Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -0,0 +1,61 @@
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add_files(
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ai_widget.h
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airport_widget.h
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autoreplace_widget.h
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bootstrap_widget.h
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bridge_widget.h
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build_vehicle_widget.h
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cheat_widget.h
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company_widget.h
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console_widget.h
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date_widget.h
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depot_widget.h
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dock_widget.h
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dropdown.cpp
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dropdown_func.h
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dropdown_type.h
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dropdown_widget.h
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engine_widget.h
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error_widget.h
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fios_widget.h
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framerate_widget.h
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genworld_widget.h
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goal_widget.h
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graph_widget.h
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group_widget.h
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highscore_widget.h
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industry_widget.h
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intro_widget.h
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link_graph_legend_widget.h
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main_widget.h
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misc_widget.h
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music_widget.h
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network_chat_widget.h
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network_content_widget.h
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network_widget.h
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newgrf_debug_widget.h
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newgrf_widget.h
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news_widget.h
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object_widget.h
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order_widget.h
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osk_widget.h
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rail_widget.h
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road_widget.h
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screenshot_widget.h
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settings_widget.h
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sign_widget.h
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smallmap_widget.h
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station_widget.h
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statusbar_widget.h
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story_widget.h
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subsidy_widget.h
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terraform_widget.h
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timetable_widget.h
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toolbar_widget.h
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town_widget.h
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transparency_widget.h
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tree_widget.h
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vehicle_widget.h
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viewport_widget.h
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waypoint_widget.h
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)
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@@ -12,6 +12,7 @@
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/** Widgets of the #CheatWindow class. */
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enum CheatWidgets {
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WID_C_NOTE, ///< Note on top of panel for use of cheat.
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WID_C_PANEL, ///< Panel where all cheats are shown in.
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};
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@@ -46,6 +46,9 @@ enum CompanyWidgets {
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WID_C_VIEW_INFRASTRUCTURE, ///< Panel about infrastructure.
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WID_C_SELECT_GIVE_MONEY, ///< Selection widget for the give money button.
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WID_C_GIVE_MONEY, ///< Button to give money.
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WID_C_HAS_PASSWORD, ///< Has company password lock.
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WID_C_SELECT_MULTIPLAYER, ///< Multiplayer selection panel.
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WID_C_COMPANY_PASSWORD, ///< Button to set company password.
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@@ -65,7 +65,7 @@ StringID DropDownListParamStringItem::String() const
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StringID DropDownListCharStringItem::String() const
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{
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SetDParamStr(0, this->raw_string);
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SetDParamStr(0, this->raw_string.c_str());
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return this->string;
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}
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@@ -83,7 +83,7 @@ DropDownListIconItem::DropDownListIconItem(SpriteID sprite, PaletteID pal, Strin
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uint DropDownListIconItem::Height(uint width) const
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{
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return max(this->dim.height, DropDownListParamStringItem::Height(width));
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return std::max(this->dim.height, DropDownListParamStringItem::Height(width));
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}
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uint DropDownListIconItem::Width() const
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@@ -436,7 +436,7 @@ void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, int button
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for (const auto &item : list) {
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height += item->Height(width);
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if (auto_width) max_item_width = max(max_item_width, item->Width() + 5);
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if (auto_width) max_item_width = std::max(max_item_width, item->Width() + 5);
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}
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/* Scrollbar needed? */
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@@ -446,12 +446,12 @@ void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, int button
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bool above = false;
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/* Available height below (or above, if the dropdown is placed above the widget). */
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uint available_height = (uint)max(_screen.height - top - 4, 0);
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uint available_height = std::max(_screen.height - top - 4, 0);
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/* If the dropdown doesn't fully fit below the widget... */
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if (height > available_height) {
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uint available_height_above = (uint)max(w->top + wi_rect.top - GetMainViewTop() - 4, 0);
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uint available_height_above = std::max(w->top + wi_rect.top - GetMainViewTop() - 4, 0);
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/* Put the dropdown above if there is more available space. */
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if (available_height_above > available_height) {
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@@ -481,7 +481,7 @@ void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, int button
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}
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}
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if (auto_width) width = max(width, max_item_width);
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if (auto_width) width = std::max(width, max_item_width);
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Point dw_pos = { w->left + (_current_text_dir == TD_RTL ? wi_rect.right + 1 - (int)width : wi_rect.left), top};
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Dimension dw_size = {width, height};
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@@ -69,9 +69,9 @@ public:
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*/
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class DropDownListCharStringItem : public DropDownListStringItem {
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public:
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const char *raw_string;
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std::string raw_string;
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DropDownListCharStringItem(const char *raw_string, int result, bool masked) : DropDownListStringItem(STR_JUST_RAW_STRING, result, masked), raw_string(raw_string) {}
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DropDownListCharStringItem(const std::string &raw_string, int result, bool masked) : DropDownListStringItem(STR_JUST_RAW_STRING, result, masked), raw_string(raw_string) {}
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StringID String() const override;
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};
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@@ -13,6 +13,8 @@
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/** Widgets of the #VehicleGroupWindow class. */
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enum GroupListWidgets {
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WID_GL_CAPTION, ///< Caption of the window.
