT32_MAX, colour, fontsize);
|
||||
if (layout.Length() == 0) return 0;
|
||||
if (layout.size() == 0) return 0;
|
||||
|
||||
return DrawLayoutLine(*layout.Begin(), top, left, right, align, underline, true);
|
||||
return DrawLayoutLine(*layout.front(), top, left, right, align, underline, true);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -528,7 +664,8 @@ int DrawString(int left, int right, int top, const char *str, TextColour colour,
|
||||
* @param right The right most position to draw on.
|
||||
* @param top The top most position to draw on.
|
||||
* @param str String to draw.
|
||||
* @param colour Colour used for drawing the string, see DoDrawString() for details
|
||||
* @param colour Colour used for drawing the string, for details see _string_colourmap in
|
||||
* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
|
||||
* @param align The alignment of the string when drawing left-to-right. In the
|
||||
* case a right-to-left language is chosen this is inverted so it
|
||||
* will be drawn in the right direction.
|
||||
@@ -581,7 +718,7 @@ int GetStringLineCount(StringID str, int maxw)
|
||||
GetString(buffer, str, lastof(buffer));
|
||||
|
||||
Layouter layout(buffer, maxw);
|
||||
return layout.Length();
|
||||
return (uint)layout.size();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -616,7 +753,8 @@ Dimension GetStringMultiLineBoundingBox(const char *str, const Dimension &sugges
|
||||
* @param top The top most position to draw on.
|
||||
* @param bottom The bottom most position to draw on.
|
||||
* @param str String to draw.
|
||||
* @param colour Colour used for drawing the string, see DoDrawString() for details
|
||||
* @param colour Colour used for drawing the string, for details see _string_colourmap in
|
||||
* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
|
||||
* @param align The horizontal and vertical alignment of the string.
|
||||
* @param underline Whether to underline all strings
|
||||
* @param fontsize The size of the initial characters.
|
||||
@@ -654,15 +792,14 @@ int DrawStringMultiLine(int left, int right, int top, int bottom, const char *st
|
||||
int last_line = top;
|
||||
int first_line = bottom;
|
||||
|
||||
for (const ParagraphLayouter::Line **iter = layout.Begin(); iter != layout.End(); iter++) {
|
||||
const ParagraphLayouter::Line *line = *iter;
|
||||
for (const auto &line : layout) {
|
||||
|
||||
int line_height = line->GetLeading();
|
||||
if (y >= top && y < bottom) {
|
||||
last_line = y + line_height;
|
||||
if (first_line > y) first_line = y;
|
||||
|
||||
DrawLayoutLine(line, y, left, right, align, underline, false);
|
||||
DrawLayoutLine(*line, y, left, right, align, underline, false);
|
||||
}
|
||||
y += line_height;
|
||||
}
|
||||
@@ -678,7 +815,8 @@ int DrawStringMultiLine(int left, int right, int top, int bottom, const char *st
|
||||
* @param top The top most position to draw on.
|
||||
* @param bottom The bottom most position to draw on.
|
||||
* @param str String to draw.
|
||||
* @param colour Colour used for drawing the string, see DoDrawString() for details
|
||||
* @param colour Colour used for drawing the string, for details see _string_colourmap in
|
||||
* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
|
||||
* @param align The horizontal and vertical alignment of the string.
|
||||
* @param underline Whether to underline all strings
|
||||
* @param fontsize The size of the initial characters.
|
||||
@@ -741,11 +879,11 @@ Point GetCharPosInString(const char *str, const char *ch, FontSize start_fontsiz
|
||||
* @param str String to test.
|
||||
* @param x Position relative to the start of the string.
|
||||
* @param start_fontsize Font size to start the text with.
|
||||
* @return Pointer to the character at the position or NULL if there is no character at the position.
|
||||
* @return Pointer to the character at the position or nullptr if there is no character at the position.
|
||||
*/
|
||||
const char *GetCharAtPosition(const char *str, int x, FontSize start_fontsize)
|
||||
{
|
||||
if (x < 0) return NULL;
|
||||
if (x < 0) return nullptr;
|
||||
|
||||
Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
|
||||
return layout.GetCharAtPosition(x);
|
||||
@@ -756,7 +894,8 @@ const char *GetCharAtPosition(const char *str, int x, FontSize start_fontsize)
|
||||
* @param c Character (glyph) to draw
|
||||
* @param x X position to draw character
|
||||
* @param y Y position to draw character
|
||||
* @param colour Colour to use, see DoDrawString() for details
|
||||
* @param colour Colour to use, for details see _string_colourmap in
|
||||
* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
|
||||
*/
|
||||
void DrawCharCentered(WChar c, int x, int y, TextColour colour)
|
||||
{
|
||||
@@ -775,7 +914,7 @@ Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
|
||||
{
|
||||
const Sprite *sprite = GetSprite(sprid, ST_NORMAL);
|
||||
|
||||
if (offset != NULL) {
|
||||
if (offset != nullptr) {
|
||||
offset->x = UnScaleByZoom(sprite->x_offs, zoom);
|
||||
offset->y = UnScaleByZoom(sprite->y_offs, zoom);
|
||||
}
|
||||
@@ -925,7 +1064,7 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
|
||||
x += sprite->x_offs;
|
||||
y += sprite->y_offs;
|
||||
|
||||
if (sub == NULL) {
|
||||
