Fix: Don't send unused tile field over the network (#10507)

This commit is contained in:
dP
2023-02-25 01:50:11 +04:00
committed by rubidium42
parent d78ab6a874
commit 430630e774
18 changed files with 60 additions and 78 deletions

View File

@@ -98,11 +98,10 @@ ScriptInfo *AIInstance::FindLibrary(const char *library, int version)
* DoCommand callback function for all commands executed by AIs.
* @param cmd cmd as given to DoCommandPInternal.
* @param result The result of the command.
* @param tile The tile on which the command was executed.
* @param data Command data as given to Command<>::Post.
* @param result_data Additional returned data from the command.
*/
void CcAI(Commands cmd, const CommandCost &result, TileIndex tile, const CommandDataBuffer &data, CommandDataBuffer result_data)
void CcAI(Commands cmd, const CommandCost &result, const CommandDataBuffer &data, CommandDataBuffer result_data)
{
/*
* The company might not exist anymore. Check for this.
@@ -113,7 +112,7 @@ void CcAI(Commands cmd, const CommandCost &result, TileIndex tile, const Command
const Company *c = Company::GetIfValid(_current_company);
if (c == nullptr || c->ai_instance == nullptr) return;
if (c->ai_instance->DoCommandCallback(result, tile, data, std::move(result_data), cmd)) {
if (c->ai_instance->DoCommandCallback(result, data, std::move(result_data), cmd)) {
c->ai_instance->Continue();
}
}