Bad fix for changing video depth resetting all settings to zero
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@@ -187,7 +187,7 @@ struct GameOptionsWindow : Window {
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{
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DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
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if (this->reload) _switch_mode = SM_MENU;
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SaveToConfig(); // save all settins immediately on Android, because users tend to kill the app instead of pressing 'Quit' button
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if (!_exit_game) SaveToConfig(); // Save all settings immediately on Android, because users tend to kill the app instead of pressing 'Quit' button
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}
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/**
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@@ -494,10 +494,10 @@ struct GameOptionsWindow : Window {
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if (this->IsWidgetLowered(WID_GO_8BPP_BUTTON)) break;
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free(_ini_blitter);
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_ini_blitter = stredup("8bpp-optimized");
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SaveToConfig();
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_exit_game = true;
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_restart_game = true;
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#ifdef __ANDROID__
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SDL_ANDROID_SetConfigOption(SDL_ANDROID_CONFIG_VIDEO_DEPTH_BPP, 16);
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SDL_ANDROID_RestartMyself("restart-settings"); // We terminate here, no need to update widget state
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#endif
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break;
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@@ -505,10 +505,10 @@ struct GameOptionsWindow : Window {
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if (this->IsWidgetLowered(WID_GO_16BPP_BUTTON)) break;
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free(_ini_blitter);
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_ini_blitter = stredup("16bpp-simple");
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SaveToConfig();
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_exit_game = true;
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_restart_game = true;
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#ifdef __ANDROID__
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SDL_ANDROID_SetConfigOption(SDL_ANDROID_CONFIG_VIDEO_DEPTH_BPP, 16);
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SDL_ANDROID_RestartMyself("restart-settings"); // We terminate here, no need to update widget state
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#endif
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break;
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@@ -516,10 +516,10 @@ struct GameOptionsWindow : Window {
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if (this->IsWidgetLowered(WID_GO_32BPP_BUTTON)) break;
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free(_ini_blitter);
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_ini_blitter = stredup("32bpp-anim");
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SaveToConfig();
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_exit_game = true;
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_restart_game = true;
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#ifdef __ANDROID__
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SDL_ANDROID_SetConfigOption(SDL_ANDROID_CONFIG_VIDEO_DEPTH_BPP, 24);
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SDL_ANDROID_RestartMyself("restart-settings"); // We terminate here, no need to update widget state
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#endif
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break;
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