if (sub == nullptr) {
|
||||
/* No clipping. */
|
||||
bp.skip_left = 0;
|
||||
bp.skip_top = 0;
|
||||
@@ -1019,7 +1158,7 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
|
||||
if (topleft <= clicked && clicked <= bottomright) {
|
||||
uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
|
||||
if (offset < (uint)bp.width) {
|
||||
_newgrf_debug_sprite_picker.sprites.Include(sprite_id);
|
||||
include(_newgrf_debug_sprite_picker.sprites, sprite_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1062,7 +1201,7 @@ void DoPaletteAnimations()
|
||||
uint i;
|
||||
uint j;
|
||||
|
||||
if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
||||
if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
||||
palette_animation_counter = 0;
|
||||
}
|
||||
|
||||
@@ -1147,7 +1286,7 @@ void DoPaletteAnimations()
|
||||
if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
|
||||
}
|
||||
|
||||
if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
||||
if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
||||
palette_animation_counter = old_tc;
|
||||
} else {
|
||||
if (memcmp(old_val, &_cur_palette.palette[PALETTE_ANIM_START], sizeof(old_val)) != 0 && _cur_palette.count_dirty == 0) {
|
||||
@@ -1256,7 +1395,7 @@ void ScreenSizeChanged()
|
||||
void UndrawMouseCursor()
|
||||
{
|
||||
/* Don't undraw the mouse cursor if the screen is not ready */
|
||||
if (_screen.dst_ptr == NULL) return;
|
||||
if (_screen.dst_ptr == nullptr) return;
|
||||
|
||||
if (_cursor.visible) {
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
@@ -1269,7 +1408,7 @@ void UndrawMouseCursor()
|
||||
void DrawMouseCursor()
|
||||
{
|
||||
/* Don't draw the mouse cursor if the screen is not ready */
|
||||
if (_screen.dst_ptr == NULL) return;
|
||||
if (_screen.dst_ptr == nullptr) return;
|
||||
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
|
||||
@@ -1339,9 +1478,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
if (_networking) NetworkUndrawChatMessage();
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
DrawOverlappedWindowForAll(left, top, right, bottom);
|
||||
|
||||
@@ -1364,8 +1501,8 @@ void DrawDirtyBlocks()
|
||||
if (HasModalProgress()) {
|
||||
/* We are generating the world, so release our rights to the map and
|
||||
* painting while we are waiting a bit. */
|
||||
_modal_progress_paint_mutex->EndCritical();
|
||||
_modal_progress_work_mutex->EndCritical();
|
||||
_modal_progress_paint_mutex.unlock();
|
||||
_modal_progress_work_mutex.unlock();
|
||||
|
||||
/* Wait a while and update _realtime_tick so we are given the rights */
|
||||
if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
|
||||
@@ -1373,9 +1510,9 @@ void DrawDirtyBlocks()
|
||||
|
||||
/* Modal progress thread may need blitter access while we are waiting for it. */
|
||||
VideoDriver::GetInstance()->ReleaseBlitterLock();
|
||||
_modal_progress_paint_mutex->BeginCritical();
|
||||
_modal_progress_paint_mutex.lock();
|
||||
VideoDriver::GetInstance()->AcquireBlitterLock();
|
||||
_modal_progress_work_mutex->BeginCritical();
|
||||
_modal_progress_work_mutex.lock();
|
||||
|
||||
/* When we ended with the modal progress, do not draw the blocks.
|
||||
* Simply let the next run do so, otherwise we would be loading
|
||||
@@ -1633,7 +1770,7 @@ static void SwitchAnimatedCursor()
|
||||
{
|
||||
const AnimCursor *cur = _cursor.animate_cur;
|
||||
|
||||
if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
|
||||
if (cur == nullptr || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
|
||||
|
||||
SetCursorSprite(cur->sprite, _cursor.sprite_seq[0].pal);
|
||||
|
||||
@@ -1683,7 +1820,7 @@ void SetMouseCursor(CursorID sprite, PaletteID pal)
|
||||
void SetAnimatedMouseCursor(const AnimCursor *table)
|
||||
{
|
||||
_cursor.animate_list = table;
|
||||
_cursor.animate_cur = NULL;
|
||||
_cursor.animate_cur = nullptr;
|
||||
_cursor.sprite_seq[0].pal = PAL_NONE;
|
||||
SwitchAnimatedCursor();
|
||||
}
|
||||
@@ -1724,7 +1861,7 @@ bool CursorVars::UpdateCursorPosition(int x, int y, bool queued_warp)
|
||||
if (this->delta.x != 0 || this->delta.y != 0) {
|
||||
/* Trigger warp.
|
||||
* Note: We also trigger warping again, if there is already a pending warp.
|
||||
* This makes it more tolerant about the OS or other software inbetween
|
||||
* This makes it more tolerant about the OS or other software in between
|
||||
* botchering the warp. */
|
||||
this->queued_warp = queued_warp;
|
||||
need_warp = true;
|
||||
@@ -1746,22 +1883,15 @@ bool ChangeResInGame(int width, int height)
|
||||
bool ToggleFullScreen(bool fs)
|
||||
{
|
||||
bool result = VideoDriver::GetInstance()->ToggleFullscreen(fs);
|
||||
if (_fullscreen != fs && _num_resolutions == 0) {
|
||||
if (_fullscreen != fs && _resolutions.empty()) {
|
||||
DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static int CDECL compare_res(const Dimension *pa, const Dimension *pb)
|
||||
void SortResolutions()
|
||||
{
|
||||
int x = pa->width - pb->width;
|
||||
if (x != 0) return x;
|
||||
return pa->height - pb->height;
|
||||
}
|
||||
|
||||
void SortResolutions(int count)
|
||||
{
|
||||
QSortT(_resolutions, count, &compare_res);
|
||||
std::sort(_resolutions.begin(), _resolutions.end());
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user