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WID_GL_GROUP_BY_ORDER, ///< Group order.
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WID_GL_GROUP_BY_DROPDOWN, ///< Group by dropdown list.
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WID_GL_SORT_BY_ORDER, ///< Sort order.
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WID_GL_SORT_BY_DROPDOWN, ///< Sort by dropdown list.
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WID_GL_LIST_VEHICLE, ///< List of the vehicles.
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@@ -12,6 +12,7 @@
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/** Widgets of the #LandInfoWindow class. */
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enum LandInfoWidgets {
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WID_LI_LOCATION, ///< Scroll to location.
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WID_LI_BACKGROUND, ///< Background of the window.
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};
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@@ -24,6 +25,7 @@ enum ToolTipsWidgets {
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enum AboutWidgets {
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WID_A_SCROLLING_TEXT, ///< The actually scrolling text.
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WID_A_WEBSITE, ///< URL of OpenTTD website.
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WID_A_COPYRIGHT, ///< Copyright string
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};
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/** Widgets of the #QueryStringWindow class. */
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@@ -14,8 +14,6 @@
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enum NetworkGameWidgets {
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WID_NG_MAIN, ///< Main panel.
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WID_NG_CONNECTION, ///< Label in front of connection droplist.
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WID_NG_CONN_BTN, ///< 'Connection' droplist button.
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WID_NG_CLIENT_LABEL, ///< Label in front of client name edit box.
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WID_NG_CLIENT, ///< Panel with editbox to set client name.
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WID_NG_FILTER_LABEL, ///< Label in front of the filter/search edit box.
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@@ -45,7 +43,8 @@ enum NetworkGameWidgets {
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WID_NG_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button.
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WID_NG_NEWGRF_MISSING_SEL, ///< Selection widget for the above button.
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WID_NG_FIND, ///< 'Find server' button.
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WID_NG_SEARCH_INTERNET, ///< 'Search internet server' button.
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WID_NG_SEARCH_LAN, ///< 'Search LAN server' button.
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WID_NG_ADD, ///< 'Add server' button.
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WID_NG_START, ///< 'Start server' button.
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WID_NG_CANCEL, ///< 'Cancel' button.
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@@ -24,6 +24,7 @@ enum SignListWidgets {
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/** Widgets of the #SignWindow class. */
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enum QueryEditSignWidgets {
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WID_QES_CAPTION, ///< Caption of the window.
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WID_QES_LOCATION, ///< Scroll to sign location.
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WID_QES_TEXT, ///< Text of the query.
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WID_QES_OK, ///< OK button.
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WID_QES_CANCEL, ///< Cancel button.
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@@ -13,10 +13,10 @@
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/** Widgets of the #StationViewWindow class. */
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enum StationViewWidgets {
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WID_SV_CAPTION, ///< Caption of the window.
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WID_SV_SORT_ORDER, ///< 'Sort order' button
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WID_SV_SORT_BY, ///< 'Sort by' button
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WID_SV_GROUP, ///< label for "group by"
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WID_SV_GROUP_BY, ///< 'Group by' button
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WID_SV_SORT_ORDER, ///< 'Sort order' button
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WID_SV_SORT_BY, ///< 'Sort by' button
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WID_SV_WAITING, ///< List of waiting cargo.
