(svn r22172) -Add: Add ini files containing the table/settings data.
This commit is contained in:
190
src/table/gameopt_settings.ini
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190
src/table/gameopt_settings.ini
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[pre-amble]
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static const uint GAME_DIFFICULTY_NUM = 18;
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static uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
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/* Most of these strings are used both for gameopt-backward compatability
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* and the settings tables. The rest is here for consistency. */
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static const char *_locale_currencies = "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom";
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static const char *_locale_units = "imperial|metric|si";
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static const char *_town_names = "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovak|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan";
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static const char *_climates = "temperate|arctic|tropic|toyland";
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static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
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static const char *_roadsides = "left|right";
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static const char *_savegame_date = "long|short|iso";
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#ifdef ENABLE_NETWORK
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static const char *_server_langs = "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN";
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#endif /* ENABLE_NETWORK */
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static const SettingDesc _gameopt_settings[] = {
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/* In version 4 a new difficulty setting has been added to the difficulty settings,
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* town attitude towards demolishing. Needs special handling because some dimwit thought
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* it funny to have the GameDifficulty struct be an array while it is a struct of
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* same-sized members
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* XXX - To save file-space and since values are never bigger than about 10? only
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* save the first 16 bits in the savegame. Question is why the values are still int32
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* and why not byte for example?
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* 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
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* for savegames version 0 - though it is an array, it has to go through the byteswap process */
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[post-amble]
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};
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[templates]
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SDTG_GENERAL = SDTG_GENERAL($name, $sdt_cmd, $sle_cmd, $type, $flags, $guiflags, $var, $length, $def, $min, $max, $interval, $full, $str, $proc, $from, $to),
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SDT_CONDNULL = SDT_CONDNULL($length, $from, $to),
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SDTC_CONDOMANY = SDTC_CONDOMANY( $var, $type, $from, $to, $flags, $guiflags, $def, $max, $full, $str, $proc),
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SDT_OMANY = SDT_OMANY($base, $var, $type, $flags, $guiflags, $def, $max, $full, $str, $proc, $load),
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SDT_VAR = SDT_VAR($base, $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $proc),
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SDT_END = SDT_END()
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[SDTG_GENERAL]
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name = ""diff_custom""
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sdt_cmd = SDT_INTLIST
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sle_cmd = SL_ARR
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type = SLE_FILE_I16 | SLE_VAR_U16
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flags = C
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guiflags = 0
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var = _old_diff_custom
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length = 17
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def = 0
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min = 0
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max = 0
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interval = 0
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full = NULL
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str = STR_NULL
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proc = NULL
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from = 0
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to = 3
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[SDTG_GENERAL]
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name = ""diff_custom""
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sdt_cmd = SDT_INTLIST
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sle_cmd = SL_ARR
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type = SLE_UINT16
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flags = C
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guiflags = 0
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var = _old_diff_custom
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length = 18
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def = 0
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min = 0
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max = 0
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interval = 0
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full = NULL
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str = STR_NULL
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proc = NULL
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from = 4
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to = SL_MAX_VERSION
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##
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[SDT_VAR]
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base = GameSettings
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var = difficulty.diff_level
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type = SLE_UINT8
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flags = 0
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guiflags = 0
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def = 3
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min = 0
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max = 3
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interval = 0
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str = STR_NULL
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proc = NULL
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[SDT_OMANY]
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base = GameSettings
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var = locale.currency
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type = SLE_UINT8
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flags = N
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guiflags = 0
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def = 0
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max = CUSTOM_CURRENCY_ID
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full = _locale_currencies
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str = STR_NULL
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proc = NULL
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load = NULL
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[SDT_OMANY]
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base = GameSettings
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var = locale.units
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type = SLE_UINT8
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flags = N
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guiflags = 0
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def = 1
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max = 2
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full = _locale_units
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str = STR_NULL
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proc = NULL
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load = NULL
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# There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow
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# these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI.
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[SDT_OMANY]
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base = GameSettings
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var = game_creation.town_name
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type = SLE_UINT8
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flags = 0
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guiflags = 0
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def = 0
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max = 255
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full = _town_names
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str = STR_NULL
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proc = NULL
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load = NULL
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[SDT_OMANY]
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base = GameSettings
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var = game_creation.landscape
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type = SLE_UINT8
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flags = 0
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guiflags = 0
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def = 0
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max = 3
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full = _climates
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str = STR_NULL
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proc = NULL
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load = ConvertLandscape
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[SDT_VAR]
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base = GameSettings
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var = game_creation.snow_line
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type = SLE_UINT8
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flags = 0
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guiflags = 0
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def = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT
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min = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT
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max = MAX_SNOWLINE_HEIGHT * TILE_HEIGHT
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interval = 0
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str = STR_NULL
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proc = NULL
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[SDT_CONDNULL]
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length = 1
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from = 0
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to = 22
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[SDTC_CONDOMANY]
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var = gui.autosave
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type = SLE_UINT8
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from = 23
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to = SL_MAX_VERSION
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flags = S
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guiflags = 0
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def = 1
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max = 4
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full = _autosave_interval
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str = STR_NULL
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proc = NULL
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[SDT_OMANY]
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base = GameSettings
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var = vehicle.road_side
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type = SLE_UINT8
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flags = 0
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guiflags = 0
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def = 1
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max = 1
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full = _roadsides
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str = STR_NULL
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proc = NULL
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load = NULL
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[SDT_END]
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