(svn r26670) [1.4] -Backport from trunk:
- Fix: CargoPacket::SourceStation() returns a StationID (r26660) - Fix: Production cheat cannot be allowed to be active in multiplayer for desync reasons, even when activated in singleplayer previously [FS#6044] (r26656) - Fix: Make sure an 'abs' is used that supports int64 when using 'abs' on those variables (r26651) - Fix: Support save/load chunk lengths of up to (1 << 32) - 1 [FS#6041] (r26650)
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@@ -24,6 +24,7 @@
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#include "newgrf_industries.h"
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#include "newgrf_text.h"
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#include "newgrf_debug.h"
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#include "network/network.h"
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#include "strings_func.h"
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#include "company_func.h"
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#include "tilehighlight_func.h"
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@@ -653,7 +654,8 @@ static inline bool IsProductionAlterable(const Industry *i)
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{
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const IndustrySpec *is = GetIndustrySpec(i->type);
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return ((_game_mode == GM_EDITOR || _cheats.setup_prod.value) &&
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(is->production_rate[0] != 0 || is->production_rate[1] != 0 || is->IsRawIndustry()));
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(is->production_rate[0] != 0 || is->production_rate[1] != 0 || is->IsRawIndustry()) &&
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!_networking);
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}
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class IndustryViewWindow : public Window
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