Merge remote-tracking branch 'upstream/master'

This commit is contained in:
pelya
2021-01-25 00:50:42 +02:00
1076 changed files with 25433 additions and 61762 deletions
+25 -21
View File
@@ -28,7 +28,6 @@
#include <SDL.h>
#include <mutex>
#include <condition_variable>
#include <algorithm>
#ifdef __ANDROID__
#include <SDL_screenkeyboard.h>
#include <SDL_android.h>
@@ -38,7 +37,7 @@
static FVideoDriver_SDL iFVideoDriver_SDL;
static SDL_Surface *_sdl_screen;
static SDL_Surface *_sdl_surface;
static SDL_Surface *_sdl_realscreen;
static bool _all_modes;
@@ -83,11 +82,11 @@ static void UpdatePalette(bool init = false)
pal[i].unused = 0;
}
SDL_SetColors(_sdl_screen, pal, _local_palette.first_dirty, _local_palette.count_dirty);
SDL_SetColors(_sdl_surface, pal, _local_palette.first_dirty, _local_palette.count_dirty);
if (_sdl_screen != _sdl_realscreen && init) {
if (_sdl_surface != _sdl_realscreen && init) {
/* When using a shadow surface, also set our palette on the real screen. This lets SDL
* allocate as much colors (or approximations) as
* allocate as many colors (or approximations) as
* possible, instead of using only the default SDL
* palette. This allows us to get more colors exactly
* right and might allow using better approximations for
@@ -109,7 +108,7 @@ static void UpdatePalette(bool init = false)
SDL_SetColors(_sdl_realscreen, pal, _local_palette.first_dirty, _local_palette.count_dirty);
}
if (_sdl_screen != _sdl_realscreen && !init) {
if (_sdl_surface != _sdl_realscreen && !init) {
/* We're not using real hardware palette, but are letting SDL
* approximate the palette during shadow -> screen copy. To
* change the palette, we need to recopy the entire screen.
@@ -120,7 +119,7 @@ static void UpdatePalette(bool init = false)
* best mapping of shadow palette colors to real palette
* colors from scratch.
*/
SDL_BlitSurface(_sdl_screen, nullptr, _sdl_realscreen, nullptr);
SDL_BlitSurface(_sdl_surface, nullptr, _sdl_realscreen, nullptr);
SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0);
}
}
@@ -169,17 +168,20 @@ static void DrawSurfaceToScreen()
#endif
_num_dirty_rects = 0;
if (n > MAX_DIRTY_RECTS) {
if (_sdl_screen != _sdl_realscreen) {
SDL_BlitSurface(_sdl_screen, nullptr, _sdl_realscreen, nullptr);
if (_sdl_surface != _sdl_realscreen) {
SDL_BlitSurface(_sdl_surface, nullptr, _sdl_realscreen, nullptr);
}
SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0);
} else {
if (_sdl_screen != _sdl_realscreen) {
if (_sdl_surface != _sdl_realscreen) {
for (int i = 0; i < n; i++) {
SDL_BlitSurface(_sdl_screen, &_dirty_rects[i], _sdl_realscreen, &_dirty_rects[i]);
SDL_BlitSurface(_sdl_surface, &_dirty_rects[i], _sdl_realscreen, &_dirty_rects[i]);
}
}
static SDL_Rect dummy_rect = { 0, 0, 8, 8 };
if (n > 0) SDL_UpdateRects(_sdl_realscreen, n, _dirty_rects);
else SDL_UpdateRects(_sdl_realscreen, 1, &dummy_rect);
@@ -287,10 +289,10 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
char icon_path[MAX_PATH];
if (FioFindFullPath(icon_path, lastof(icon_path), BASESET_DIR, "openttd.32.bmp") != nullptr) {
std::string icon_path = FioFindFullPath(BASESET_DIR, "openttd.32.bmp");
if (!icon_path.empty()) {
/* Give the application an icon */
icon = SDL_LoadBMP(icon_path);
icon = SDL_LoadBMP(icon_path.c_str());
if (icon != nullptr) {
/* Get the colourkey, which will be magenta */
uint32 rgbmap = SDL_MapRGB(icon->format, 255, 0, 255);
@@ -332,7 +334,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
if (want_hwpalette) DEBUG(driver, 1, "SDL: requesting hardware palette");
/* Free any previously allocated shadow surface */
if (_sdl_screen != nullptr && _sdl_screen != _sdl_realscreen) SDL_FreeSurface(_sdl_screen);
if (_sdl_surface != nullptr && _sdl_surface != _sdl_realscreen) SDL_FreeSurface(_sdl_surface);
if (_sdl_realscreen != nullptr) {
if (_requested_hwpalette != want_hwpalette) {
@@ -399,7 +401,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
_screen.height = newscreen->h;
_screen.pitch = newscreen->pitch / (bpp / 8);
_screen.dst_ptr = newscreen->pixels;
_sdl_screen = newscreen;
_sdl_surface = newscreen;
/* When in full screen, we will always have the mouse cursor
* within the window, even though SDL does not give us the
@@ -657,8 +659,8 @@ int VideoDriver_SDL::PollEvent()
#endif /* not __ANDROID__ */
#ifndef __ANDROID__
case SDL_VIDEORESIZE: {
int w = max(ev.resize.w, 64);
int h = max(ev.resize.h, 64);
int w = std::max(ev.resize.w, 64);
int h = std::max(ev.resize.h, 64);
CreateMainSurface(w, h);
break;
}
@@ -674,7 +676,7 @@ int VideoDriver_SDL::PollEvent()
return -1;
}
const char *VideoDriver_SDL::Start(const char * const *parm)
const char *VideoDriver_SDL::Start(const StringList &parm)
{
char buf[30];
_use_hwpalette = GetDriverParamInt(parm, "hw_palette", 2);
@@ -688,7 +690,9 @@ const char *VideoDriver_SDL::Start(const char * const *parm)
} else if (SDL_WasInit(SDL_INIT_VIDEO) == 0) {
ret_code = SDL_InitSubSystem(SDL_INIT_VIDEO);
}
if (ret_code == -1) return SDL_GetError();
if (ret_code < 0) return SDL_GetError();
this->UpdateAutoResolution();
GetVideoModes();
if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height)) {
@@ -701,7 +705,7 @@ const char *VideoDriver_SDL::Start(const char * const *parm)
MarkWholeScreenDirty();
SetupKeyboard();
_draw_threaded = GetDriverParam(parm, "no_threads") == nullptr && GetDriverParam(parm, "no_thread") == nullptr;
_draw_threaded = !GetDriverParamBool(parm, "no_threads") && !GetDriverParamBool(parm, "no_thread");
#ifdef __ANDROID__
_draw_threaded = false;
#endif