Erase queued commands when another command is about to be queued.

This commit is contained in:
Juanjo
2013-10-14 19:24:30 +00:00
committed by pelya
parent 60a7ac9f3c
commit 604205045f
6 changed files with 6 additions and 0 deletions

View File

@@ -655,6 +655,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
EraseQueuedTouchCommand();
switch (this->last_user_action) {
case WID_ETT_DEMOLISH: // Demolish aka dynamite button
PlaceProc_DemolishArea(tile);