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WID_SV_SCROLLBAR, ///< Scrollbar.
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WID_SV_ACCEPT_RATING_LIST, ///< List of accepted cargoes / rating of cargoes.
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@@ -12,20 +12,13 @@
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/** Widgets of the #BuildTreesWindow class. */
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enum BuildTreesWidgets {
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WID_BT_TYPE_11, ///< Tree 1st column 1st row.
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WID_BT_TYPE_12, ///< Tree 1st column 2nd row.
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WID_BT_TYPE_13, ///< Tree 1st column 3rd row.
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WID_BT_TYPE_14, ///< Tree 1st column 4th row.
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WID_BT_TYPE_21, ///< Tree 2st column 1st row.
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WID_BT_TYPE_22, ///< Tree 2st column 2nd row.
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WID_BT_TYPE_23, ///< Tree 2st column 3rd row.
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WID_BT_TYPE_24, ///< Tree 2st column 4th row.
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WID_BT_TYPE_31, ///< Tree 3st column 1st row.
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WID_BT_TYPE_32, ///< Tree 3st column 2nd row.
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WID_BT_TYPE_33, ///< Tree 3st column 3rd row.
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WID_BT_TYPE_34, ///< Tree 3st column 4th row.
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WID_BT_TYPE_RANDOM, ///< Button to build random type of tree.
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WID_BT_SE_PANE, ///< Selection pane to show/hide scenario editor tools.
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WID_BT_MODE_NORMAL, ///< Select normal/rectangle planting mode.
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WID_BT_MODE_FOREST_SM, ///< Select small forest planting mode.
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WID_BT_MODE_FOREST_LG, ///< Select large forest planting mode.
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WID_BT_MANY_RANDOM, ///< Button to build many random trees.
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WID_BT_TYPE_BUTTON_FIRST, ///< First tree type selection button. (This must be last in the enum.)
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};
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#endif /* WIDGETS_TREE_WIDGET_H */
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@@ -15,7 +15,9 @@ enum VehicleViewWidgets {
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WID_VV_CAPTION, ///< Caption of window.
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WID_VV_VIEWPORT, ///< Viewport widget.
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WID_VV_START_STOP, ///< Start or stop this vehicle, and show information about the current state.
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WID_VV_CENTER_MAIN_VIEW, ///< Center the main view on this vehicle.
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WID_VV_RENAME, ///< Rename vehicle
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WID_VV_LOCATION, ///< Center the main view on this vehicle.
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WID_VV_ORDER_LOCATION, ///< Center the main view on the order's target location.
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WID_VV_GOTO_DEPOT, ///< Order this vehicle to go to the depot.
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WID_VV_REFIT, ///< Open the refit window.
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WID_VV_SHOW_ORDERS, ///< Show the orders of this vehicle.
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@@ -43,7 +45,6 @@ enum VehicleRefitWidgets {
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/** Widgets of the #VehicleDetailsWindow class. */
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enum VehicleDetailsWidgets {
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WID_VD_CAPTION, ///< Caption of window.
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WID_VD_RENAME_VEHICLE, ///< Rename this vehicle.
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WID_VD_TOP_DETAILS, ///< Panel with generic details.
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WID_VD_INCREASE_SERVICING_INTERVAL, ///< Increase the servicing interval.
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WID_VD_DECREASE_SERVICING_INTERVAL, ///< Decrease the servicing interval.
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@@ -61,6 +62,8 @@ enum VehicleDetailsWidgets {
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/** Widgets of the #VehicleListWindow class. */
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enum VehicleListWidgets {
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WID_VL_CAPTION, ///< Caption of window.
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WID_VL_GROUP_ORDER, ///< Group order.
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WID_VL_GROUP_BY_PULLDOWN, ///< Group by dropdown list.
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WID_VL_SORT_ORDER, ///< Sort order.
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WID_VL_SORT_BY_PULLDOWN, ///< Sort by dropdown list.
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WID_VL_LIST, ///< List of the vehicles.
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