From 71fb375f8cf82522650d3ec7599b098de3fbd2ce Mon Sep 17 00:00:00 2001 From: Darkvater Date: Fri, 28 Oct 2005 00:09:59 +0000 Subject: [PATCH] (svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping). - Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened. --- data/openttd.grf | Bin 25258 -> 25296 bytes gfxinit.c | 1 + hal.h | 1 + lang/english.txt | 1 + misc_gui.c | 63 +++++++++++++++++++++++++++++++++-------------- os2.c | 4 +++ table/sprites.h | 1 + unix.c | 4 +++ win32.c | 6 ++++- 9 files changed, 62 insertions(+), 19 deletions(-) diff --git a/data/openttd.grf b/data/openttd.grf index d9eda4ab9b0306948f5f0fd9b0ca400ba4d1ea8d..d381cffee62723d5484c5a1174803f87cc125774 100644 GIT binary patch delta 54 zcmZ2=l<~q*#tlo7bUYXsIXD;?85kK@85kI@Uw^^+fc*yN1NIj}7ua`j?vS{lcYx!C I6$2Om0O$-5event) { + static FiosItem o_dir; + + switch (e->event) { + case WE_CREATE: { /* Set up OPENTTD button */ + o_dir.type = FIOS_TYPE_DIRECT; + switch (_saveload_mode) { + case SLD_SAVE_GAME: case SLD_LOAD_GAME: + ttd_strlcpy(&o_dir.name[0], _path.save_dir, sizeof(o_dir.name)); + break; + case SLD_SAVE_SCENARIO: case SLD_LOAD_SCENARIO: + ttd_strlcpy(&o_dir.name[0], _path.scenario_dir, sizeof(o_dir.name)); + break; + default: + ttd_strlcpy(&o_dir.name[0], _path.personal_dir, sizeof(o_dir.name)); + } + break; + } + case WE_PAINT: { int y,pos; const FiosItem *item; @@ -1270,12 +1291,12 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) } if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { - DrawEditBox(w, 9); + DrawEditBox(w, 10); } break; } case WE_CLICK: - switch(e->click.widget) { + switch (e->click.widget) { case 2: /* Sort save names by name */ _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ? SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME; @@ -1313,7 +1334,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) // SLD_SAVE_GAME, SLD_SAVE_SCENARIO copy clicked name to editbox ttd_strlcpy(WP(w, querystr_d).text.buf, file->name, WP(w, querystr_d).text.maxlength); UpdateTextBufferSize(&WP(w, querystr_d).text); - InvalidateWidget(w, 9); + InvalidateWidget(w, 10); } } else { // Changed directory, need repaint. @@ -1322,12 +1343,18 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) } break; } - case 10: case 11: /* Delete, Save game */ + case 7: /* OpenTTD 'button', jumps to OpenTTD directory */ + FiosBrowseTo(&o_dir); + SetWindowDirty(w); + BuildFileList(); + break; + + case 11: case 12: /* Delete, Save game */ break; } break; case WE_MOUSELOOP: - HandleEditBox(w, 9); + HandleEditBox(w, 10); break; case WE_KEYPRESS: if (e->keypress.keycode == WKC_ESC) { @@ -1336,12 +1363,12 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) } if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { - if (HandleEditBoxKey(w, 9, e) == 1) /* Press Enter */ - HandleButtonClick(w, 11); + if (HandleEditBoxKey(w, 10, e) == 1) /* Press Enter */ + HandleButtonClick(w, 12); } break; case WE_TIMEOUT: - if (HASBIT(w->click_state, 10)) { /* Delete button clicked */ + if (HASBIT(w->click_state, 11)) { /* Delete button clicked */ if (!FiosDelete(WP(w,querystr_d).text.buf)) { ShowErrorMessage(INVALID_STRING_ID, STR_4008_UNABLE_TO_DELETE_FILE, 0, 0); } @@ -1351,7 +1378,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) GenerateFileName(); /* Reset file name to current date */ UpdateTextBufferSize(&WP(w, querystr_d).text); } - } else if (HASBIT(w->click_state, 11)) { /* Save button clicked */ + } else if (HASBIT(w->click_state, 12)) { /* Save button clicked */ _switch_mode = SM_SAVE; FiosMakeSavegameName(_file_to_saveload.name, WP(w,querystr_d).text.buf); @@ -1374,11 +1401,11 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) w->widget[3].left += diff; w->widget[3].right += e->sizing.diff.x; - /* Same for widget 10 and 11 in save-dialog */ + /* Same for widget 11 and 12 in save-dialog */ if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { - w->widget[10].right += diff; - w->widget[11].left += diff; - w->widget[11].right += e->sizing.diff.x; + w->widget[11].right += diff; + w->widget[12].left += diff; + w->widget[12].right += e->sizing.diff.x; } w->vscroll.cap += e->sizing.diff.y / 10; diff --git a/os2.c b/os2.c index cd835156a5..821ebf2067 100644 --- a/os2.c +++ b/os2.c @@ -354,6 +354,10 @@ char *FiosBrowseTo(const FiosItem *item) strcat(path, item->name); break; + case FIOS_TYPE_DIRECT: + sprintf(path, "%s\\", item->name); + break; + case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: case FIOS_TYPE_SCENARIO: diff --git a/table/sprites.h b/table/sprites.h index f520f96a9d..e443753b0b 100644 --- a/table/sprites.h +++ b/table/sprites.h @@ -60,6 +60,7 @@ enum Sprites { SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 66, SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 67, SPR_WINDOW_RESIZE = SPR_OPENTTD_BASE + 94, // resize icon + SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 138, // arrow icons pointing in all 4 directions SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 95, SPR_ARROW_UP = SPR_OPENTTD_BASE + 96, diff --git a/unix.c b/unix.c index 3fb95569ff..c9dcee80bf 100644 --- a/unix.c +++ b/unix.c @@ -311,6 +311,10 @@ char *FiosBrowseTo(const FiosItem *item) strcat(path, item->name); break; + case FIOS_TYPE_DIRECT: + sprintf(path, "%s\\", item->name); + break; + case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: case FIOS_TYPE_SCENARIO: diff --git a/win32.c b/win32.c index 19a11877ff..8ef1caa815 100644 --- a/win32.c +++ b/win32.c @@ -917,6 +917,10 @@ char *FiosBrowseTo(const FiosItem *item) strcat(path, item->name); break; + case FIOS_TYPE_DIRECT: + sprintf(path, "%s\\", item->name); + break; + case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: case FIOS_TYPE_SCENARIO: @@ -1177,7 +1181,7 @@ void DeterminePaths(void) _path.personal_dir = _path.game_data_dir = cfg = malloc(MAX_PATH); GetCurrentDirectory(MAX_PATH - 1, cfg); - + cfg[0] = toupper(cfg[0]); s = strchr(cfg, 0); if (s[-1] != '\\') strcpy(s, "\\");