Merge commit 'a8b575671894ffe1329ef37dca4989c0e60d70f5'

These merges are becoming more awful every time

Conflicts:
	src/ai/ai_gui.cpp
	src/build_vehicle_gui.cpp
	src/cheat_gui.cpp
	src/company_gui.cpp
	src/depot_gui.cpp
	src/dock_gui.cpp
	src/error_gui.cpp
	src/genworld_gui.cpp
	src/misc_gui.cpp
	src/network/network_content_gui.cpp
	src/network/network_gui.cpp
	src/newgrf_gui.cpp
	src/news_gui.cpp
	src/rail_gui.cpp
	src/rev.cpp.in
	src/road_gui.cpp
	src/settings_gui.cpp
	src/settings_gui.h
	src/signs_gui.cpp
	src/station_gui.cpp
	src/table/settings.ini
	src/terraform_gui.cpp
	src/toolbar_gui.cpp
	src/toolbar_gui.h
	src/vehicle_gui.cpp
	src/video/sdl_v.cpp
	src/viewport.cpp
	src/widget.cpp
	src/widgets/settings_widget.h
This commit is contained in:
pelya
2016-03-27 22:33:11 +03:00
527 changed files with 33651 additions and 23740 deletions

View File

@@ -24,7 +24,6 @@
#include "widgets/dropdown_func.h"
#include "querystring_gui.h"
#include "town.h"
#include "settings_func.h"
#include "core/geometry_func.hpp"
#include "core/random_func.hpp"
#include "progress.h"
@@ -38,7 +37,7 @@
extern void MakeNewgameSettingsLive();
/** Enum for the modes we can generate in. */
enum GenenerateLandscapeWindowMode {
enum GenerateLandscapeWindowMode {
GLWM_GENERATE, ///< Generate new game.
GLWM_HEIGHTMAP, ///< Load from heightmap.
GLWM_SCENARIO, ///< Generate flat land.
@@ -84,9 +83,9 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
EndContainer(),
/* Widgets at the right of the labels. */
@@ -100,41 +99,47 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
/* Max. heightlevel. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
EndContainer(),
/* Snow line. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
EndContainer(),
/* Starting date. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
EndContainer(),
/* Snow line. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 4),
@@ -194,11 +199,11 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
EndContainer(),
/* Widgets at the right of the labels. */
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
@@ -211,35 +216,40 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
EndContainer(),
EndContainer(),
EndContainer(),
@@ -248,7 +258,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
EndContainer(),
};
static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode)
{
DeleteAllNonVitalWindows();
ClearErrorMessages();
@@ -268,7 +278,7 @@ static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
static void LandscapeGenerationCallback(Window *w, bool confirmed)
{
if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number);
if (confirmed) StartGeneratingLandscape((GenerateLandscapeWindowMode)w->window_number);
}
static DropDownList *BuildMapsizeDropDown()
@@ -284,7 +294,7 @@ static DropDownList *BuildMapsizeDropDown()
return list;
}
static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID};
static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, INVALID_STRING_ID};
static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
@@ -302,7 +312,7 @@ struct GenerateLandscapeWindow : public Window {
uint x;
uint y;
char name[64];
GenenerateLandscapeWindowMode mode;
GenerateLandscapeWindowMode mode;
GenerateLandscapeWindow(WindowDesc *desc, WindowNumber number = 0) : Window(desc)
{
@@ -310,7 +320,7 @@ struct GenerateLandscapeWindow : public Window {
this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE);
this->mode = (GenenerateLandscapeWindowMode)this->window_number;
this->mode = (GenerateLandscapeWindowMode)this->window_number;
/* Disable town, industry and trees in SE */
this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
@@ -324,10 +334,11 @@ struct GenerateLandscapeWindow : public Window {
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
case WID_GL_MAX_HEIGHTLEVEL_TEXT: SetDParam(0, _settings_newgame.construction.max_heightlevel); break;
case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
case WID_GL_TOWN_PULLDOWN:
if (_game_mode == GM_EDITOR) {
@@ -392,10 +403,10 @@ struct GenerateLandscapeWindow : public Window {
/* You can't select smoothness / non-water borders if not terragenesis */
if (mode == GLWM_GENERATE) {
this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges);
this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END);
this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
@@ -405,7 +416,7 @@ struct GenerateLandscapeWindow : public Window {
this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END);
}
@@ -413,13 +424,15 @@ struct GenerateLandscapeWindow : public Window {
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
/* Update availability of decreasing / increasing start date and snow level */
