Merge tag '1.11.0-RC1' into master
This commit is contained in:
26
src/gfx.cpp
26
src/gfx.cpp
@@ -1520,28 +1520,6 @@ void DrawDirtyBlocks()
|
||||
int x;
|
||||
int y;
|
||||
|
||||
if (HasModalProgress()) {
|
||||
/* We are generating the world, so release our rights to the map and
|
||||
* painting while we are waiting a bit. */
|
||||
_modal_progress_paint_mutex.unlock();
|
||||
_modal_progress_work_mutex.unlock();
|
||||
|
||||
/* Wait a while and hope the modal gives us a bit of time to draw the GUI. */
|
||||
if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
|
||||
|
||||
/* Modal progress thread may need blitter access while we are waiting for it. */
|
||||
VideoDriver::GetInstance()->ReleaseBlitterLock();
|
||||
_modal_progress_paint_mutex.lock();
|
||||
VideoDriver::GetInstance()->AcquireBlitterLock();
|
||||
_modal_progress_work_mutex.lock();
|
||||
|
||||
/* When we ended with the modal progress, do not draw the blocks.
|
||||
* Simply let the next run do so, otherwise we would be loading
|
||||
* the new state (and possibly change the blitter) when we hold
|
||||
* the drawing lock, which we must not do. */
|
||||
if (_switch_mode != SM_NONE && !HasModalProgress()) return;
|
||||
}
|
||||
|
||||
y = 0;
|
||||
do {
|
||||
x = 0;
|
||||
@@ -1945,6 +1923,10 @@ void UpdateGUIZoom()
|
||||
if (_gui_zoom_cfg == ZOOM_LVL_CFG_AUTO) {
|
||||
_gui_zoom = static_cast<ZoomLevel>(Clamp(VideoDriver::GetInstance()->GetSuggestedUIZoom(), _settings_client.gui.zoom_min, _settings_client.gui.zoom_max));
|
||||
} else {
|
||||
/* Ensure the gui_zoom is clamped between min/max. Change the
|
||||
* _gui_zoom_cfg if it isn't, as this is used to visually show the
|
||||
* selection in the Game Options. */
|
||||
_gui_zoom_cfg = Clamp(_gui_zoom_cfg, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
|
||||
_gui_zoom = static_cast<ZoomLevel>(_gui_zoom_cfg);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user