this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_DOWN, _settings_newgame.construction.max_heightlevel <= MIN_MAX_HEIGHTLEVEL);
this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_UP, _settings_newgame.construction.max_heightlevel >= MAX_MAX_HEIGHTLEVEL);
this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
/* Do not allow a custom sea level with the original land generator. */
if (_settings_newgame.game_creation.land_generator == 0 &&
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL &&
_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
}
@@ -430,33 +443,38 @@ struct GenerateLandscapeWindow : public Window {
{
const StringID *strs = NULL;
switch (widget) {
case WID_GL_MAX_HEIGHTLEVEL_TEXT:
SetDParam(0, MAX_TILE_HEIGHT);
*size = GetStringBoundingBox(STR_JUST_INT);
break;
case WID_GL_START_DATE_TEXT:
SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
*size = GetStringBoundingBox(STR_BLACK_DATE_LONG);
*size = maxdim(*size, GetStringBoundingBox(STR_BLACK_DATE_LONG));
break;
case WID_GL_MAPSIZE_X_PULLDOWN:
case WID_GL_MAPSIZE_Y_PULLDOWN:
SetDParamMaxValue(0, MAX_MAP_SIZE);
*size = GetStringBoundingBox(STR_JUST_INT);
*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
size->width = size->width + GetMinSizing(NWST_BUTTON);
break;
case WID_GL_SNOW_LEVEL_TEXT:
SetDParamMaxValue(0, MAX_TILE_HEIGHT);
*size = GetStringBoundingBox(STR_JUST_INT);
*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
break;
case WID_GL_HEIGHTMAP_SIZE_TEXT:
SetDParam(0, this->x);
SetDParam(1, this->y);
*size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
*size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE));
break;
case WID_GL_TOWN_PULLDOWN:
strs = _num_towns;
SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER);
*size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
*size = maxdim(*size, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER));
break;
case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break;
@@ -466,7 +484,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_WATER_PULLDOWN:
strs = _sea_lakes;
SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
*size = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
*size = maxdim(*size, GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE));
break;
case WID_GL_RIVER_PULLDOWN: strs = _rivers; break;
@@ -497,7 +515,7 @@ struct GenerateLandscapeWindow : public Window {
}
}
size->width += padding.width;
size->height = GetMinSizing(NWST_BUTTON, FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM);
size->height = GetMinSizing(NWST_BUTTON, max(size->height, (uint)(FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM)));
}
virtual void DrawWidget(const Rect &r, int widget) const
@@ -563,6 +581,25 @@ struct GenerateLandscapeWindow : public Window {
break;
}
case WID_GL_MAX_HEIGHTLEVEL_DOWN:
case WID_GL_MAX_HEIGHTLEVEL_UP: // Height level buttons
/* Don't allow too fast scrolling */
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
this->HandleButtonClick(widget);
_settings_newgame.construction.max_heightlevel = Clamp(_settings_newgame.construction.max_heightlevel + widget - WID_GL_MAX_HEIGHTLEVEL_TEXT, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
this->InvalidateData();
}
_left_button_clicked = false;
break;
case WID_GL_MAX_HEIGHTLEVEL_TEXT: // Height level text
this->widget_id = WID_GL_MAX_HEIGHTLEVEL_TEXT;
SetDParam(0, _settings_newgame.construction.max_heightlevel);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
break;
case WID_GL_START_DATE_DOWN:
case WID_GL_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
@@ -596,7 +633,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_SNOW_LEVEL_TEXT: // Snow line text
this->widget_id = WID_GL_SNOW_LEVEL_TEXT;
SetDParam(0, _settings_newgame.game_creation.snow_line_height);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
break;
case WID_GL_TREE_PULLDOWN: // Tree placer
@@ -612,13 +649,14 @@ struct GenerateLandscapeWindow : public Window {
break;
case WID_GL_TERRAIN_PULLDOWN: // Terrain type
ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, WID_GL_TERRAIN_PULLDOWN, 0, 0);
/* For the original map generation only the first four are valid. */
ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, WID_GL_TERRAIN_PULLDOWN, 0, _settings_newgame.game_creation.land_generator == LG_ORIGINAL ? ~0xF : 0);
break;
case WID_GL_WATER_PULLDOWN: { // Water quantity
uint32 hidden_mask = 0;
/* Disable custom water level when the original map generator is active. */
if (_settings_newgame.game_creation.land_generator == 0) {
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
}
ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask);
@@ -667,7 +705,7 @@ struct GenerateLandscapeWindow : public Window {
virtual void OnTimeout()
{
static const int raise_widgets[] = {WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
static const int raise_widgets[] = {WID_GL_MAX_HEIGHTLEVEL_DOWN, WID_GL_MAX_HEIGHTLEVEL_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
if (this->IsWidgetLowered(*widget)) {
this->RaiseWidget(*widget);
@@ -685,7 +723,14 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_RIVER_PULLDOWN: _settings_newgame.game_creation.amount_of_rivers = index; break;
case WID_GL_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
case WID_GL_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break;
case WID_GL_LANDSCAPE_PULLDOWN: _settings_newgame.game_creation.land_generator = index; break;
case WID_GL_LANDSCAPE_PULLDOWN: _settings_newgame.game_creation.land_generator = index;
/* If original landgenerator is selected and alpinist terrain_type was selected, revert to mountainous. */
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
_settings_newgame.difficulty.terrain_type = Clamp(_settings_newgame.difficulty.terrain_type, 0, 3);
}
break;
case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
case WID_GL_TOWN_PULLDOWN:
@@ -694,20 +739,11 @@ struct GenerateLandscapeWindow : public Window {
SetDParam(0, _settings_newgame.game_creation.custom_town_number);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
}
IConsoleSetSetting("difficulty.number_towns", index);
_settings_newgame.difficulty.number_towns = index;
break;
case WID_GL_INDUSTRY_PULLDOWN:
IConsoleSetSetting("difficulty.industry_density", index);
break;
case WID_GL_TERRAIN_PULLDOWN: {
GameMode old_gm = _game_mode;
_game_mode = GM_MENU;
IConsoleSetSetting("difficulty.terrain_type", index);
_game_mode = old_gm;
break;
}
case WID_GL_INDUSTRY_PULLDOWN: _settings_newgame.difficulty.industry_density = index; break;
case WID_GL_TERRAIN_PULLDOWN: _settings_newgame.difficulty.terrain_type = index; break;
case WID_GL_WATER_PULLDOWN: {
if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
@@ -715,10 +751,7 @@ struct GenerateLandscapeWindow : public Window {
SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE);
}
GameMode old_gm = _game_mode;
_game_mode = GM_MENU;
IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
_game_mode = old_gm;
_settings_newgame.difficulty.quantity_sea_lakes = index;
break;
}
}
@@ -736,6 +769,7 @@ struct GenerateLandscapeWindow : public Window {
} else {
/* An empty string means revert to the default */
switch (this->widget_id) {
case WID_GL_MAX_HEIGHTLEVEL_TEXT: value = DEF_MAX_HEIGHTLEVEL; break;
case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break;
case WID_GL_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
case WID_GL_TOWN_PULLDOWN: value = 1; break;
@@ -745,6 +779,11 @@ struct GenerateLandscapeWindow : public Window {
}
switch (this->widget_id) {
case WID_GL_MAX_HEIGHTLEVEL_TEXT:
this->SetWidgetDirty(WID_GL_MAX_HEIGHTLEVEL_TEXT);
_settings_newgame.construction.max_heightlevel = Clamp(value, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
break;
case WID_GL_START_DATE_TEXT:
this->SetWidgetDirty(WID_GL_START_DATE_TEXT);
_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
@@ -782,7 +821,7 @@ static WindowDesc _heightmap_load_desc(
_nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
);
static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode)
static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode)
{
uint x = 0;
uint y = 0;
@@ -797,7 +836,8 @@ static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode)
if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
}
GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
WindowDesc *desc = (mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc;
GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>(desc, mode, true);
if (mode == GLWM_HEIGHTMAP) {
w->x = x;
@@ -905,7 +945,7 @@ struct CreateScenarioWindow : public Window
default:
return;
}
*size = GetStringBoundingBox(str);
*size = maxdim(*size, GetStringBoundingBox(str));
size->width += padding.width;
size->width = GetMinSizing(NWST_BUTTON, size->width);
size->height += padding.height;
@@ -964,7 +1004,7 @@ struct CreateScenarioWindow : public Window
this->HandleButtonClick(widget);
this->SetDirty();
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.max_heightlevel);
}
_left_button_clicked = false;
break;
@@ -972,7 +1012,7 @@ struct CreateScenarioWindow : public Window
case WID_CS_FLAT_LAND_HEIGHT_TEXT: // Height level text
this->widget_id = WID_CS_FLAT_LAND_HEIGHT_TEXT;
SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_NONE);
ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
break;
}
}
@@ -1010,7 +1050,7 @@ struct CreateScenarioWindow : public Window
case WID_CS_FLAT_LAND_HEIGHT_TEXT:
this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.max_heightlevel);
break;
}